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Bone.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 yıl önce |
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LOD.js
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f7a9e1f2b9
Add clone method to THREE.LOD
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12 yıl önce |
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Line.js
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e65bec241c
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.
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12 yıl önce |
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Mesh.js
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e65bec241c
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.
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12 yıl önce |
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MorphAnimMesh.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 yıl önce |
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ParticleSystem.js
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692f1376d1
Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968.
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12 yıl önce |
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SkinnedMesh.js
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88d4eb713d
Merge remote-tracking branch 'bhouston/euler3' into dev
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12 yıl önce |
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Sprite.js
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35b2609f7a
Moved Sprite.rotation to SpriteMaterial.rotation.
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12 yıl önce |