SVGRenderer.js 13 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SVGRenderer = function () {
  5. console.log( 'THREE.SVGRenderer', THREE.REVISION );
  6. var _this = this,
  7. _renderData, _elements, _lights,
  8. _projector = new THREE.Projector(),
  9. _svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'),
  10. _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
  11. _v1, _v2, _v3, _v4,
  12. _clipBox = new THREE.Box2(),
  13. _elemBox = new THREE.Box2(),
  14. _color = new THREE.Color(),
  15. _diffuseColor = new THREE.Color(),
  16. _ambientLight = new THREE.Color(),
  17. _directionalLights = new THREE.Color(),
  18. _pointLights = new THREE.Color(),
  19. _w, // z-buffer to w-buffer
  20. _vector3 = new THREE.Vector3(), // Needed for PointLight
  21. _svgPathPool = [], _svgCirclePool = [], _svgLinePool = [],
  22. _svgNode, _pathCount, _circleCount, _lineCount,
  23. _quality = 1;
  24. this.domElement = _svg;
  25. this.autoClear = true;
  26. this.sortObjects = true;
  27. this.sortElements = true;
  28. this.info = {
  29. render: {
  30. vertices: 0,
  31. faces: 0
  32. }
  33. }
  34. this.setQuality = function( quality ) {
  35. switch(quality) {
  36. case "high": _quality = 1; break;
  37. case "low": _quality = 0; break;
  38. }
  39. };
  40. // WebGLRenderer compatibility
  41. this.supportsVertexTextures = function () {};
  42. this.setFaceCulling = function () {};
  43. this.setClearColor = function ( color, alpha ) {
  44. // TODO
  45. };
  46. this.setSize = function( width, height ) {
  47. _svgWidth = width; _svgHeight = height;
  48. _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
  49. _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
  50. _svg.setAttribute( 'width', _svgWidth );
  51. _svg.setAttribute( 'height', _svgHeight );
  52. _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
  53. _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
  54. };
  55. this.clear = function () {
  56. _pathCount = 0;
  57. _circleCount = 0;
  58. _lineCount = 0;
  59. while ( _svg.childNodes.length > 0 ) {
  60. _svg.removeChild( _svg.childNodes[ 0 ] );
  61. }
  62. };
  63. this.render = function ( scene, camera ) {
  64. if ( camera instanceof THREE.Camera === false ) {
  65. console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
  66. return;
  67. }
  68. if ( this.autoClear === true ) this.clear();
  69. _this.info.render.vertices = 0;
  70. _this.info.render.faces = 0;
  71. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  72. _elements = _renderData.elements;
  73. _lights = _renderData.lights;
  74. calculateLights( _lights );
  75. for ( var e = 0, el = _elements.length; e < el; e ++ ) {
  76. var element = _elements[ e ];
  77. var material = element.material;
  78. if ( material === undefined || material.visible === false ) continue;
  79. _elemBox.makeEmpty();
  80. if ( element instanceof THREE.RenderableParticle ) {
  81. _v1 = element;
  82. _v1.x *= _svgWidthHalf; _v1.y *= -_svgHeightHalf;
  83. renderParticle( _v1, element, material );
  84. } else if ( element instanceof THREE.RenderableLine ) {
  85. _v1 = element.v1; _v2 = element.v2;
  86. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  87. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  88. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
  89. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  90. renderLine( _v1, _v2, element, material );
  91. }
  92. } else if ( element instanceof THREE.RenderableFace3 ) {
  93. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  94. if ( _v1.positionScreen.z < -1 || _v1.positionScreen.z > 1 ) continue;
  95. if ( _v2.positionScreen.z < -1 || _v2.positionScreen.z > 1 ) continue;
  96. if ( _v3.positionScreen.z < -1 || _v3.positionScreen.z > 1 ) continue;
  97. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  98. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  99. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
  100. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen ] );
  101. renderFace3( _v1, _v2, _v3, element, material );
  102. } else if ( element instanceof THREE.RenderableFace4 ) {
  103. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
  104. if ( _v1.positionScreen.z < -1 || _v1.positionScreen.z > 1 ) continue;
  105. if ( _v2.positionScreen.z < -1 || _v2.positionScreen.z > 1 ) continue;
  106. if ( _v3.positionScreen.z < -1 || _v3.positionScreen.z > 1 ) continue;
  107. if ( _v4.positionScreen.z < -1 || _v4.positionScreen.z > 1 ) continue;
  108. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= -_svgHeightHalf;
  109. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= -_svgHeightHalf;
  110. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= -_svgHeightHalf;
  111. _v4.positionScreen.x *= _svgWidthHalf; _v4.positionScreen.y *= -_svgHeightHalf;
  112. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen, _v4.positionScreen ] );
  113. renderFace4( _v1, _v2, _v3, _v4, element, material );
  114. }
  115. }
  116. };
  117. function calculateLights( lights ) {
  118. _ambientLight.setRGB( 0, 0, 0 );
  119. _directionalLights.setRGB( 0, 0, 0 );
  120. _pointLights.setRGB( 0, 0, 0 );
  121. for ( var l = 0, ll = lights.length; l < ll; l++ ) {
  122. var light = lights[ l ];
  123. var lightColor = light.color;
  124. if ( light instanceof THREE.AmbientLight ) {
  125. _ambientLight.r += lightColor.r;
  126. _ambientLight.g += lightColor.g;
  127. _ambientLight.b += lightColor.b;
  128. } else if ( light instanceof THREE.DirectionalLight ) {
  129. _directionalLights.r += lightColor.r;
  130. _directionalLights.g += lightColor.g;
  131. _directionalLights.b += lightColor.b;
  132. } else if ( light instanceof THREE.PointLight ) {
  133. _pointLights.r += lightColor.r;
  134. _pointLights.g += lightColor.g;
  135. _pointLights.b += lightColor.b;
  136. }
  137. }
  138. }
  139. function calculateLight( lights, position, normal, color ) {
  140. for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
  141. var light = lights[ l ];
  142. var lightColor = light.color;
  143. if ( light instanceof THREE.DirectionalLight ) {
  144. var lightPosition = _vector3.getPositionFromMatrix( light.matrixWorld ).normalize();
  145. var amount = normal.dot( lightPosition );
  146. if ( amount <= 0 ) continue;
  147. amount *= light.intensity;
  148. color.r += lightColor.r * amount;
  149. color.g += lightColor.g * amount;
  150. color.b += lightColor.b * amount;
  151. } else if ( light instanceof THREE.PointLight ) {
  152. var lightPosition = _vector3.getPositionFromMatrix( light.matrixWorld );
  153. var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
  154. if ( amount <= 0 ) continue;
  155. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  156. if ( amount == 0 ) continue;
  157. amount *= light.intensity;
  158. color.r += lightColor.r * amount;
  159. color.g += lightColor.g * amount;
  160. color.b += lightColor.b * amount;
  161. }
  162. }
  163. }
  164. function renderParticle( v1, element, material ) {
  165. /*
  166. _svgNode = getCircleNode( _circleCount++ );
  167. _svgNode.setAttribute( 'cx', v1.x );
  168. _svgNode.setAttribute( 'cy', v1.y );
  169. _svgNode.setAttribute( 'r', element.scale.x * _svgWidthHalf );
  170. if ( material instanceof THREE.ParticleCircleMaterial ) {
  171. _color.r = _ambientLight.r + _directionalLights.r + _pointLights.r;
  172. _color.g = _ambientLight.g + _directionalLights.g + _pointLights.g;
  173. _color.b = _ambientLight.b + _directionalLights.b + _pointLights.b;
  174. _color.r = material.color.r * _color.r;
  175. _color.g = material.color.g * _color.g;
  176. _color.b = material.color.b * _color.b;
  177. _color.updateStyleString();
  178. _svgNode.setAttribute( 'style', 'fill: ' + _color.__styleString );
  179. }
  180. _svg.appendChild( _svgNode );
  181. */
  182. }
  183. function renderLine ( v1, v2, element, material ) {
  184. _svgNode = getLineNode( _lineCount ++ );
  185. _svgNode.setAttribute( 'x1', v1.positionScreen.x );
  186. _svgNode.setAttribute( 'y1', v1.positionScreen.y );
  187. _svgNode.setAttribute( 'x2', v2.positionScreen.x );
  188. _svgNode.setAttribute( 'y2', v2.positionScreen.y );
  189. if ( material instanceof THREE.LineBasicMaterial ) {
  190. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + material.color.getStyle() + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin );
  191. _svg.appendChild( _svgNode );
  192. }
  193. }
  194. function renderFace3( v1, v2, v3, element, material ) {
  195. _this.info.render.vertices += 3;
  196. _this.info.render.faces ++;
  197. _svgNode = getPathNode( _pathCount ++ );
  198. _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' );
  199. if ( material instanceof THREE.MeshBasicMaterial ) {
  200. _color.copy( material.color );
  201. if ( material.vertexColors === THREE.FaceColors ) {
  202. _color.multiply( element.color );
  203. }
  204. } else if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
  205. _diffuseColor.copy( material.color );
  206. if ( material.vertexColors === THREE.FaceColors ) {
  207. _diffuseColor.multiply( element.color );
  208. }
  209. _color.copy( _ambientLight );
  210. calculateLight( _lights, element.centroidModel, element.normalModel, _color );
  211. _color.multiply( _diffuseColor ).add( material.emissive );
  212. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  213. _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
  214. _color.setRGB( _w, _w, _w );
  215. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  216. var normal = element.normalModelView;
  217. _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  218. }
  219. if ( material.wireframe ) {
  220. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
  221. } else {
  222. _svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
  223. }
  224. _svg.appendChild( _svgNode );
  225. }
  226. function renderFace4( v1, v2, v3, v4, element, material ) {
  227. _this.info.render.vertices += 4;
  228. _this.info.render.faces ++;
  229. _svgNode = getPathNode( _pathCount ++ );
  230. _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + ' L ' + v4.positionScreen.x + ',' + v4.positionScreen.y + 'z' );
  231. if ( material instanceof THREE.MeshBasicMaterial ) {
  232. _color.copy( material.color );
  233. if ( material.vertexColors === THREE.FaceColors ) {
  234. _color.multiply( element.color );
  235. }
  236. } else if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
  237. _diffuseColor.copy( material.color );
  238. if ( material.vertexColors === THREE.FaceColors ) {
  239. _diffuseColor.multiply( element.color );
  240. }
  241. _color.copy( _ambientLight );
  242. calculateLight( _lights, element.centroidModel, element.normalModel, _color );
  243. _color.multiply( _diffuseColor ).add( material.emissive );
  244. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  245. _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
  246. _color.setRGB( _w, _w, _w );
  247. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  248. var normal = element.normalModelView;
  249. _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  250. }
  251. if ( material.wireframe ) {
  252. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
  253. } else {
  254. _svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
  255. }
  256. _svg.appendChild( _svgNode );
  257. }
  258. function getLineNode( id ) {
  259. if ( _svgLinePool[ id ] == null ) {
  260. _svgLinePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'line' );
  261. if ( _quality == 0 ) {
  262. _svgLinePool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  263. }
  264. return _svgLinePool[ id ];
  265. }
  266. return _svgLinePool[ id ];
  267. }
  268. function getPathNode( id ) {
  269. if ( _svgPathPool[ id ] == null ) {
  270. _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
  271. if ( _quality == 0 ) {
  272. _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  273. }
  274. return _svgPathPool[ id ];
  275. }
  276. return _svgPathPool[ id ];
  277. }
  278. function getCircleNode( id ) {
  279. if ( _svgCirclePool[id] == null ) {
  280. _svgCirclePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
  281. if ( _quality == 0 ) {
  282. _svgCirclePool[id].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  283. }
  284. return _svgCirclePool[ id ];
  285. }
  286. return _svgCirclePool[ id ];
  287. }
  288. function pad( str ) {
  289. while ( str.length < 6 ) str = '0' + str;
  290. return str;
  291. }
  292. };