webgl_loader_sea3d_skinning.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / skin</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - model by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
  29. <br/>BoneObject: Object3D attached in a Bone
  30. <br/>Click to hidden/show the hat - Right click to run
  31. </div>
  32. <script src="../build/three.min.js"></script>
  33. <script src="js/loaders/collada/Animation.js"></script>
  34. <script src="js/loaders/collada/AnimationHandler.js"></script>
  35. <script src="js/loaders/collada/KeyFrameAnimation.js"></script>
  36. <script src="js/controls/OrbitControls.js"></script>
  37. <script src="js/postprocessing/EffectComposer.js"></script>
  38. <script src="js/postprocessing/RenderPass.js"></script>
  39. <script src="js/postprocessing/ShaderPass.js"></script>
  40. <script src="js/postprocessing/MaskPass.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script src="js/shaders/ColorCorrectionShader.js"></script>
  43. <script src="js/shaders/VignetteShader.js"></script>
  44. <script src="js/loaders/sea3d/SEA3D.js"></script>
  45. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  46. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/libs/stats.min.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var container, stats;
  52. var camera, scene, renderer, composer, controls, player, hat;
  53. var loader;
  54. // Initialize Three.JS
  55. init();
  56. //
  57. // SEA3D Loader
  58. //
  59. loader = new THREE.SEA3D( {
  60. autoPlay : true, // Auto play animations
  61. container : scene, // Container to add models
  62. multiplier : .6 // Light multiplier
  63. } );
  64. loader.onComplete = function( e ) {
  65. // Get the first camera from SEA3D Studio
  66. // use loader.get... to get others objects
  67. var cam = loader.cameras[0];
  68. camera.position.copy( cam.position );
  69. camera.rotation.copy( cam.rotation );
  70. controls = new THREE.OrbitControls( camera );
  71. // get meshes
  72. player = loader.getMesh("Player");
  73. hat = loader.getMesh("Hat");
  74. // events
  75. window.addEventListener( 'click', onMouseClick, false );
  76. window.addEventListener( 'contextmenu', onRightClick, false );
  77. animate();
  78. };
  79. loader.load( './models/sea3d/skin.tjs.sea' );
  80. //
  81. function init() {
  82. scene = new THREE.Scene();
  83. container = document.createElement( 'div' );
  84. document.body.appendChild( container );
  85. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  86. camera.position.set( 1000, - 300, 1000 );
  87. renderer = new THREE.WebGLRenderer();
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.setClearColor( 0x333333, 1 );
  91. container.appendChild( renderer.domElement );
  92. stats = new Stats();
  93. stats.domElement.style.position = 'absolute';
  94. stats.domElement.style.top = '0px';
  95. container.appendChild( stats.domElement );
  96. // post-processing
  97. composer = new THREE.EffectComposer( renderer );
  98. var renderPass = new THREE.RenderPass( scene, camera );
  99. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  100. composer.addPass( renderPass );
  101. var vh = 1.4, vl = 1.2;
  102. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  103. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  104. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  105. composer.addPass( colorCorrectionPass );
  106. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  107. vignettePass.uniforms[ "darkness" ].value = 1.0;
  108. composer.addPass( vignettePass );
  109. composer.addPass( copyPass );
  110. copyPass.renderToScreen = true;
  111. // extra lights
  112. scene.add( new THREE.AmbientLight( 0x333333 ) );
  113. // events
  114. window.addEventListener( 'resize', onWindowResize, false );
  115. }
  116. function onRightClick( e ) {
  117. // play character animation
  118. if (player.currentAnimation.name == "idle")
  119. player.play("run", .5);
  120. else
  121. player.play("idle", .5);
  122. e.preventDefault();
  123. }
  124. function onMouseClick( e ) {
  125. if (e.button != 0) return;
  126. var hat = loader.getMesh("Hat");
  127. hat.visible = !hat.visible;
  128. }
  129. function onWindowResize() {
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. }
  134. //
  135. var clock = new THREE.Clock();
  136. function animate() {
  137. var delta = clock.getDelta();
  138. requestAnimationFrame( animate );
  139. // Update SEA3D Animations
  140. THREE.SEA3D.AnimationHandler.update( delta );
  141. // Update Three.JS Animations
  142. THREE.AnimationHandler.update( delta );
  143. render( delta );
  144. stats.update();
  145. }
  146. function render( dlt ) {
  147. //renderer.render( scene, camera );
  148. composer.render( dlt );
  149. }
  150. </script>
  151. </body>
  152. </html>