UVsDebug.js 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190
  1. console.warn( "THREE.UVsDebug: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * @author zz85 / http://github.com/zz85
  4. * @author WestLangley / http://github.com/WestLangley
  5. * @author Mugen87 / https://github.com/Mugen87
  6. *
  7. * tool for "unwrapping" and debugging three.js geometries UV mapping
  8. *
  9. * Sample usage:
  10. * document.body.appendChild( THREE.UVsDebug( new THREE.SphereBufferGeometry( 10, 10, 10, 10 ) );
  11. *
  12. */
  13. THREE.UVsDebug = function ( geometry, size ) {
  14. // handles wrapping of uv.x > 1 only
  15. var abc = 'abc';
  16. var a = new THREE.Vector2();
  17. var b = new THREE.Vector2();
  18. var uvs = [
  19. new THREE.Vector2(),
  20. new THREE.Vector2(),
  21. new THREE.Vector2()
  22. ];
  23. var face = [];
  24. var canvas = document.createElement( 'canvas' );
  25. var width = size || 1024; // power of 2 required for wrapping
  26. var height = size || 1024;
  27. canvas.width = width;
  28. canvas.height = height;
  29. var ctx = canvas.getContext( '2d' );
  30. ctx.lineWidth = 1;
  31. ctx.strokeStyle = 'rgb( 63, 63, 63 )';
  32. ctx.textAlign = 'center';
  33. // paint background white
  34. ctx.fillStyle = 'rgb( 255, 255, 255 )';
  35. ctx.fillRect( 0, 0, width, height );
  36. if ( geometry.isGeometry ) {
  37. var faces = geometry.faces;
  38. var uvSet = geometry.faceVertexUvs[ 0 ];
  39. for ( var i = 0, il = uvSet.length; i < il; i ++ ) {
  40. var face = faces[ i ];
  41. var uv = uvSet[ i ];
  42. face[ 0 ] = face.a;
  43. face[ 1 ] = face.b;
  44. face[ 2 ] = face.c;
  45. uvs[ 0 ].copy( uv[ 0 ] );
  46. uvs[ 1 ].copy( uv[ 1 ] );
  47. uvs[ 2 ].copy( uv[ 2 ] );
  48. processFace( face, uvs, i );
  49. }
  50. } else {
  51. var index = geometry.index;
  52. var uvAttribute = geometry.attributes.uv;
  53. if ( index ) {
  54. // indexed geometry
  55. for ( var i = 0, il = index.count; i < il; i += 3 ) {
  56. face[ 0 ] = index.getX( i );
  57. face[ 1 ] = index.getX( i + 1 );
  58. face[ 2 ] = index.getX( i + 2 );
  59. uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
  60. uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
  61. uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
  62. processFace( face, uvs, i / 3 );
  63. }
  64. } else {
  65. // non-indexed geometry
  66. for ( var i = 0, il = uvAttribute.count; i < il; i += 3 ) {
  67. face[ 0 ] = i;
  68. face[ 1 ] = i + 1;
  69. face[ 2 ] = i + 2;
  70. uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
  71. uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
  72. uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
  73. processFace( face, uvs, i / 3 );
  74. }
  75. }
  76. }
  77. return canvas;
  78. function processFace( face, uvs, index ) {
  79. // draw contour of face
  80. ctx.beginPath();
  81. a.set( 0, 0 );
  82. for ( var j = 0, jl = uvs.length; j < jl; j ++ ) {
  83. var uv = uvs[ j ];
  84. a.x += uv.x;
  85. a.y += uv.y;
  86. if ( j === 0 ) {
  87. ctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
  88. } else {
  89. ctx.lineTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
  90. }
  91. }
  92. ctx.closePath();
  93. ctx.stroke();
  94. // calculate center of face
  95. a.divideScalar( uvs.length );
  96. // label the face number
  97. ctx.font = '18px Arial';
  98. ctx.fillStyle = 'rgb( 63, 63, 63 )';
  99. ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
  100. if ( a.x > 0.95 ) {
  101. // wrap x // 0.95 is arbitrary
  102. ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
  103. }
  104. //
  105. ctx.font = '12px Arial';
  106. ctx.fillStyle = 'rgb( 191, 191, 191 )';
  107. // label uv edge orders
  108. for ( j = 0, jl = uvs.length; j < jl; j ++ ) {
  109. var uv = uvs[ j ];
  110. b.addVectors( a, uv ).divideScalar( 2 );
  111. var vnum = face[ j ];
  112. ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
  113. if ( b.x > 0.95 ) {
  114. // wrap x
  115. ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
  116. }
  117. }
  118. }
  119. };