Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c0a0aef2ef Rescued Geometry. 11 years ago
build 3660c3923e Updated builds. 11 years ago
docs 89f72bb817 Matrix3/Matrix4: Removed flattenToArray. 11 years ago
editor 84ba408694 Editor: When using JSONLoader use first material directly if materials array has only one item. 11 years ago
examples 45dd64629c Fixed quaternion replacement. 11 years ago
src c0a0aef2ef Rescued Geometry. 11 years ago
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 years ago
utils c0a0aef2ef Rescued Geometry. 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md 75de3f1803 Updated README with BoxGeometry. 11 years ago
bower.json 731f39827d bower.json should not be excluded from the package 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases