webgl_buffergeometry_custom_attributes_particles.html 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffer geometry custom attributes [particles]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. background-color: rgba( 0, 0, 0, 0.75 );
  21. position: relative;
  22. top: 0px; width: 100%;
  23. padding: 5px;
  24. z-index:100;
  25. width:33em;
  26. margin:0 auto -2em;
  27. }
  28. a { color: #ff0000 }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - buffergeometry custom attributes example - particles</div>
  33. <div id="container"></div>
  34. <script src="../build/three.min.js"></script>
  35. <script src="../src/renderers/WebGLRenderer.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script type="x-shader/x-vertex" id="vertexshader">
  39. uniform float amplitude;
  40. attribute float size;
  41. attribute vec3 customColor;
  42. varying vec3 vColor;
  43. void main() {
  44. vColor = customColor;
  45. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  46. //gl_PointSize = size;
  47. gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );
  48. gl_Position = projectionMatrix * mvPosition;
  49. }
  50. </script>
  51. <script type="x-shader/x-fragment" id="fragmentshader">
  52. uniform vec3 color;
  53. uniform sampler2D texture;
  54. varying vec3 vColor;
  55. void main() {
  56. gl_FragColor = vec4( color * vColor, 1.0 );
  57. gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );
  58. }
  59. </script>
  60. <script>
  61. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  62. var renderer, scene, camera, stats;
  63. var sphere, uniforms, geometry;
  64. var noise = [];
  65. var values_size;
  66. //500000
  67. var particles = 100000;
  68. var WIDTH = window.innerWidth;
  69. var HEIGHT = window.innerHeight;
  70. init();
  71. animate();
  72. function init() {
  73. camera = new THREE.PerspectiveCamera( 40, WIDTH / HEIGHT, 1, 10000 );
  74. camera.position.z = 300;
  75. scene = new THREE.Scene();
  76. var attributes = {
  77. size: { type: 'f', value: null },
  78. customColor: { type: 'c', value: null }
  79. };
  80. uniforms = {
  81. amplitude: { type: "f", value: 1.0 },
  82. color: { type: "c", value: new THREE.Color( 0xffffff ) },
  83. texture: { type: "t", value: THREE.ImageUtils.loadTexture( "textures/sprites/spark1.png" ) },
  84. };
  85. var shaderMaterial = new THREE.ShaderMaterial( {
  86. uniforms: uniforms,
  87. attributes: attributes,
  88. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  89. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  90. blending: THREE.AdditiveBlending,
  91. depthTest: false,
  92. transparent: true
  93. });
  94. var radius = 200;
  95. geometry = new THREE.BufferGeometry();
  96. // geometry.dynamic = true;
  97. geometry.attributes = {
  98. position: {
  99. itemSize: 3,
  100. array: new Float32Array( particles * 3 ),
  101. numItems: particles * 3
  102. },
  103. customColor: {
  104. itemSize: 3,
  105. array: new Float32Array( particles * 3 ),
  106. numItems: particles * 3
  107. },
  108. size: {
  109. itemSize: 1,
  110. array: new Float32Array( particles ),
  111. numItems: particles * 1,
  112. dynamic: true
  113. },
  114. }
  115. values_size = geometry.attributes.size.array;
  116. var positions = geometry.attributes.position.array;
  117. var values_color = geometry.attributes.customColor.array;
  118. sphere = new THREE.ParticleSystem( geometry, shaderMaterial );
  119. //sphere.sortParticles = true;
  120. var color = new THREE.Color( 0xffaa00 );;
  121. for( var v = 0; v < particles; v++ ) {
  122. values_size[ v ] = 10;
  123. positions[ v * 3 + 0 ] = (Math.random() * 2 - 1) * radius;
  124. positions[ v * 3 + 1 ] = (Math.random() * 2 - 1) * radius;
  125. positions[ v * 3 + 2 ] = (Math.random() * 2 - 1) * radius;
  126. if ( positions[ v * 3 + 0 ] < 0 )
  127. color.setHSL( 0.5 + 0.1 * ( v / particles ), 0.7, 0.1 );
  128. else
  129. color.setHSL( 0.0 + 0.1 * ( v / particles ), 0.9, 0.1 );
  130. values_color[ v * 3 + 0 ] = color.r;
  131. values_color[ v * 3 + 1 ] = color.g;
  132. values_color[ v * 3 + 2 ] = color.b;
  133. }
  134. scene.add( sphere );
  135. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } );
  136. renderer.setSize( WIDTH, HEIGHT );
  137. var container = document.getElementById( 'container' );
  138. container.appendChild( renderer.domElement );
  139. stats = new Stats();
  140. stats.domElement.style.position = 'absolute';
  141. stats.domElement.style.top = '0px';
  142. container.appendChild( stats.domElement );
  143. //
  144. window.addEventListener( 'resize', onWindowResize, false );
  145. }
  146. function onWindowResize() {
  147. camera.aspect = window.innerWidth / window.innerHeight;
  148. camera.updateProjectionMatrix();
  149. renderer.setSize( window.innerWidth, window.innerHeight );
  150. }
  151. function animate() {
  152. requestAnimationFrame( animate );
  153. render();
  154. stats.update();
  155. }
  156. function render() {
  157. var time = Date.now() * 0.005;
  158. sphere.rotation.z = 0.01 * time;
  159. for( var i = 0; i < particles; i++ ) {
  160. values_size[ i ] = 14 + 13 * Math.sin( 0.1 * i + time );
  161. }
  162. geometry.attributes.size.needsUpdate = true;
  163. renderer.render( scene, camera );
  164. }
  165. </script>
  166. </body>
  167. </html>