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EffectComposer.js 5.9 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.EffectComposer = function ( renderer, renderTarget ) {
  5. this.renderer = renderer;
  6. if ( renderTarget === undefined ) {
  7. var parameters = {
  8. minFilter: THREE.LinearFilter,
  9. magFilter: THREE.LinearFilter,
  10. format: THREE.RGBAFormat,
  11. stencilBuffer: false
  12. };
  13. var size = renderer.getSize( new THREE.Vector2() );
  14. this._pixelRatio = renderer.getPixelRatio();
  15. this._width = size.width;
  16. this._height = size.height;
  17. renderTarget = new THREE.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );
  18. renderTarget.texture.name = 'EffectComposer.rt1';
  19. } else {
  20. this._pixelRatio = 1;
  21. this._width = renderTarget.width;
  22. this._height = renderTarget.height;
  23. }
  24. this.renderTarget1 = renderTarget;
  25. this.renderTarget2 = renderTarget.clone();
  26. this.renderTarget2.texture.name = 'EffectComposer.rt2';
  27. this.writeBuffer = this.renderTarget1;
  28. this.readBuffer = this.renderTarget2;
  29. this.renderToScreen = true;
  30. this.passes = [];
  31. // dependencies
  32. if ( THREE.CopyShader === undefined ) {
  33. console.error( 'THREE.EffectComposer relies on THREE.CopyShader' );
  34. }
  35. if ( THREE.ShaderPass === undefined ) {
  36. console.error( 'THREE.EffectComposer relies on THREE.ShaderPass' );
  37. }
  38. this.copyPass = new THREE.ShaderPass( THREE.CopyShader );
  39. this.clock = new THREE.Clock();
  40. };
  41. Object.assign( THREE.EffectComposer.prototype, {
  42. swapBuffers: function () {
  43. var tmp = this.readBuffer;
  44. this.readBuffer = this.writeBuffer;
  45. this.writeBuffer = tmp;
  46. },
  47. addPass: function ( pass ) {
  48. this.passes.push( pass );
  49. pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
  50. },
  51. insertPass: function ( pass, index ) {
  52. this.passes.splice( index, 0, pass );
  53. },
  54. isLastEnabledPass: function ( passIndex ) {
  55. for ( var i = passIndex + 1; i < this.passes.length; i ++ ) {
  56. if ( this.passes[ i ].enabled ) {
  57. return false;
  58. }
  59. }
  60. return true;
  61. },
  62. render: function ( deltaTime ) {
  63. // deltaTime value is in seconds
  64. if ( deltaTime === undefined ) {
  65. deltaTime = this.clock.getDelta();
  66. }
  67. var currentRenderTarget = this.renderer.getRenderTarget();
  68. var maskActive = false;
  69. var pass, i, il = this.passes.length;
  70. for ( i = 0; i < il; i ++ ) {
  71. pass = this.passes[ i ];
  72. if ( pass.enabled === false ) continue;
  73. pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
  74. pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
  75. if ( pass.needsSwap ) {
  76. if ( maskActive ) {
  77. var context = this.renderer.getContext();
  78. var stencil = this.renderer.state.buffers.stencil;
  79. //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
  80. stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
  81. this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
  82. //context.stencilFunc( context.EQUAL, 1, 0xffffffff );
  83. stencil.setFunc( context.EQUAL, 1, 0xffffffff );
  84. }
  85. this.swapBuffers();
  86. }
  87. if ( THREE.MaskPass !== undefined ) {
  88. if ( pass instanceof THREE.MaskPass ) {
  89. maskActive = true;
  90. } else if ( pass instanceof THREE.ClearMaskPass ) {
  91. maskActive = false;
  92. }
  93. }
  94. }
  95. this.renderer.setRenderTarget( currentRenderTarget );
  96. },
  97. reset: function ( renderTarget ) {
  98. if ( renderTarget === undefined ) {
  99. var size = this.renderer.getSize( new THREE.Vector2() );
  100. this._pixelRatio = this.renderer.getPixelRatio();
  101. this._width = size.width;
  102. this._height = size.height;
  103. renderTarget = this.renderTarget1.clone();
  104. renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
  105. }
  106. this.renderTarget1.dispose();
  107. this.renderTarget2.dispose();
  108. this.renderTarget1 = renderTarget;
  109. this.renderTarget2 = renderTarget.clone();
  110. this.writeBuffer = this.renderTarget1;
  111. this.readBuffer = this.renderTarget2;
  112. },
  113. setSize: function ( width, height ) {
  114. this._width = width;
  115. this._height = height;
  116. var effectiveWidth = this._width * this._pixelRatio;
  117. var effectiveHeight = this._height * this._pixelRatio;
  118. this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
  119. this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
  120. for ( var i = 0; i < this.passes.length; i ++ ) {
  121. this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
  122. }
  123. },
  124. setPixelRatio: function ( pixelRatio ) {
  125. this._pixelRatio = pixelRatio;
  126. this.setSize( this._width, this._height );
  127. }
  128. } );
  129. THREE.Pass = function () {
  130. // if set to true, the pass is processed by the composer
  131. this.enabled = true;
  132. // if set to true, the pass indicates to swap read and write buffer after rendering
  133. this.needsSwap = true;
  134. // if set to true, the pass clears its buffer before rendering
  135. this.clear = false;
  136. // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
  137. this.renderToScreen = false;
  138. };
  139. Object.assign( THREE.Pass.prototype, {
  140. setSize: function ( /* width, height */ ) {},
  141. render: function ( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
  142. console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
  143. }
  144. } );
  145. // Helper for passes that need to fill the viewport with a single quad.
  146. THREE.Pass.FullScreenQuad = ( function () {
  147. var camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  148. var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
  149. var FullScreenQuad = function ( material ) {
  150. this._mesh = new THREE.Mesh( geometry, material );
  151. };
  152. Object.defineProperty( FullScreenQuad.prototype, 'material', {
  153. get: function () {
  154. return this._mesh.material;
  155. },
  156. set: function ( value ) {
  157. this._mesh.material = value;
  158. }
  159. } );
  160. Object.assign( FullScreenQuad.prototype, {
  161. render: function ( renderer ) {
  162. renderer.render( this._mesh, camera );
  163. }
  164. } );
  165. return FullScreenQuad;
  166. } )();