threejs-primitives-text.html 3.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Primitives</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r110/build/three.module.js';
  24. function main() {
  25. const canvas = document.querySelector('#c');
  26. const renderer = new THREE.WebGLRenderer({canvas});
  27. const fov = 40;
  28. const aspect = 2; // the canvas default
  29. const near = 0.1;
  30. const far = 1000;
  31. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  32. camera.position.z = 40;
  33. const scene = new THREE.Scene();
  34. scene.background = new THREE.Color(0xAAAAAA);
  35. {
  36. const color = 0xFFFFFF;
  37. const intensity = 1;
  38. const light = new THREE.DirectionalLight(color, intensity);
  39. light.position.set(-1, 2, 4);
  40. scene.add(light);
  41. }
  42. {
  43. const color = 0xFFFFFF;
  44. const intensity = 1;
  45. const light = new THREE.DirectionalLight(color, intensity);
  46. light.position.set(1, -2, -4);
  47. scene.add(light);
  48. }
  49. const objects = [];
  50. const spread = 15;
  51. function addObject(x, y, obj) {
  52. obj.position.x = x * spread;
  53. obj.position.y = y * spread;
  54. scene.add(obj);
  55. objects.push(obj);
  56. }
  57. function createMaterial() {
  58. const material = new THREE.MeshPhongMaterial({
  59. side: THREE.DoubleSide,
  60. });
  61. const hue = Math.random();
  62. const saturation = 1;
  63. const luminance = .5;
  64. material.color.setHSL(hue, saturation, luminance);
  65. return material;
  66. }
  67. function addSolidGeometry(x, y, geometry) {
  68. const mesh = new THREE.Mesh(geometry, createMaterial());
  69. addObject(x, y, mesh);
  70. }
  71. {
  72. const loader = new THREE.FontLoader();
  73. // promisify font loading
  74. function loadFont(url) {
  75. return new Promise((resolve, reject) => {
  76. loader.load(url, resolve, undefined, reject);
  77. });
  78. }
  79. async function doit() {
  80. const font = await loadFont('resources/threejs/fonts/helvetiker_regular.typeface.json'); /* threejsfundamentals: url */
  81. const geometry = new THREE.TextBufferGeometry('three.js', {
  82. font: font,
  83. size: 3.0,
  84. height: .2,
  85. curveSegments: 12,
  86. bevelEnabled: true,
  87. bevelThickness: 0.15,
  88. bevelSize: .3,
  89. bevelSegments: 5,
  90. });
  91. addSolidGeometry(-.5, 0, geometry);
  92. const mesh = new THREE.Mesh(geometry, createMaterial());
  93. geometry.computeBoundingBox();
  94. geometry.boundingBox.getCenter(mesh.position).multiplyScalar(-1);
  95. const parent = new THREE.Object3D();
  96. parent.add(mesh);
  97. addObject(.5, 0, parent);
  98. }
  99. doit();
  100. }
  101. function resizeRendererToDisplaySize(renderer) {
  102. const canvas = renderer.domElement;
  103. const width = canvas.clientWidth;
  104. const height = canvas.clientHeight;
  105. const needResize = canvas.width !== width || canvas.height !== height;
  106. if (needResize) {
  107. renderer.setSize(width, height, false);
  108. }
  109. return needResize;
  110. }
  111. function render(time) {
  112. time *= 0.001;
  113. if (resizeRendererToDisplaySize(renderer)) {
  114. const canvas = renderer.domElement;
  115. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  116. camera.updateProjectionMatrix();
  117. }
  118. objects.forEach((obj, ndx) => {
  119. const speed = .5 + ndx * .05;
  120. const rot = time * speed;
  121. obj.rotation.x = rot;
  122. obj.rotation.y = rot;
  123. });
  124. renderer.render(scene, camera);
  125. requestAnimationFrame(render);
  126. }
  127. requestAnimationFrame(render);
  128. }
  129. main();
  130. </script>
  131. </html>