Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro c17b35684c Add node hookpoint to GLTFLoader and move the lights extension handler to the new system 5 anni fa
.github 440dd96324 r118 5 anni fa
build 576ca8a436 Updated builds. 5 anni fa
docs c144af8f67 Merge pull request #19864 from Mugen87/dev51 5 anni fa
editor a23f432d45 Editor: sw.js clean up. 5 anni fa
examples c17b35684c Add node hookpoint to GLTFLoader and move the lights extension handler to the new system 5 anni fa
files a567b810cf Added files/icon.svg 5 anni fa
src cec02586a5 WebGLProgram: Removed glsl version check code. 5 anni fa
test 0c16a5c08d WebGLRenderer: Remove program reference from materials. 5 anni fa
utils e325e55500 Rollup: Clean up glsl() regex. 5 anni fa
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anni fa
.gitattributes 5446f535d1 git should handle the line endings 7 anni fa
.gitignore 08bac6a468 cleanup 5 anni fa
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 anni fa
LICENSE e122db35fe Update LICENSE 5 anni fa
README.md 494729ad84 README: Improved cloning copy. 5 anni fa
icon.png c69db34ef8 Added icon.png 6 anni fa
package-lock.json 872993ea48 Merge pull request #19853 from linbingquan/dev-package 5 anni fa
package.json 4f81ccb790 Updated: up deps. 5 anni fa

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases