object.py 5.6 KB

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  1. from .. import constants, logger
  2. from . import base_classes, api
  3. class Object(base_classes.BaseNode):
  4. """Class that wraps an object node"""
  5. def __init__(self, node, parent=None, type=None):
  6. logger.debug("Object().__init__(%s)", node)
  7. base_classes.BaseNode.__init__(self, node, parent=parent, type=type)
  8. if self.node:
  9. self._node_setup()
  10. else:
  11. self._root_setup()
  12. @property
  13. def data(self):
  14. """
  15. :return: returns the data block of the node
  16. """
  17. return api.data(self.node)
  18. def _init_camera(self):
  19. """Initialize camera attributes"""
  20. logger.debug("Object()._init_camera()")
  21. self[constants.FAR] = api.camera.far(self.data)
  22. self[constants.NEAR] = api.camera.near(self.data)
  23. if self[constants.TYPE] == constants.PERSPECTIVE_CAMERA:
  24. self[constants.ASPECT] = api.camera.aspect(self.data)
  25. self[constants.FOV] = api.camera.fov(self.data)
  26. elif self[constants.TYPE] == constants.ORTHOGRAPHIC_CAMERA:
  27. self[constants.LEFT] = api.camera.left(self.data)
  28. self[constants.RIGHT] = api.camera.right(self.data)
  29. self[constants.TOP] = api.camera.top(self.data)
  30. self[constants.BOTTOM] = api.camera.bottom(self.data)
  31. #@TODO: need more light attributes. Some may have to come from
  32. # custom blender attributes.
  33. def _init_light(self):
  34. """Initialize light attributes"""
  35. logger.debug("Object()._init_light()")
  36. self[constants.COLOR] = api.light.color(self.data)
  37. self[constants.INTENSITY] = api.light.intensity(self.data)
  38. # Commented out because Blender's distance is not a cutoff value.
  39. #if self[constants.TYPE] != constants.DIRECTIONAL_LIGHT:
  40. # self[constants.DISTANCE] = api.light.distance(self.data)
  41. self[constants.DISTANCE] = 0;
  42. if self[constants.TYPE] == constants.SPOT_LIGHT:
  43. self[constants.ANGLE] = api.light.angle(self.data)
  44. def _init_mesh(self):
  45. """Initialize mesh attributes"""
  46. logger.debug("Object()._init_mesh()")
  47. mesh = api.object.mesh(self.node, self.options)
  48. node = self.scene.geometry(mesh)
  49. if node:
  50. self[constants.GEOMETRY] = node[constants.UUID]
  51. else:
  52. msg = "Could not find Geometry() node for %s"
  53. logger.error(msg, self.node)
  54. def _node_setup(self):
  55. """Parse common node attributes of all objects"""
  56. logger.debug("Object()._node_setup()")
  57. self[constants.NAME] = api.object.name(self.node)
  58. transform = api.object.matrix(self.node, self.options)
  59. matrix = []
  60. for col in range(0, 4):
  61. for row in range(0, 4):
  62. matrix.append(transform[row][col])
  63. self[constants.MATRIX] = matrix
  64. self[constants.VISIBLE] = api.object.visible(self.node)
  65. self[constants.TYPE] = api.object.node_type(self.node)
  66. if self.options.get(constants.MATERIALS):
  67. logger.info("Parsing materials for %s", self.node)
  68. material_name = api.object.material(self.node)
  69. if material_name:
  70. logger.info("Material found %s", material_name)
  71. material_inst = self.scene.material(material_name)
  72. self[constants.MATERIAL] = material_inst[constants.UUID]
  73. else:
  74. logger.info("%s has no materials", self.node)
  75. casts_shadow = (constants.MESH,
  76. constants.DIRECTIONAL_LIGHT,
  77. constants.SPOT_LIGHT)
  78. if self[constants.TYPE] in casts_shadow:
  79. logger.info("Querying shadow casting for %s", self.node)
  80. self[constants.CAST_SHADOW] = \
  81. api.object.cast_shadow(self.node)
  82. if self[constants.TYPE] == constants.MESH:
  83. logger.info("Querying shadow receive for %s", self.node)
  84. self[constants.RECEIVE_SHADOW] = \
  85. api.object.receive_shadow(self.node)
  86. camera = (constants.PERSPECTIVE_CAMERA,
  87. constants.ORTHOGRAPHIC_CAMERA)
  88. lights = (constants.AMBIENT_LIGHT,
  89. constants.DIRECTIONAL_LIGHT,
  90. constants.POINT_LIGHT,
  91. constants.SPOT_LIGHT, constants.HEMISPHERE_LIGHT)
  92. if self[constants.TYPE] == constants.MESH:
  93. self._init_mesh()
  94. elif self[constants.TYPE] in camera:
  95. self._init_camera()
  96. elif self[constants.TYPE] in lights:
  97. self._init_light()
  98. no_anim = (None, False, constants.OFF)
  99. if self.options.get(constants.KEYFRAMES) not in no_anim:
  100. logger.info("Export Transform Animation for %s", self.node)
  101. if self._scene:
  102. # only when exporting scene
  103. tracks = api.object.animated_xform(self.node, self.options)
  104. merge = self._scene[constants.ANIMATION][0][constants.KEYFRAMES]
  105. for track in tracks:
  106. merge.append(track)
  107. if self.options.get(constants.HIERARCHY, False):
  108. for child in api.object.children(self.node, self.scene.valid_types):
  109. if not self.get(constants.CHILDREN):
  110. self[constants.CHILDREN] = [Object(child, parent=self)]
  111. else:
  112. self[constants.CHILDREN].append(Object(child, parent=self))
  113. def _root_setup(self):
  114. """Applies to a root/scene object"""
  115. logger.debug("Object()._root_setup()")
  116. self[constants.MATRIX] = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0,
  117. 1, 0, 0, 0, 0, 1]