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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - Rhino 3DM loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Rhino 3DM loader
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { Rhino3dmLoader } from './jsm/loaders/3DMLoader.js';
- var container, controls;
- var camera, scene, renderer;
- init();
- animate();
- function init() {
- THREE.Object3D.DefaultUp = new THREE.Vector3(0,0,1);
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set(26,-40,5)
- scene = new THREE.Scene();
- scene.add( new THREE.HemisphereLight() );
- var directionalLight = new THREE.DirectionalLight( 0xffeedd );
- directionalLight.position.set( 0, 0, 2 );
- scene.add( directionalLight );
- var loader = new Rhino3dmLoader( );
- loader.setLibraryPath('jsm/libs/rhino3dm/');
-
- loader.load( 'models/3dm/hello_mesh.3dm', function ( objects ) {
- // TODO: return an object 3d
- var material = new THREE.MeshNormalMaterial();
- for( var i = 0; i < objects.length; i++ ) {
- var mesh = new THREE.Mesh( objects[i], material );
- scene.add( mesh );
- }
-
- } );
-
-
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- controls = new OrbitControls( camera, renderer.domElement );
- window.addEventListener( 'resize', resize, false );
- }
- function resize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- controls.update();
- renderer.render( scene, camera );
- requestAnimationFrame( animate );
- }
- </script>
- </body>
- </html>
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