webgl_animation_skinning_morph.html 6.5 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - skinning + morphing [knight]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #777 !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> webgl - clip system
  35. - knight by <a href="http://vimeo.com/36113323">apendua</a>
  36. </div>
  37. <script src="../build/three.min.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script src="js/libs/dat.gui.min.js"></script>
  41. <script>
  42. var SCREEN_WIDTH = window.innerWidth;
  43. var SCREEN_HEIGHT = window.innerHeight;
  44. var FLOOR = -250;
  45. var container,stats;
  46. var camera, scene;
  47. var renderer;
  48. var mesh, helper;
  49. var mixer;
  50. var mouseX = 0, mouseY = 0;
  51. var windowHalfX = window.innerWidth / 2;
  52. var windowHalfY = window.innerHeight / 2;
  53. var clock = new THREE.Clock();
  54. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  55. init();
  56. animate();
  57. function init() {
  58. container = document.getElementById( 'container' );
  59. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  60. camera.position.z = 2200;
  61. scene = new THREE.Scene();
  62. scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
  63. scene.add( camera );
  64. // GROUND
  65. var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
  66. var material = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );
  67. var ground = new THREE.Mesh( geometry, material );
  68. ground.position.set( 0, FLOOR, 0 );
  69. ground.rotation.x = -Math.PI/2;
  70. scene.add( ground );
  71. ground.receiveShadow = true;
  72. // LIGHTS
  73. var ambient = new THREE.AmbientLight( 0x222222 );
  74. scene.add( ambient );
  75. var light = new THREE.DirectionalLight( 0xebf3ff, 1.6 );
  76. light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 );
  77. scene.add( light );
  78. light.castShadow = true;
  79. light.shadowMapWidth = 1024;
  80. light.shadowMapHeight = 2048;
  81. var d = 390;
  82. light.shadowCameraLeft = -d;
  83. light.shadowCameraRight = d;
  84. light.shadowCameraTop = d * 1.5;
  85. light.shadowCameraBottom = -d;
  86. light.shadowCameraFar = 3500;
  87. //light.shadowCameraVisible = true;
  88. //
  89. var light = new THREE.DirectionalLight( 0x493f13, 1 );
  90. light.position.set( 0, -1, 0 );
  91. scene.add( light );
  92. // RENDERER
  93. renderer = new THREE.WebGLRenderer( { antialias: true } );
  94. renderer.setClearColor( scene.fog.color );
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  97. renderer.domElement.style.position = "relative";
  98. container.appendChild( renderer.domElement );
  99. renderer.gammaInput = true;
  100. renderer.gammaOutput = true;
  101. renderer.shadowMap.enabled = true;
  102. // STATS
  103. stats = new Stats();
  104. container.appendChild( stats.domElement );
  105. //
  106. var loader = new THREE.JSONLoader();
  107. loader.load( "models/skinned/knight.js", function ( geometry, materials ) {
  108. createScene( geometry, materials, 0, FLOOR, -300, 60 )
  109. } );
  110. // GUI
  111. initGUI();
  112. //
  113. window.addEventListener( 'resize', onWindowResize, false );
  114. }
  115. function onWindowResize() {
  116. windowHalfX = window.innerWidth / 2;
  117. windowHalfY = window.innerHeight / 2;
  118. camera.aspect = window.innerWidth / window.innerHeight;
  119. camera.updateProjectionMatrix();
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. }
  122. function createScene( geometry, materials, x, y, z, s ) {
  123. //ensureLoop( geometry.animation );
  124. geometry.computeBoundingBox();
  125. var bb = geometry.boundingBox;
  126. var path = "textures/cube/Park2/";
  127. var format = '.jpg';
  128. var urls = [
  129. path + 'posx' + format, path + 'negx' + format,
  130. path + 'posy' + format, path + 'negy' + format,
  131. path + 'posz' + format, path + 'negz' + format
  132. ];
  133. for ( var i = 0; i < materials.length; i ++ ) {
  134. var m = materials[ i ];
  135. m.skinning = true;
  136. m.morphTargets = true;
  137. m.specular.setHSL( 0, 0, 0.1 );
  138. m.color.setHSL( 0.6, 0, 0.6 );
  139. //m.map = map;
  140. //m.envMap = envMap;
  141. //m.bumpMap = bumpMap;
  142. //m.bumpScale = 2;
  143. //m.combine = THREE.MixOperation;
  144. //m.reflectivity = 0.75;
  145. }
  146. mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial( materials ) );
  147. mesh.position.set( x, y - bb.min.y * s, z );
  148. mesh.scale.set( s, s, s );
  149. scene.add( mesh );
  150. mesh.castShadow = true;
  151. mesh.receiveShadow = true;
  152. helper = new THREE.SkeletonHelper( mesh );
  153. helper.material.linewidth = 3;
  154. helper.visible = false;
  155. scene.add( helper );
  156. var clipMorpher = THREE.AnimationClip.CreateFromMorphTargetSequence( 'facialExpressions', mesh.geometry.morphTargets, 3 );
  157. var clipBones = geometry.animations[0];
  158. mixer = new THREE.AnimationMixer( mesh );
  159. mixer.addAction( new THREE.AnimationAction( clipMorpher ) );
  160. mixer.addAction( new THREE.AnimationAction( clipBones ) );
  161. }
  162. function initGUI() {
  163. var API = {
  164. 'show model' : true,
  165. 'show skeleton' : false
  166. };
  167. var gui = new dat.GUI();
  168. gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );
  169. gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );
  170. }
  171. function onDocumentMouseMove( event ) {
  172. mouseX = ( event.clientX - windowHalfX );
  173. mouseY = ( event.clientY - windowHalfY );
  174. }
  175. //
  176. function animate() {
  177. requestAnimationFrame( animate );
  178. render();
  179. stats.update();
  180. }
  181. function render() {
  182. var delta = 0.75 * clock.getDelta();
  183. camera.position.x += ( mouseX - camera.position.x ) * .05;
  184. camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
  185. camera.lookAt( scene.position );
  186. if( mixer ) {
  187. mixer.update( delta );
  188. helper.update();
  189. }
  190. renderer.render( scene, camera );
  191. }
  192. </script>
  193. </body>
  194. </html>