threejs-render-on-demand-w-gui.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Rendering on Demand w/GUI</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r110/build/three.module.js';
  24. import {OrbitControls} from './resources/threejs/r110/examples/jsm/controls/OrbitControls.js';
  25. import {GUI} from '../3rdparty/dat.gui.module.js';
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas});
  29. const fov = 75;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 5;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.z = 2;
  35. const controls = new OrbitControls(camera, canvas);
  36. controls.enableDamping = true;
  37. controls.target.set(0, 0, 0);
  38. controls.update();
  39. const gui = new GUI();
  40. const scene = new THREE.Scene();
  41. {
  42. const color = 0xFFFFFF;
  43. const intensity = 1;
  44. const light = new THREE.DirectionalLight(color, intensity);
  45. light.position.set(-1, 2, 4);
  46. scene.add(light);
  47. }
  48. const boxWidth = 1;
  49. const boxHeight = 1;
  50. const boxDepth = 1;
  51. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  52. class ColorGUIHelper {
  53. constructor(object, prop) {
  54. this.object = object;
  55. this.prop = prop;
  56. }
  57. get value() {
  58. return `#${this.object[this.prop].getHexString()}`;
  59. }
  60. set value(hexString) {
  61. this.object[this.prop].set(hexString);
  62. }
  63. }
  64. function makeInstance(geometry, color, x) {
  65. const material = new THREE.MeshPhongMaterial({color});
  66. const cube = new THREE.Mesh(geometry, material);
  67. scene.add(cube);
  68. cube.position.x = x;
  69. const folder = gui.addFolder(`Cube${x}`);
  70. folder.addColor(new ColorGUIHelper(material, 'color'), 'value')
  71. .name('color')
  72. .onChange(requestRenderIfNotRequested);
  73. folder.add(cube.scale, 'x', .1, 1.5)
  74. .name('scale x')
  75. .onChange(requestRenderIfNotRequested);
  76. folder.open();
  77. return cube;
  78. }
  79. makeInstance(geometry, 0x44aa88, 0);
  80. makeInstance(geometry, 0x8844aa, -2);
  81. makeInstance(geometry, 0xaa8844, 2);
  82. function resizeRendererToDisplaySize(renderer) {
  83. const canvas = renderer.domElement;
  84. const width = canvas.clientWidth;
  85. const height = canvas.clientHeight;
  86. const needResize = canvas.width !== width || canvas.height !== height;
  87. if (needResize) {
  88. renderer.setSize(width, height, false);
  89. }
  90. return needResize;
  91. }
  92. let renderRequested = false;
  93. function render() {
  94. renderRequested = undefined;
  95. if (resizeRendererToDisplaySize(renderer)) {
  96. const canvas = renderer.domElement;
  97. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  98. camera.updateProjectionMatrix();
  99. }
  100. controls.update();
  101. renderer.render(scene, camera);
  102. }
  103. render();
  104. function requestRenderIfNotRequested() {
  105. if (!renderRequested) {
  106. renderRequested = true;
  107. requestAnimationFrame(render);
  108. }
  109. }
  110. controls.addEventListener('change', requestRenderIfNotRequested);
  111. window.addEventListener('resize', requestRenderIfNotRequested);
  112. }
  113. main();
  114. </script>
  115. </html>