threejs-custom-geometry-cube-texcoords.html 4.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Custom Geometry - Cube - Texture Coordinates</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r110/build/three.module.js';
  24. function main() {
  25. const canvas = document.querySelector('#c');
  26. const renderer = new THREE.WebGLRenderer({canvas});
  27. const fov = 75;
  28. const aspect = 2; // the canvas default
  29. const near = 0.1;
  30. const far = 100;
  31. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  32. camera.position.z = 5;
  33. const scene = new THREE.Scene();
  34. {
  35. const color = 0xFFFFFF;
  36. const intensity = 1;
  37. const light = new THREE.DirectionalLight(color, intensity);
  38. light.position.set(-1, 2, 4);
  39. scene.add(light);
  40. }
  41. const geometry = new THREE.Geometry();
  42. geometry.vertices.push(
  43. new THREE.Vector3(-1, -1, 1), // 0
  44. new THREE.Vector3( 1, -1, 1), // 1
  45. new THREE.Vector3(-1, 1, 1), // 2
  46. new THREE.Vector3( 1, 1, 1), // 3
  47. new THREE.Vector3(-1, -1, -1), // 4
  48. new THREE.Vector3( 1, -1, -1), // 5
  49. new THREE.Vector3(-1, 1, -1), // 6
  50. new THREE.Vector3( 1, 1, -1), // 7
  51. );
  52. /*
  53. 6----7
  54. /| /|
  55. 2----3 |
  56. | | | |
  57. | 4--|-5
  58. |/ |/
  59. 0----1
  60. */
  61. geometry.faces.push(
  62. // front
  63. new THREE.Face3(0, 3, 2),
  64. new THREE.Face3(0, 1, 3),
  65. // right
  66. new THREE.Face3(1, 7, 3),
  67. new THREE.Face3(1, 5, 7),
  68. // back
  69. new THREE.Face3(5, 6, 7),
  70. new THREE.Face3(5, 4, 6),
  71. // left
  72. new THREE.Face3(4, 2, 6),
  73. new THREE.Face3(4, 0, 2),
  74. // top
  75. new THREE.Face3(2, 7, 6),
  76. new THREE.Face3(2, 3, 7),
  77. // bottom
  78. new THREE.Face3(4, 1, 0),
  79. new THREE.Face3(4, 5, 1),
  80. );
  81. geometry.faceVertexUvs[0].push(
  82. // front
  83. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  84. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  85. // right
  86. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  87. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  88. // back
  89. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  90. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  91. // left
  92. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  93. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  94. // top
  95. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  96. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  97. // bottom
  98. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  99. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  100. );
  101. geometry.computeFaceNormals();
  102. const loader = new THREE.TextureLoader();
  103. const texture = loader.load('resources/images/star.png');
  104. function makeInstance(geometry, color, x) {
  105. const material = new THREE.MeshPhongMaterial({color, map: texture});
  106. const cube = new THREE.Mesh(geometry, material);
  107. scene.add(cube);
  108. cube.position.x = x;
  109. return cube;
  110. }
  111. const cubes = [
  112. makeInstance(geometry, 0x88FF88, 0),
  113. makeInstance(geometry, 0x8888FF, -4),
  114. makeInstance(geometry, 0xFF8888, 4),
  115. ];
  116. function resizeRendererToDisplaySize(renderer) {
  117. const canvas = renderer.domElement;
  118. const width = canvas.clientWidth;
  119. const height = canvas.clientHeight;
  120. const needResize = canvas.width !== width || canvas.height !== height;
  121. if (needResize) {
  122. renderer.setSize(width, height, false);
  123. }
  124. return needResize;
  125. }
  126. function render(time) {
  127. time *= 0.001;
  128. if (resizeRendererToDisplaySize(renderer)) {
  129. const canvas = renderer.domElement;
  130. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  131. camera.updateProjectionMatrix();
  132. }
  133. cubes.forEach((cube, ndx) => {
  134. const speed = 1 + ndx * .1;
  135. const rot = time * speed;
  136. cube.rotation.x = rot;
  137. cube.rotation.y = rot;
  138. });
  139. renderer.render(scene, camera);
  140. requestAnimationFrame(render);
  141. }
  142. requestAnimationFrame(render);
  143. }
  144. main();
  145. </script>
  146. </html>