webgl_loader_sea3d_sound.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #blocker {
  24. position: absolute;
  25. width: 100%;
  26. height: 100%;
  27. background-color: rgba(0,0,0,0.5);
  28. }
  29. #instructions {
  30. width: 100%;
  31. height: 100%;
  32. display: -webkit-box;
  33. display: -moz-box;
  34. display: box;
  35. -webkit-box-orient: horizontal;
  36. -moz-box-orient: horizontal;
  37. box-orient: horizontal;
  38. -webkit-box-pack: center;
  39. -moz-box-pack: center;
  40. box-pack: center;
  41. -webkit-box-align: center;
  42. -moz-box-align: center;
  43. box-align: center;
  44. color: #ffffff;
  45. text-align: center;
  46. cursor: pointer;
  47. }
  48. a { color: white }
  49. </style>
  50. </head>
  51. <body>
  52. <div id="info">
  53. <a href="http://threejs.org" target="_blank">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank">SEA3D Studio</a>
  54. </div>
  55. <div id="blocker">
  56. <div id="instructions">
  57. <span style="font-size:40px">Click to play</span>
  58. <br />
  59. (W, A, S, D = Move, MOUSE = Look around)
  60. </div>
  61. </div>
  62. <script src="../build/three.js"></script>
  63. <script src="js/controls/PointerLockControls.js"></script>
  64. <script src="js/postprocessing/EffectComposer.js"></script>
  65. <script src="js/postprocessing/RenderPass.js"></script>
  66. <script src="js/postprocessing/ShaderPass.js"></script>
  67. <script src="js/postprocessing/MaskPass.js"></script>
  68. <script src="js/shaders/CopyShader.js"></script>
  69. <script src="js/shaders/ColorCorrectionShader.js"></script>
  70. <script src="js/shaders/VignetteShader.js"></script>
  71. <script src="js/loaders/sea3d/SEA3D.js"></script>
  72. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  73. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  74. <script src="js/Detector.js"></script>
  75. <script src="js/libs/stats.min.js"></script>
  76. <script>
  77. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  78. var container, raycaster, stats;
  79. var camera, scene, renderer, composer, controls, velocity;
  80. var blocker, instructions;
  81. var moveLeft, moveForward, moveBackward, moveRight;
  82. var loader;
  83. var audioListener, soundFilter, soundAreaAnalyser, soundOutsideAnalyser;
  84. var soundArea, collisionArea, lightArea, lightOutside;
  85. // Initialize Three.JS
  86. initPointerLock();
  87. initKeyDown();
  88. init();
  89. //
  90. // SEA3D Loader
  91. //
  92. loader = new THREE.SEA3D( {
  93. autoPlay : true, // Auto play animations
  94. container : scene // Container to add models
  95. } );
  96. loader.onComplete = function( e ) {
  97. audioListener = loader.audioListener;
  98. // sound filter
  99. soundFilter = audioListener.context.createBiquadFilter();
  100. soundFilter.type = 'lowpass';
  101. soundFilter.Q.value = 10;
  102. soundFilter.frequency.value = 440;
  103. // sound asset 1
  104. lightOutside = loader.getLight("Light1");
  105. soundOutside = loader.getSound3D("Point001");
  106. soundOutsideAnalyser = new THREE.AudioAnalyser( soundOutside, 32 );
  107. // sound asset 2 + area
  108. lightArea = loader.getLight("Light2");
  109. soundArea = loader.getSound3D("Point002");
  110. soundAreaAnalyser = new THREE.AudioAnalyser( soundArea, 512 );
  111. collisionArea = loader.getMesh("Torus003");
  112. animate();
  113. };
  114. loader.load( './models/sea3d/sound.tjs.sea' );
  115. //
  116. function initPointerLock() {
  117. blocker = document.getElementById( 'blocker' );
  118. instructions = document.getElementById( 'instructions' );
  119. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  120. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  121. if ( havePointerLock ) {
  122. var element = document.body;
  123. var pointerlockchange = function ( event ) {
  124. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  125. controlsEnabled = true;
  126. controls.enabled = true;
  127. blocker.style.display = 'none';
  128. } else {
  129. controls.enabled = false;
  130. blocker.style.display = '-webkit-box';
  131. blocker.style.display = '-moz-box';
  132. blocker.style.display = 'box';
  133. instructions.style.display = '';
  134. }
  135. };
  136. var pointerlockerror = function ( event ) {
  137. instructions.style.display = '';
  138. };
  139. // Hook pointer lock state change events
  140. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  141. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  142. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  143. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  144. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  145. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  146. instructions.addEventListener( 'click', function ( event ) {
  147. instructions.style.display = 'none';
  148. // Ask the browser to lock the pointer
  149. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  150. element.requestPointerLock();
  151. }, false );
  152. } else {
  153. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  154. }
  155. }
  156. function initKeyDown() {
  157. function onKeyDown( event ) {
  158. switch ( event.keyCode ) {
  159. case 38: // up
  160. case 87: // w
  161. moveForward = true;
  162. break;
  163. case 37: // left
  164. case 65: // a
  165. moveLeft = true;
  166. break;
  167. case 40: // down
  168. case 83: // s
  169. moveBackward = true;
  170. break;
  171. case 39: // right
  172. case 68: // d
  173. moveRight = true;
  174. break;
  175. }
  176. }
  177. function onKeyUp( event ) {
  178. switch ( event.keyCode ) {
  179. case 38: // up
  180. case 87: // w
  181. moveForward = false;
  182. break;
  183. case 37: // left
  184. case 65: // a
  185. moveLeft = false;
  186. break;
  187. case 40: // down
  188. case 83: // s
  189. moveBackward = false;
  190. break;
  191. case 39: // right
  192. case 68: // d
  193. moveRight = false;
  194. break;
  195. }
  196. }
  197. document.addEventListener( 'keydown', onKeyDown, false );
  198. document.addEventListener( 'keyup', onKeyUp, false );
  199. }
  200. function init() {
  201. raycaster = new THREE.Raycaster();
  202. scene = new THREE.Scene();
  203. velocity = new THREE.Vector3();
  204. container = document.createElement( 'div' );
  205. document.body.appendChild( container );
  206. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  207. controls = new THREE.PointerLockControls( camera );
  208. scene.add( controls.getObject() );
  209. controls.getObject().translateX( 250 );
  210. controls.getObject().translateZ( 250 );
  211. renderer = new THREE.WebGLRenderer();
  212. renderer.setPixelRatio( window.devicePixelRatio );
  213. renderer.setSize( window.innerWidth, window.innerHeight );
  214. renderer.setClearColor( 0x333333, 1 );
  215. container.appendChild( renderer.domElement );
  216. stats = new Stats();
  217. container.appendChild( stats.dom );
  218. // post-processing
  219. composer = new THREE.EffectComposer( renderer );
  220. var renderPass = new THREE.RenderPass( scene, camera );
  221. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  222. composer.addPass( renderPass );
  223. var vh = 1.4, vl = 1.2;
  224. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  225. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  226. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  227. composer.addPass( colorCorrectionPass );
  228. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  229. vignettePass.uniforms[ "darkness" ].value = 1.0;
  230. composer.addPass( vignettePass );
  231. composer.addPass( copyPass );
  232. copyPass.renderToScreen = true;
  233. // events
  234. window.addEventListener( 'resize', onWindowResize, false );
  235. }
  236. function onWindowResize() {
  237. camera.aspect = window.innerWidth / window.innerHeight;
  238. camera.updateProjectionMatrix();
  239. composer.setSize( window.innerWidth, window.innerHeight );
  240. renderer.setSize( window.innerWidth, window.innerHeight );
  241. }
  242. //
  243. function animateCamera( delta ) {
  244. var scale = 1400;
  245. velocity.x -= velocity.x * 10.0 * delta;
  246. velocity.z -= velocity.z * 10.0 * delta;
  247. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  248. if ( moveForward ) velocity.z -= scale * delta;
  249. if ( moveBackward ) velocity.z += scale * delta;
  250. if ( moveLeft ) velocity.x -= scale * delta;
  251. if ( moveRight ) velocity.x += scale * delta;
  252. controls.getObject().translateX( velocity.x * delta );
  253. controls.getObject().translateZ( velocity.z * delta );
  254. }
  255. var clock = new THREE.Clock();
  256. var audioPos = new THREE.Vector3();
  257. var audioRot = new THREE.Euler();
  258. function updateSoundFilter() {
  259. // difference position between sound and listener
  260. var difPos = new THREE.Vector3().setFromMatrixPosition( soundArea.matrixWorld ).sub(audioPos);
  261. var length = difPos.length();
  262. // pick a vector from camera to sound
  263. raycaster.set( audioPos, difPos.normalize() );
  264. // intersecting sound1
  265. if ( length > 50 && raycaster.intersectObjects( [collisionArea] ).length ) {
  266. if ( soundArea.getFilters()[0] !== soundFilter ) soundArea.setFilters( [ soundFilter ] );
  267. } else if ( soundArea.getFilters()[0] === soundFilter ) {
  268. soundArea.setFilters( [] );
  269. }
  270. }
  271. //
  272. function animate() {
  273. var delta = clock.getDelta();
  274. animateCamera( delta );
  275. // Sound3D Spatial Transform Update
  276. loader.audioListener.position.copy( audioPos.setFromMatrixPosition( camera.matrixWorld ) );
  277. loader.audioListener.rotation.copy( audioRot.setFromRotationMatrix( camera.matrixWorld ) );
  278. // Update sound filter from raycaster intersecting
  279. updateSoundFilter();
  280. // light intensity from sound amplitude
  281. lightOutside.intensity = soundOutsideAnalyser.getAverageFrequency() / 100;
  282. lightArea.intensity = soundAreaAnalyser.getAverageFrequency() / 50;
  283. // Update SEA3D Animations
  284. THREE.SEA3D.AnimationHandler.update( delta );
  285. render( delta );
  286. stats.update();
  287. requestAnimationFrame( animate );
  288. }
  289. function render( delta ) {
  290. //renderer.render( scene, camera );
  291. composer.render( delta );
  292. }
  293. </script>
  294. </body>
  295. </html>