threejs-responsive.html 2.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Responsive</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r110/build/three.module.js';
  24. function main() {
  25. const canvas = document.querySelector('#c');
  26. const renderer = new THREE.WebGLRenderer({canvas});
  27. const fov = 75;
  28. const aspect = 2; // the canvas default
  29. const near = 0.1;
  30. const far = 5;
  31. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  32. camera.position.z = 2;
  33. const scene = new THREE.Scene();
  34. {
  35. const color = 0xFFFFFF;
  36. const intensity = 1;
  37. const light = new THREE.DirectionalLight(color, intensity);
  38. light.position.set(-1, 2, 4);
  39. scene.add(light);
  40. }
  41. const boxWidth = 1;
  42. const boxHeight = 1;
  43. const boxDepth = 1;
  44. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  45. function makeInstance(geometry, color, x) {
  46. const material = new THREE.MeshPhongMaterial({color});
  47. const cube = new THREE.Mesh(geometry, material);
  48. scene.add(cube);
  49. cube.position.x = x;
  50. return cube;
  51. }
  52. const cubes = [
  53. makeInstance(geometry, 0x44aa88, 0),
  54. makeInstance(geometry, 0x8844aa, -2),
  55. makeInstance(geometry, 0xaa8844, 2),
  56. ];
  57. function resizeRendererToDisplaySize(renderer) {
  58. const canvas = renderer.domElement;
  59. const width = canvas.clientWidth;
  60. const height = canvas.clientHeight;
  61. const needResize = canvas.width !== width || canvas.height !== height;
  62. if (needResize) {
  63. renderer.setSize(width, height, false);
  64. }
  65. return needResize;
  66. }
  67. function render(time) {
  68. time *= 0.001;
  69. if (resizeRendererToDisplaySize(renderer)) {
  70. const canvas = renderer.domElement;
  71. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  72. camera.updateProjectionMatrix();
  73. }
  74. cubes.forEach((cube, ndx) => {
  75. const speed = 1 + ndx * .1;
  76. const rot = time * speed;
  77. cube.rotation.x = rot;
  78. cube.rotation.y = rot;
  79. });
  80. renderer.render(scene, camera);
  81. requestAnimationFrame(render);
  82. }
  83. requestAnimationFrame(render);
  84. }
  85. main();
  86. </script>
  87. </html>