2
0

SkeletonHelper.html 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Object3D] &rarr; [page:Line] &rarr; [page:LineSegments] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">
  14. 用来模拟骨骼 [page:Skeleton Skeleton] 的辅助对象.
  15. 该辅助对象使用 [page:LineBasicMaterial LineBasicMaterial] 材质.
  16. </p>
  17. <h2>例子</h2>
  18. [example:webgl_animation_skinning_blending animation / skinning / blending]<br />
  19. [example:webgl_animation_skinning_morph animation / skinning / morph]<br />
  20. [example:webgl_loader_bvh loader / bvh ]
  21. <code>
  22. var helper = new THREE.SkeletonHelper( mesh );
  23. helper.material.linewidth = 3;
  24. scene.add( helper );
  25. </code>
  26. <h2>构造函数</h2>
  27. <h3>[name]( object )</h3>
  28. <p>
  29. object -- 可以是任何拥有一组骨 [page:Bone Bone] 作为子对象的对象. <br />
  30. 比如, 一个骨骼 [page:Skeleton Skeleton] 或 一个蒙皮网格 [page:SkinnedMesh SkinnedMesh].
  31. </p>
  32. <h2>属性</h2>
  33. <h3>[property:Array bones]</h3>
  34. <p>
  35. 辅助对象使用 [page:Line Lines] 渲染的骨数组.
  36. </p>
  37. <h3>[property:Object root]</h3>
  38. <p>
  39. 构造函数传入的对象.
  40. </p>
  41. <h2>源码</h2>
  42. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  43. </body>
  44. </html>