webgl_loader_sea3d_skinning.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / skin</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" style="color:#FFFFFF" target="_blank">Trivision</a>
  29. <br/>
  30. <br/>BoneObject: Object3D attached in a Bone
  31. <br/>Left Click to hidden/show the hat - Right click to run
  32. <br/><div id="playercount"></div>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/postprocessing/EffectComposer.js"></script>
  37. <script src="js/postprocessing/RenderPass.js"></script>
  38. <script src="js/postprocessing/ShaderPass.js"></script>
  39. <script src="js/postprocessing/MaskPass.js"></script>
  40. <script src="js/shaders/CopyShader.js"></script>
  41. <script src="js/shaders/ColorCorrectionShader.js"></script>
  42. <script src="js/shaders/VignetteShader.js"></script>
  43. <script src="js/loaders/sea3d/SEA3D.js"></script>
  44. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  45. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  46. <script src="js/Detector.js"></script>
  47. <script src="js/libs/stats.min.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var container, stats;
  51. var camera, scene, renderer, composer, controls, player, hat;
  52. var loader;
  53. // Initialize Three.JS
  54. init();
  55. //
  56. // SEA3D Loader
  57. //
  58. loader = new THREE.SEA3D( {
  59. autoPlay : true, // Auto play animations
  60. container : scene, // Container to add models
  61. multiplier : .6 // Light multiplier
  62. } );
  63. loader.onComplete = function( e ) {
  64. // Get the first camera from SEA3D Studio
  65. // use loader.get... to get others objects
  66. var cam = loader.cameras[0];
  67. camera.position.copy( cam.position );
  68. camera.rotation.copy( cam.rotation );
  69. controls = new THREE.OrbitControls( camera );
  70. // get meshes
  71. player = loader.getMesh("Player");
  72. hat = loader.getMesh("Hat");
  73. // events
  74. // on animation complete example
  75. player.animationsData['pass#1'].onComplete = function() {
  76. console.log("Animation completed!");
  77. };
  78. window.addEventListener( 'click', onMouseClick, false );
  79. window.addEventListener( 'contextmenu', onRightClick, false );
  80. animate();
  81. updatePlayerCountDescription( 1 );
  82. };
  83. loader.load( './models/sea3d/skin.tjs.sea' );
  84. //
  85. function updatePlayerCountDescription( count ) {
  86. document.getElementById("playercount").innerText = "Numbers of players " + count + " | Middle click to clone";
  87. }
  88. var cloneAsset = function() {
  89. var count = 2, size = 25;
  90. return function() {
  91. updatePlayerCountDescription( count );
  92. var PHI = Math.PI * 2 * (Math.sqrt(5) + 1) / 2; // golden ratio
  93. var angle = PHI * count++;
  94. var container = new THREE.Object3D();
  95. container.position.z = ( size * count ) * Math.cos( angle );
  96. container.position.x = ( size * count ) * Math.sin( angle );
  97. scene.add( container );
  98. var domain = loader.clone( {
  99. autoPlay : true,
  100. container : container,
  101. lights : false
  102. });
  103. }
  104. }();
  105. function init() {
  106. scene = new THREE.Scene();
  107. container = document.createElement( 'div' );
  108. document.body.appendChild( container );
  109. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  110. camera.position.set( 1000, - 300, 1000 );
  111. renderer = new THREE.WebGLRenderer();
  112. renderer.setPixelRatio( window.devicePixelRatio );
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. renderer.setClearColor( 0x333333, 1 );
  115. container.appendChild( renderer.domElement );
  116. stats = new Stats();
  117. container.appendChild( stats.dom );
  118. // post-processing
  119. composer = new THREE.EffectComposer( renderer );
  120. var renderPass = new THREE.RenderPass( scene, camera );
  121. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  122. composer.addPass( renderPass );
  123. var vh = 1.4, vl = 1.2;
  124. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  125. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  126. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  127. composer.addPass( colorCorrectionPass );
  128. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  129. vignettePass.uniforms[ "darkness" ].value = 1.0;
  130. composer.addPass( vignettePass );
  131. composer.addPass( copyPass );
  132. copyPass.renderToScreen = true;
  133. // events
  134. window.addEventListener( 'resize', onWindowResize, false );
  135. }
  136. function onRightClick( e ) {
  137. // play character animation
  138. if (player.currentAnimation.name == "idle")
  139. player.play("run", .5);// play "pass#1" to caller .onComplete animation example
  140. else
  141. player.play("idle", .5);
  142. e.preventDefault();
  143. }
  144. function onMouseClick( e ) {
  145. if (e.button === 0) {
  146. hat.visible = !hat.visible;
  147. } else if (e.button === 1) {
  148. cloneAsset();
  149. }
  150. }
  151. function onWindowResize() {
  152. camera.aspect = window.innerWidth / window.innerHeight;
  153. camera.updateProjectionMatrix();
  154. composer.setSize( window.innerWidth, window.innerHeight );
  155. renderer.setSize( window.innerWidth, window.innerHeight );
  156. }
  157. //
  158. var clock = new THREE.Clock();
  159. function animate() {
  160. var delta = clock.getDelta();
  161. requestAnimationFrame( animate );
  162. // Update SEA3D Animations
  163. THREE.SEA3D.AnimationHandler.update( delta );
  164. render( delta );
  165. stats.update();
  166. }
  167. function render( dlt ) {
  168. //renderer.render( scene, camera );
  169. composer.render( dlt );
  170. }
  171. </script>
  172. </body>
  173. </html>