WebGLTextures.js 56 KB

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  1. import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, RGB_ETC1_Format, DepthFormat, DepthStencilFormat, UnsignedIntType, UnsignedInt248Type, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer } from '../../constants.js';
  2. import { createElementNS } from '../../utils.js';
  3. import { ColorManagement } from '../../math/ColorManagement.js';
  4. import { Vector2 } from '../../math/Vector2.js';
  5. function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
  6. const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
  7. const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
  8. const _imageDimensions = new Vector2();
  9. const _videoTextures = new WeakMap();
  10. let _canvas;
  11. const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
  12. // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
  13. // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
  14. // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
  15. let useOffscreenCanvas = false;
  16. try {
  17. useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
  18. // eslint-disable-next-line compat/compat
  19. && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
  20. } catch ( err ) {
  21. // Ignore any errors
  22. }
  23. function createCanvas( width, height ) {
  24. // Use OffscreenCanvas when available. Specially needed in web workers
  25. return useOffscreenCanvas ?
  26. // eslint-disable-next-line compat/compat
  27. new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
  28. }
  29. function resizeImage( image, needsNewCanvas, maxSize ) {
  30. let scale = 1;
  31. const dimensions = getDimensions( image );
  32. // handle case if texture exceeds max size
  33. if ( dimensions.width > maxSize || dimensions.height > maxSize ) {
  34. scale = maxSize / Math.max( dimensions.width, dimensions.height );
  35. }
  36. // only perform resize if necessary
  37. if ( scale < 1 ) {
  38. // only perform resize for certain image types
  39. if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
  40. ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
  41. ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
  42. ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) {
  43. const width = Math.floor( scale * dimensions.width );
  44. const height = Math.floor( scale * dimensions.height );
  45. if ( _canvas === undefined ) _canvas = createCanvas( width, height );
  46. // cube textures can't reuse the same canvas
  47. const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
  48. canvas.width = width;
  49. canvas.height = height;
  50. const context = canvas.getContext( '2d' );
  51. context.drawImage( image, 0, 0, width, height );
  52. console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' );
  53. return canvas;
  54. } else {
  55. if ( 'data' in image ) {
  56. console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' );
  57. }
  58. return image;
  59. }
  60. }
  61. return image;
  62. }
  63. function textureNeedsGenerateMipmaps( texture ) {
  64. return texture.generateMipmaps && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  65. }
  66. function generateMipmap( target ) {
  67. _gl.generateMipmap( target );
  68. }
  69. function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
  70. if ( internalFormatName !== null ) {
  71. if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
  72. console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
  73. }
  74. let internalFormat = glFormat;
  75. if ( glFormat === _gl.RED ) {
  76. if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
  77. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
  78. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
  79. }
  80. if ( glFormat === _gl.RED_INTEGER ) {
  81. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
  82. if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
  83. if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
  84. if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
  85. if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
  86. if ( glType === _gl.INT ) internalFormat = _gl.R32I;
  87. }
  88. if ( glFormat === _gl.RG ) {
  89. if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
  90. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
  91. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
  92. }
  93. if ( glFormat === _gl.RG_INTEGER ) {
  94. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI;
  95. if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI;
  96. if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI;
  97. if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I;
  98. if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I;
  99. if ( glType === _gl.INT ) internalFormat = _gl.RG32I;
  100. }
  101. if ( glFormat === _gl.RGB ) {
  102. if ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5;
  103. }
  104. if ( glFormat === _gl.RGBA ) {
  105. const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
  106. if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
  107. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
  108. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
  109. if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
  110. if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
  111. }
  112. if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
  113. internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
  114. internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
  115. extensions.get( 'EXT_color_buffer_float' );
  116. }
  117. return internalFormat;
  118. }
  119. function getMipLevels( texture, image ) {
  120. if ( textureNeedsGenerateMipmaps( texture ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
  121. return Math.log2( Math.max( image.width, image.height ) ) + 1;
  122. } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
  123. // user-defined mipmaps
  124. return texture.mipmaps.length;
  125. } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
  126. return image.mipmaps.length;
  127. } else {
  128. // texture without mipmaps (only base level)
  129. return 1;
  130. }
  131. }
  132. //
  133. function onTextureDispose( event ) {
  134. const texture = event.target;
  135. texture.removeEventListener( 'dispose', onTextureDispose );
  136. deallocateTexture( texture );
  137. if ( texture.isVideoTexture ) {
  138. _videoTextures.delete( texture );
  139. }
  140. }
  141. function onRenderTargetDispose( event ) {
  142. const renderTarget = event.target;
  143. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  144. deallocateRenderTarget( renderTarget );
  145. }
  146. //
  147. function deallocateTexture( texture ) {
  148. const textureProperties = properties.get( texture );
  149. if ( textureProperties.__webglInit === undefined ) return;
  150. // check if it's necessary to remove the WebGLTexture object
  151. const source = texture.source;
  152. const webglTextures = _sources.get( source );
  153. if ( webglTextures ) {
  154. const webglTexture = webglTextures[ textureProperties.__cacheKey ];
  155. webglTexture.usedTimes --;
  156. // the WebGLTexture object is not used anymore, remove it
  157. if ( webglTexture.usedTimes === 0 ) {
  158. deleteTexture( texture );
  159. }
  160. // remove the weak map entry if no WebGLTexture uses the source anymore
  161. if ( Object.keys( webglTextures ).length === 0 ) {
  162. _sources.delete( source );
  163. }
  164. }
  165. properties.remove( texture );
  166. }
  167. function deleteTexture( texture ) {
  168. const textureProperties = properties.get( texture );
  169. _gl.deleteTexture( textureProperties.__webglTexture );
  170. const source = texture.source;
  171. const webglTextures = _sources.get( source );
  172. delete webglTextures[ textureProperties.__cacheKey ];
  173. info.memory.textures --;
  174. }
  175. function deallocateRenderTarget( renderTarget ) {
  176. const renderTargetProperties = properties.get( renderTarget );
  177. if ( renderTarget.depthTexture ) {
  178. renderTarget.depthTexture.dispose();
  179. }
  180. if ( renderTarget.isWebGLCubeRenderTarget ) {
  181. for ( let i = 0; i < 6; i ++ ) {
  182. if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
  183. for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
  184. } else {
  185. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  186. }
  187. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  188. }
  189. } else {
  190. if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
  191. for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
  192. } else {
  193. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  194. }
  195. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  196. if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
  197. if ( renderTargetProperties.__webglColorRenderbuffer ) {
  198. for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
  199. if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
  200. }
  201. }
  202. if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
  203. }
  204. const textures = renderTarget.textures;
  205. for ( let i = 0, il = textures.length; i < il; i ++ ) {
  206. const attachmentProperties = properties.get( textures[ i ] );
  207. if ( attachmentProperties.__webglTexture ) {
  208. _gl.deleteTexture( attachmentProperties.__webglTexture );
  209. info.memory.textures --;
  210. }
  211. properties.remove( textures[ i ] );
  212. }
  213. properties.remove( renderTarget );
  214. }
  215. //
  216. let textureUnits = 0;
  217. function resetTextureUnits() {
  218. textureUnits = 0;
  219. }
  220. function allocateTextureUnit() {
  221. const textureUnit = textureUnits;
  222. if ( textureUnit >= capabilities.maxTextures ) {
  223. console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
  224. }
  225. textureUnits += 1;
  226. return textureUnit;
  227. }
  228. function getTextureCacheKey( texture ) {
  229. const array = [];
  230. array.push( texture.wrapS );
  231. array.push( texture.wrapT );
  232. array.push( texture.wrapR || 0 );
  233. array.push( texture.magFilter );
  234. array.push( texture.minFilter );
  235. array.push( texture.anisotropy );
  236. array.push( texture.internalFormat );
  237. array.push( texture.format );
  238. array.push( texture.type );
  239. array.push( texture.generateMipmaps );
  240. array.push( texture.premultiplyAlpha );
  241. array.push( texture.flipY );
  242. array.push( texture.unpackAlignment );
  243. array.push( texture.colorSpace );
  244. return array.join();
  245. }
  246. //
  247. function setTexture2D( texture, slot ) {
  248. const textureProperties = properties.get( texture );
  249. if ( texture.isVideoTexture ) updateVideoTexture( texture );
  250. if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
  251. const image = texture.image;
  252. if ( image === null ) {
  253. console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
  254. } else if ( image.complete === false ) {
  255. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
  256. } else {
  257. uploadTexture( textureProperties, texture, slot );
  258. return;
  259. }
  260. }
  261. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  262. }
  263. function setTexture2DArray( texture, slot ) {
  264. const textureProperties = properties.get( texture );
  265. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  266. uploadTexture( textureProperties, texture, slot );
  267. return;
  268. }
  269. state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  270. }
  271. function setTexture3D( texture, slot ) {
  272. const textureProperties = properties.get( texture );
  273. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  274. uploadTexture( textureProperties, texture, slot );
  275. return;
  276. }
  277. state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  278. }
  279. function setTextureCube( texture, slot ) {
  280. const textureProperties = properties.get( texture );
  281. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  282. uploadCubeTexture( textureProperties, texture, slot );
  283. return;
  284. }
  285. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  286. }
  287. const wrappingToGL = {
  288. [ RepeatWrapping ]: _gl.REPEAT,
  289. [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
  290. [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
  291. };
  292. const filterToGL = {
  293. [ NearestFilter ]: _gl.NEAREST,
  294. [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
  295. [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
  296. [ LinearFilter ]: _gl.LINEAR,
  297. [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
  298. [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
  299. };
  300. const compareToGL = {
  301. [ NeverCompare ]: _gl.NEVER,
  302. [ AlwaysCompare ]: _gl.ALWAYS,
  303. [ LessCompare ]: _gl.LESS,
  304. [ LessEqualCompare ]: _gl.LEQUAL,
  305. [ EqualCompare ]: _gl.EQUAL,
  306. [ GreaterEqualCompare ]: _gl.GEQUAL,
  307. [ GreaterCompare ]: _gl.GREATER,
  308. [ NotEqualCompare ]: _gl.NOTEQUAL
  309. };
  310. function setTextureParameters( textureType, texture ) {
  311. if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
  312. ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
  313. texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
  314. console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
  315. }
  316. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
  317. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
  318. if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
  319. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
  320. }
  321. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
  322. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
  323. if ( texture.compareFunction ) {
  324. _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
  325. _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
  326. }
  327. if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
  328. if ( texture.magFilter === NearestFilter ) return;
  329. if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
  330. if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension
  331. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  332. const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  333. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  334. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  335. }
  336. }
  337. }
  338. function initTexture( textureProperties, texture ) {
  339. let forceUpload = false;
  340. if ( textureProperties.__webglInit === undefined ) {
  341. textureProperties.__webglInit = true;
  342. texture.addEventListener( 'dispose', onTextureDispose );
  343. }
  344. // create Source <-> WebGLTextures mapping if necessary
  345. const source = texture.source;
  346. let webglTextures = _sources.get( source );
  347. if ( webglTextures === undefined ) {
  348. webglTextures = {};
  349. _sources.set( source, webglTextures );
  350. }
  351. // check if there is already a WebGLTexture object for the given texture parameters
  352. const textureCacheKey = getTextureCacheKey( texture );
  353. if ( textureCacheKey !== textureProperties.__cacheKey ) {
  354. // if not, create a new instance of WebGLTexture
  355. if ( webglTextures[ textureCacheKey ] === undefined ) {
  356. // create new entry
  357. webglTextures[ textureCacheKey ] = {
  358. texture: _gl.createTexture(),
  359. usedTimes: 0
  360. };
  361. info.memory.textures ++;
  362. // when a new instance of WebGLTexture was created, a texture upload is required
  363. // even if the image contents are identical
  364. forceUpload = true;
  365. }
  366. webglTextures[ textureCacheKey ].usedTimes ++;
  367. // every time the texture cache key changes, it's necessary to check if an instance of
  368. // WebGLTexture can be deleted in order to avoid a memory leak.
  369. const webglTexture = webglTextures[ textureProperties.__cacheKey ];
  370. if ( webglTexture !== undefined ) {
  371. webglTextures[ textureProperties.__cacheKey ].usedTimes --;
  372. if ( webglTexture.usedTimes === 0 ) {
  373. deleteTexture( texture );
  374. }
  375. }
  376. // store references to cache key and WebGLTexture object
  377. textureProperties.__cacheKey = textureCacheKey;
  378. textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
  379. }
  380. return forceUpload;
  381. }
  382. function uploadTexture( textureProperties, texture, slot ) {
  383. let textureType = _gl.TEXTURE_2D;
  384. if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
  385. if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
  386. const forceUpload = initTexture( textureProperties, texture );
  387. const source = texture.source;
  388. state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  389. const sourceProperties = properties.get( source );
  390. if ( source.version !== sourceProperties.__version || forceUpload === true ) {
  391. state.activeTexture( _gl.TEXTURE0 + slot );
  392. const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
  393. const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
  394. const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
  395. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  396. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  397. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  398. _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
  399. let image = resizeImage( texture.image, false, capabilities.maxTextureSize );
  400. image = verifyColorSpace( texture, image );
  401. const glFormat = utils.convert( texture.format, texture.colorSpace );
  402. const glType = utils.convert( texture.type );
  403. let glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
  404. setTextureParameters( textureType, texture );
  405. let mipmap;
  406. const mipmaps = texture.mipmaps;
  407. const useTexStorage = ( texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format );
  408. const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
  409. const dataReady = source.dataReady;
  410. const levels = getMipLevels( texture, image );
  411. if ( texture.isDepthTexture ) {
  412. // populate depth texture with dummy data
  413. glInternalFormat = _gl.DEPTH_COMPONENT16;
  414. if ( texture.type === FloatType ) {
  415. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  416. } else if ( texture.type === UnsignedIntType ) {
  417. glInternalFormat = _gl.DEPTH_COMPONENT24;
  418. } else if ( texture.type === UnsignedInt248Type ) {
  419. glInternalFormat = _gl.DEPTH24_STENCIL8;
  420. }
  421. //
  422. if ( allocateMemory ) {
  423. if ( useTexStorage ) {
  424. state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
  425. } else {
  426. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
  427. }
  428. }
  429. } else if ( texture.isDataTexture ) {
  430. // use manually created mipmaps if available
  431. // if there are no manual mipmaps
  432. // set 0 level mipmap and then use GL to generate other mipmap levels
  433. if ( mipmaps.length > 0 ) {
  434. if ( useTexStorage && allocateMemory ) {
  435. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
  436. }
  437. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  438. mipmap = mipmaps[ i ];
  439. if ( useTexStorage ) {
  440. if ( dataReady ) {
  441. state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
  442. }
  443. } else {
  444. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  445. }
  446. }
  447. texture.generateMipmaps = false;
  448. } else {
  449. if ( useTexStorage ) {
  450. if ( allocateMemory ) {
  451. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
  452. }
  453. if ( dataReady ) {
  454. state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
  455. }
  456. } else {
  457. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
  458. }
  459. }
  460. } else if ( texture.isCompressedTexture ) {
  461. if ( texture.isCompressedArrayTexture ) {
  462. if ( useTexStorage && allocateMemory ) {
  463. state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
  464. }
  465. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  466. mipmap = mipmaps[ i ];
  467. if ( texture.format !== RGBAFormat ) {
  468. if ( glFormat !== null ) {
  469. if ( useTexStorage ) {
  470. if ( dataReady ) {
  471. state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
  472. }
  473. } else {
  474. state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
  475. }
  476. } else {
  477. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  478. }
  479. } else {
  480. if ( useTexStorage ) {
  481. if ( dataReady ) {
  482. state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
  483. }
  484. } else {
  485. state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
  486. }
  487. }
  488. }
  489. } else {
  490. if ( useTexStorage && allocateMemory ) {
  491. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
  492. }
  493. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  494. mipmap = mipmaps[ i ];
  495. if ( texture.format !== RGBAFormat ) {
  496. if ( glFormat !== null ) {
  497. if ( useTexStorage ) {
  498. if ( dataReady ) {
  499. state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
  500. }
  501. } else {
  502. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  503. }
  504. } else {
  505. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  506. }
  507. } else {
  508. if ( useTexStorage ) {
  509. if ( dataReady ) {
  510. state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
  511. }
  512. } else {
  513. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  514. }
  515. }
  516. }
  517. }
  518. } else if ( texture.isDataArrayTexture ) {
  519. if ( useTexStorage ) {
  520. if ( allocateMemory ) {
  521. state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
  522. }
  523. if ( dataReady ) {
  524. state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
  525. }
  526. } else {
  527. state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  528. }
  529. } else if ( texture.isData3DTexture ) {
  530. if ( useTexStorage ) {
  531. if ( allocateMemory ) {
  532. state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
  533. }
  534. if ( dataReady ) {
  535. state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
  536. }
  537. } else {
  538. state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  539. }
  540. } else if ( texture.isFramebufferTexture ) {
  541. if ( allocateMemory ) {
  542. if ( useTexStorage ) {
  543. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
  544. } else {
  545. let width = image.width, height = image.height;
  546. for ( let i = 0; i < levels; i ++ ) {
  547. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
  548. width >>= 1;
  549. height >>= 1;
  550. }
  551. }
  552. }
  553. } else {
  554. // regular Texture (image, video, canvas)
  555. // use manually created mipmaps if available
  556. // if there are no manual mipmaps
  557. // set 0 level mipmap and then use GL to generate other mipmap levels
  558. if ( mipmaps.length > 0 ) {
  559. if ( useTexStorage && allocateMemory ) {
  560. const dimensions = getDimensions( mipmaps[ 0 ] );
  561. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
  562. }
  563. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  564. mipmap = mipmaps[ i ];
  565. if ( useTexStorage ) {
  566. if ( dataReady ) {
  567. state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
  568. }
  569. } else {
  570. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
  571. }
  572. }
  573. texture.generateMipmaps = false;
  574. } else {
  575. if ( useTexStorage ) {
  576. if ( allocateMemory ) {
  577. const dimensions = getDimensions( image );
  578. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
  579. }
  580. if ( dataReady ) {
  581. state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
  582. }
  583. } else {
  584. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
  585. }
  586. }
  587. }
  588. if ( textureNeedsGenerateMipmaps( texture ) ) {
  589. generateMipmap( textureType );
  590. }
  591. sourceProperties.__version = source.version;
  592. if ( texture.onUpdate ) texture.onUpdate( texture );
  593. }
  594. textureProperties.__version = texture.version;
  595. }
  596. function uploadCubeTexture( textureProperties, texture, slot ) {
  597. if ( texture.image.length !== 6 ) return;
  598. const forceUpload = initTexture( textureProperties, texture );
  599. const source = texture.source;
  600. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  601. const sourceProperties = properties.get( source );
  602. if ( source.version !== sourceProperties.__version || forceUpload === true ) {
  603. state.activeTexture( _gl.TEXTURE0 + slot );
  604. const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
  605. const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
  606. const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
  607. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  608. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  609. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  610. _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
  611. const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
  612. const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  613. const cubeImage = [];
  614. for ( let i = 0; i < 6; i ++ ) {
  615. if ( ! isCompressed && ! isDataTexture ) {
  616. cubeImage[ i ] = resizeImage( texture.image[ i ], true, capabilities.maxCubemapSize );
  617. } else {
  618. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  619. }
  620. cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
  621. }
  622. const image = cubeImage[ 0 ],
  623. glFormat = utils.convert( texture.format, texture.colorSpace ),
  624. glType = utils.convert( texture.type ),
  625. glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
  626. const useTexStorage = ( texture.isVideoTexture !== true );
  627. const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
  628. const dataReady = source.dataReady;
  629. let levels = getMipLevels( texture, image );
  630. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );
  631. let mipmaps;
  632. if ( isCompressed ) {
  633. if ( useTexStorage && allocateMemory ) {
  634. state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
  635. }
  636. for ( let i = 0; i < 6; i ++ ) {
  637. mipmaps = cubeImage[ i ].mipmaps;
  638. for ( let j = 0; j < mipmaps.length; j ++ ) {
  639. const mipmap = mipmaps[ j ];
  640. if ( texture.format !== RGBAFormat ) {
  641. if ( glFormat !== null ) {
  642. if ( useTexStorage ) {
  643. if ( dataReady ) {
  644. state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
  645. }
  646. } else {
  647. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  648. }
  649. } else {
  650. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
  651. }
  652. } else {
  653. if ( useTexStorage ) {
  654. if ( dataReady ) {
  655. state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
  656. }
  657. } else {
  658. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  659. }
  660. }
  661. }
  662. }
  663. } else {
  664. mipmaps = texture.mipmaps;
  665. if ( useTexStorage && allocateMemory ) {
  666. // TODO: Uniformly handle mipmap definitions
  667. // Normal textures and compressed cube textures define base level + mips with their mipmap array
  668. // Uncompressed cube textures use their mipmap array only for mips (no base level)
  669. if ( mipmaps.length > 0 ) levels ++;
  670. const dimensions = getDimensions( cubeImage[ 0 ] );
  671. state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height );
  672. }
  673. for ( let i = 0; i < 6; i ++ ) {
  674. if ( isDataTexture ) {
  675. if ( useTexStorage ) {
  676. if ( dataReady ) {
  677. state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
  678. }
  679. } else {
  680. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  681. }
  682. for ( let j = 0; j < mipmaps.length; j ++ ) {
  683. const mipmap = mipmaps[ j ];
  684. const mipmapImage = mipmap.image[ i ].image;
  685. if ( useTexStorage ) {
  686. if ( dataReady ) {
  687. state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
  688. }
  689. } else {
  690. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
  691. }
  692. }
  693. } else {
  694. if ( useTexStorage ) {
  695. if ( dataReady ) {
  696. state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
  697. }
  698. } else {
  699. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
  700. }
  701. for ( let j = 0; j < mipmaps.length; j ++ ) {
  702. const mipmap = mipmaps[ j ];
  703. if ( useTexStorage ) {
  704. if ( dataReady ) {
  705. state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
  706. }
  707. } else {
  708. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
  709. }
  710. }
  711. }
  712. }
  713. }
  714. if ( textureNeedsGenerateMipmaps( texture ) ) {
  715. // We assume images for cube map have the same size.
  716. generateMipmap( _gl.TEXTURE_CUBE_MAP );
  717. }
  718. sourceProperties.__version = source.version;
  719. if ( texture.onUpdate ) texture.onUpdate( texture );
  720. }
  721. textureProperties.__version = texture.version;
  722. }
  723. // Render targets
  724. // Setup storage for target texture and bind it to correct framebuffer
  725. function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
  726. const glFormat = utils.convert( texture.format, texture.colorSpace );
  727. const glType = utils.convert( texture.type );
  728. const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
  729. const renderTargetProperties = properties.get( renderTarget );
  730. if ( ! renderTargetProperties.__hasExternalTextures ) {
  731. const width = Math.max( 1, renderTarget.width >> level );
  732. const height = Math.max( 1, renderTarget.height >> level );
  733. if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
  734. state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
  735. } else {
  736. state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
  737. }
  738. }
  739. state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  740. if ( useMultisampledRTT( renderTarget ) ) {
  741. multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
  742. } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
  743. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
  744. }
  745. state.bindFramebuffer( _gl.FRAMEBUFFER, null );
  746. }
  747. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  748. function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
  749. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  750. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  751. let glInternalFormat = _gl.DEPTH_COMPONENT24;
  752. if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
  753. const depthTexture = renderTarget.depthTexture;
  754. if ( depthTexture && depthTexture.isDepthTexture ) {
  755. if ( depthTexture.type === FloatType ) {
  756. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  757. } else if ( depthTexture.type === UnsignedIntType ) {
  758. glInternalFormat = _gl.DEPTH_COMPONENT24;
  759. }
  760. }
  761. const samples = getRenderTargetSamples( renderTarget );
  762. if ( useMultisampledRTT( renderTarget ) ) {
  763. multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  764. } else {
  765. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  766. }
  767. } else {
  768. _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
  769. }
  770. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  771. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  772. const samples = getRenderTargetSamples( renderTarget );
  773. if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
  774. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
  775. } else if ( useMultisampledRTT( renderTarget ) ) {
  776. multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
  777. } else {
  778. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  779. }
  780. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  781. } else {
  782. const textures = renderTarget.textures;
  783. for ( let i = 0; i < textures.length; i ++ ) {
  784. const texture = textures[ i ];
  785. const glFormat = utils.convert( texture.format, texture.colorSpace );
  786. const glType = utils.convert( texture.type );
  787. const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
  788. const samples = getRenderTargetSamples( renderTarget );
  789. if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
  790. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  791. } else if ( useMultisampledRTT( renderTarget ) ) {
  792. multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  793. } else {
  794. _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
  795. }
  796. }
  797. }
  798. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  799. }
  800. // Setup resources for a Depth Texture for a FBO (needs an extension)
  801. function setupDepthTexture( framebuffer, renderTarget ) {
  802. const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
  803. if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
  804. state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  805. if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  806. throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
  807. }
  808. // upload an empty depth texture with framebuffer size
  809. if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
  810. renderTarget.depthTexture.image.width !== renderTarget.width ||
  811. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  812. renderTarget.depthTexture.image.width = renderTarget.width;
  813. renderTarget.depthTexture.image.height = renderTarget.height;
  814. renderTarget.depthTexture.needsUpdate = true;
  815. }
  816. setTexture2D( renderTarget.depthTexture, 0 );
  817. const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  818. const samples = getRenderTargetSamples( renderTarget );
  819. if ( renderTarget.depthTexture.format === DepthFormat ) {
  820. if ( useMultisampledRTT( renderTarget ) ) {
  821. multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
  822. } else {
  823. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  824. }
  825. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  826. if ( useMultisampledRTT( renderTarget ) ) {
  827. multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
  828. } else {
  829. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  830. }
  831. } else {
  832. throw new Error( 'Unknown depthTexture format' );
  833. }
  834. }
  835. // Setup GL resources for a non-texture depth buffer
  836. function setupDepthRenderbuffer( renderTarget ) {
  837. const renderTargetProperties = properties.get( renderTarget );
  838. const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
  839. if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
  840. if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
  841. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  842. } else {
  843. if ( isCube ) {
  844. renderTargetProperties.__webglDepthbuffer = [];
  845. for ( let i = 0; i < 6; i ++ ) {
  846. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  847. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  848. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
  849. }
  850. } else {
  851. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  852. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  853. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
  854. }
  855. }
  856. state.bindFramebuffer( _gl.FRAMEBUFFER, null );
  857. }
  858. // rebind framebuffer with external textures
  859. function rebindTextures( renderTarget, colorTexture, depthTexture ) {
  860. const renderTargetProperties = properties.get( renderTarget );
  861. if ( colorTexture !== undefined ) {
  862. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
  863. }
  864. if ( depthTexture !== undefined ) {
  865. setupDepthRenderbuffer( renderTarget );
  866. }
  867. }
  868. // Set up GL resources for the render target
  869. function setupRenderTarget( renderTarget ) {
  870. const texture = renderTarget.texture;
  871. const renderTargetProperties = properties.get( renderTarget );
  872. const textureProperties = properties.get( texture );
  873. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  874. const textures = renderTarget.textures;
  875. const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
  876. const isMultipleRenderTargets = ( textures.length > 1 );
  877. if ( ! isMultipleRenderTargets ) {
  878. if ( textureProperties.__webglTexture === undefined ) {
  879. textureProperties.__webglTexture = _gl.createTexture();
  880. }
  881. textureProperties.__version = texture.version;
  882. info.memory.textures ++;
  883. }
  884. // Setup framebuffer
  885. if ( isCube ) {
  886. renderTargetProperties.__webglFramebuffer = [];
  887. for ( let i = 0; i < 6; i ++ ) {
  888. if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
  889. renderTargetProperties.__webglFramebuffer[ i ] = [];
  890. for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
  891. renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
  892. }
  893. } else {
  894. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  895. }
  896. }
  897. } else {
  898. if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
  899. renderTargetProperties.__webglFramebuffer = [];
  900. for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
  901. renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
  902. }
  903. } else {
  904. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  905. }
  906. if ( isMultipleRenderTargets ) {
  907. for ( let i = 0, il = textures.length; i < il; i ++ ) {
  908. const attachmentProperties = properties.get( textures[ i ] );
  909. if ( attachmentProperties.__webglTexture === undefined ) {
  910. attachmentProperties.__webglTexture = _gl.createTexture();
  911. info.memory.textures ++;
  912. }
  913. }
  914. }
  915. if ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
  916. renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
  917. renderTargetProperties.__webglColorRenderbuffer = [];
  918. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  919. for ( let i = 0; i < textures.length; i ++ ) {
  920. const texture = textures[ i ];
  921. renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
  922. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
  923. const glFormat = utils.convert( texture.format, texture.colorSpace );
  924. const glType = utils.convert( texture.type );
  925. const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
  926. const samples = getRenderTargetSamples( renderTarget );
  927. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  928. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
  929. }
  930. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  931. if ( renderTarget.depthBuffer ) {
  932. renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
  933. setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
  934. }
  935. state.bindFramebuffer( _gl.FRAMEBUFFER, null );
  936. }
  937. }
  938. // Setup color buffer
  939. if ( isCube ) {
  940. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  941. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );
  942. for ( let i = 0; i < 6; i ++ ) {
  943. if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
  944. for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
  945. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
  946. }
  947. } else {
  948. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
  949. }
  950. }
  951. if ( textureNeedsGenerateMipmaps( texture ) ) {
  952. generateMipmap( _gl.TEXTURE_CUBE_MAP );
  953. }
  954. state.unbindTexture();
  955. } else if ( isMultipleRenderTargets ) {
  956. for ( let i = 0, il = textures.length; i < il; i ++ ) {
  957. const attachment = textures[ i ];
  958. const attachmentProperties = properties.get( attachment );
  959. state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
  960. setTextureParameters( _gl.TEXTURE_2D, attachment );
  961. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );
  962. if ( textureNeedsGenerateMipmaps( attachment ) ) {
  963. generateMipmap( _gl.TEXTURE_2D );
  964. }
  965. }
  966. state.unbindTexture();
  967. } else {
  968. let glTextureType = _gl.TEXTURE_2D;
  969. if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
  970. glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
  971. }
  972. state.bindTexture( glTextureType, textureProperties.__webglTexture );
  973. setTextureParameters( glTextureType, texture );
  974. if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
  975. for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
  976. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
  977. }
  978. } else {
  979. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
  980. }
  981. if ( textureNeedsGenerateMipmaps( texture ) ) {
  982. generateMipmap( glTextureType );
  983. }
  984. state.unbindTexture();
  985. }
  986. // Setup depth and stencil buffers
  987. if ( renderTarget.depthBuffer ) {
  988. setupDepthRenderbuffer( renderTarget );
  989. }
  990. }
  991. function updateRenderTargetMipmap( renderTarget ) {
  992. const textures = renderTarget.textures;
  993. for ( let i = 0, il = textures.length; i < il; i ++ ) {
  994. const texture = textures[ i ];
  995. if ( textureNeedsGenerateMipmaps( texture ) ) {
  996. const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  997. const webglTexture = properties.get( texture ).__webglTexture;
  998. state.bindTexture( target, webglTexture );
  999. generateMipmap( target );
  1000. state.unbindTexture();
  1001. }
  1002. }
  1003. }
  1004. function updateMultisampleRenderTarget( renderTarget ) {
  1005. if ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
  1006. const textures = renderTarget.textures;
  1007. const width = renderTarget.width;
  1008. const height = renderTarget.height;
  1009. let mask = _gl.COLOR_BUFFER_BIT;
  1010. const invalidationArray = [];
  1011. const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
  1012. const renderTargetProperties = properties.get( renderTarget );
  1013. const isMultipleRenderTargets = ( textures.length > 1 );
  1014. // If MRT we need to remove FBO attachments
  1015. if ( isMultipleRenderTargets ) {
  1016. for ( let i = 0; i < textures.length; i ++ ) {
  1017. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  1018. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
  1019. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  1020. _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
  1021. }
  1022. }
  1023. state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  1024. state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  1025. for ( let i = 0; i < textures.length; i ++ ) {
  1026. invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
  1027. if ( renderTarget.depthBuffer ) {
  1028. invalidationArray.push( depthStyle );
  1029. }
  1030. const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
  1031. if ( ignoreDepthValues === false ) {
  1032. if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
  1033. // resolving stencil is slow with a D3D backend. disable it for all transmission render targets (see #27799)
  1034. if ( renderTarget.stencilBuffer && renderTargetProperties.__isTransmissionRenderTarget !== true ) mask |= _gl.STENCIL_BUFFER_BIT;
  1035. }
  1036. if ( isMultipleRenderTargets ) {
  1037. _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
  1038. }
  1039. if ( ignoreDepthValues === true ) {
  1040. _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
  1041. _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
  1042. }
  1043. if ( isMultipleRenderTargets ) {
  1044. const webglTexture = properties.get( textures[ i ] ).__webglTexture;
  1045. _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
  1046. }
  1047. _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
  1048. if ( supportsInvalidateFramebuffer ) {
  1049. _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
  1050. }
  1051. }
  1052. state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
  1053. state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
  1054. // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
  1055. if ( isMultipleRenderTargets ) {
  1056. for ( let i = 0; i < textures.length; i ++ ) {
  1057. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  1058. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
  1059. const webglTexture = properties.get( textures[ i ] ).__webglTexture;
  1060. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  1061. _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
  1062. }
  1063. }
  1064. state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  1065. }
  1066. }
  1067. function getRenderTargetSamples( renderTarget ) {
  1068. return Math.min( capabilities.maxSamples, renderTarget.samples );
  1069. }
  1070. function useMultisampledRTT( renderTarget ) {
  1071. const renderTargetProperties = properties.get( renderTarget );
  1072. return renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
  1073. }
  1074. function updateVideoTexture( texture ) {
  1075. const frame = info.render.frame;
  1076. // Check the last frame we updated the VideoTexture
  1077. if ( _videoTextures.get( texture ) !== frame ) {
  1078. _videoTextures.set( texture, frame );
  1079. texture.update();
  1080. }
  1081. }
  1082. function verifyColorSpace( texture, image ) {
  1083. const colorSpace = texture.colorSpace;
  1084. const format = texture.format;
  1085. const type = texture.type;
  1086. if ( texture.isCompressedTexture === true || texture.isVideoTexture === true ) return image;
  1087. if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
  1088. // sRGB
  1089. if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
  1090. // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
  1091. if ( format !== RGBAFormat || type !== UnsignedByteType ) {
  1092. console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
  1093. }
  1094. } else {
  1095. console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );
  1096. }
  1097. }
  1098. return image;
  1099. }
  1100. function getDimensions( image ) {
  1101. if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) {
  1102. // if intrinsic data are not available, fallback to width/height
  1103. _imageDimensions.width = image.naturalWidth || image.width;
  1104. _imageDimensions.height = image.naturalHeight || image.height;
  1105. } else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) {
  1106. _imageDimensions.width = image.displayWidth;
  1107. _imageDimensions.height = image.displayHeight;
  1108. } else {
  1109. _imageDimensions.width = image.width;
  1110. _imageDimensions.height = image.height;
  1111. }
  1112. return _imageDimensions;
  1113. }
  1114. //
  1115. this.allocateTextureUnit = allocateTextureUnit;
  1116. this.resetTextureUnits = resetTextureUnits;
  1117. this.setTexture2D = setTexture2D;
  1118. this.setTexture2DArray = setTexture2DArray;
  1119. this.setTexture3D = setTexture3D;
  1120. this.setTextureCube = setTextureCube;
  1121. this.rebindTextures = rebindTextures;
  1122. this.setupRenderTarget = setupRenderTarget;
  1123. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  1124. this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
  1125. this.setupDepthRenderbuffer = setupDepthRenderbuffer;
  1126. this.setupFrameBufferTexture = setupFrameBufferTexture;
  1127. this.useMultisampledRTT = useMultisampledRTT;
  1128. }
  1129. export { WebGLTextures };