VREffect.js 10.0 KB

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  1. /**
  2. * @author dmarcos / https://github.com/dmarcos
  3. * @author mrdoob / http://mrdoob.com
  4. *
  5. * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
  6. *
  7. * Firefox: http://mozvr.com/downloads/
  8. * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
  9. *
  10. */
  11. THREE.VREffect = function ( renderer, onError ) {
  12. var vrHMD;
  13. var isDeprecatedAPI = false;
  14. var eyeTranslationL = new THREE.Vector3();
  15. var eyeTranslationR = new THREE.Vector3();
  16. var renderRectL, renderRectR;
  17. var eyeFOVL, eyeFOVR;
  18. function gotVRDevices( devices ) {
  19. for ( var i = 0; i < devices.length; i ++ ) {
  20. if ( 'VRDisplay' in window && devices[ i ] instanceof VRDisplay ) {
  21. vrHMD = devices[ i ];
  22. isDeprecatedAPI = false;
  23. break; // We keep the first we encounter
  24. } else if ( 'HMDVRDevice' in window && devices[ i ] instanceof HMDVRDevice ) {
  25. vrHMD = devices[ i ];
  26. isDeprecatedAPI = true;
  27. break; // We keep the first we encounter
  28. }
  29. }
  30. if ( vrHMD === undefined ) {
  31. if ( onError ) onError( 'HMD not available' );
  32. }
  33. }
  34. if ( navigator.getVRDisplays ) {
  35. navigator.getVRDisplays().then( gotVRDevices );
  36. } else if ( navigator.getVRDevices ) {
  37. // Deprecated API.
  38. navigator.getVRDevices().then( gotVRDevices );
  39. }
  40. //
  41. this.isPresenting = false;
  42. this.scale = 1;
  43. var scope = this;
  44. var rendererSize = renderer.getSize();
  45. var rendererPixelRatio = renderer.getPixelRatio();
  46. this.getVRDisplay = function () {
  47. return vrHMD;
  48. };
  49. this.setSize = function ( width, height ) {
  50. rendererSize = { width: width, height: height };
  51. if ( scope.isPresenting ) {
  52. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  53. renderer.setPixelRatio( 1 );
  54. if ( isDeprecatedAPI ) {
  55. renderer.setSize( eyeParamsL.renderRect.width * 2, eyeParamsL.renderRect.height, false );
  56. } else {
  57. renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
  58. }
  59. } else {
  60. renderer.setPixelRatio( rendererPixelRatio );
  61. renderer.setSize( width, height );
  62. }
  63. };
  64. // fullscreen
  65. var canvas = renderer.domElement;
  66. var requestFullscreen;
  67. var exitFullscreen;
  68. var fullscreenElement;
  69. function onFullscreenChange () {
  70. var wasPresenting = scope.isPresenting;
  71. scope.isPresenting = vrHMD !== undefined && ( vrHMD.isPresenting || ( isDeprecatedAPI && document[ fullscreenElement ] instanceof window.HTMLElement ) );
  72. if ( wasPresenting === scope.isPresenting ) {
  73. return;
  74. }
  75. if ( scope.isPresenting ) {
  76. rendererPixelRatio = renderer.getPixelRatio();
  77. rendererSize = renderer.getSize();
  78. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  79. var eyeWidth, eyeHeight;
  80. if ( isDeprecatedAPI ) {
  81. eyeWidth = eyeParamsL.renderRect.width;
  82. eyeHeight = eyeParamsL.renderRect.height;
  83. } else {
  84. eyeWidth = eyeParamsL.renderWidth;
  85. eyeHeight = eyeParamsL.renderHeight;
  86. }
  87. renderer.setPixelRatio( 1 );
  88. renderer.setSize( eyeWidth * 2, eyeHeight, false );
  89. } else {
  90. renderer.setPixelRatio( rendererPixelRatio );
  91. renderer.setSize( rendererSize.width, rendererSize.height );
  92. }
  93. }
  94. if ( canvas.requestFullscreen ) {
  95. requestFullscreen = 'requestFullscreen';
  96. fullscreenElement = 'fullscreenElement';
  97. exitFullscreen = 'exitFullscreen';
  98. document.addEventListener( 'fullscreenchange', onFullscreenChange, false );
  99. } else if ( canvas.mozRequestFullScreen ) {
  100. requestFullscreen = 'mozRequestFullScreen';
  101. fullscreenElement = 'mozFullScreenElement';
  102. exitFullscreen = 'mozCancelFullScreen';
  103. document.addEventListener( 'mozfullscreenchange', onFullscreenChange, false );
  104. } else {
  105. requestFullscreen = 'webkitRequestFullscreen';
  106. fullscreenElement = 'webkitFullscreenElement';
  107. exitFullscreen = 'webkitExitFullscreen';
  108. document.addEventListener( 'webkitfullscreenchange', onFullscreenChange, false );
  109. }
  110. window.addEventListener( 'vrdisplaypresentchange', onFullscreenChange, false );
  111. this.setFullScreen = function ( boolean ) {
  112. return new Promise( function ( resolve, reject ) {
  113. if ( vrHMD === undefined ) {
  114. reject( new Error( 'No VR hardware found.' ) );
  115. return;
  116. }
  117. if ( scope.isPresenting === boolean ) {
  118. resolve();
  119. return;
  120. }
  121. if ( ! isDeprecatedAPI ) {
  122. if ( boolean ) {
  123. resolve( vrHMD.requestPresent( [ { source: canvas } ] ) );
  124. } else {
  125. resolve( vrHMD.exitPresent() );
  126. }
  127. } else {
  128. if ( canvas[ requestFullscreen ] ) {
  129. canvas[ boolean ? requestFullscreen : exitFullscreen ]( { vrDisplay: vrHMD } );
  130. resolve();
  131. } else {
  132. console.error( 'No compatible requestFullscreen method found.' );
  133. reject( new Error( 'No compatible requestFullscreen method found.' ) );
  134. }
  135. }
  136. } );
  137. };
  138. this.requestPresent = function () {
  139. return this.setFullScreen( true );
  140. };
  141. this.exitPresent = function () {
  142. return this.setFullScreen( false );
  143. };
  144. this.requestAnimationFrame = function ( f ) {
  145. if ( ! isDeprecatedAPI && vrHMD !== undefined ) {
  146. vrHMD.requestAnimationFrame( f );
  147. } else {
  148. window.requestAnimationFrame( f );
  149. }
  150. };
  151. // render
  152. var cameraL = new THREE.PerspectiveCamera();
  153. cameraL.layers.enable( 1 );
  154. var cameraR = new THREE.PerspectiveCamera();
  155. cameraR.layers.enable( 2 );
  156. this.render = function ( scene, camera, renderTarget, forceClear ) {
  157. if ( vrHMD && scope.isPresenting ) {
  158. var autoUpdate = scene.autoUpdate;
  159. if ( autoUpdate ) {
  160. scene.updateMatrixWorld();
  161. scene.autoUpdate = false;
  162. }
  163. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  164. var eyeParamsR = vrHMD.getEyeParameters( 'right' );
  165. if ( ! isDeprecatedAPI ) {
  166. eyeTranslationL.fromArray( eyeParamsL.offset );
  167. eyeTranslationR.fromArray( eyeParamsR.offset );
  168. eyeFOVL = eyeParamsL.fieldOfView;
  169. eyeFOVR = eyeParamsR.fieldOfView;
  170. } else {
  171. eyeTranslationL.copy( eyeParamsL.eyeTranslation );
  172. eyeTranslationR.copy( eyeParamsR.eyeTranslation );
  173. eyeFOVL = eyeParamsL.recommendedFieldOfView;
  174. eyeFOVR = eyeParamsR.recommendedFieldOfView;
  175. }
  176. if ( Array.isArray( scene ) ) {
  177. console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
  178. scene = scene[ 0 ];
  179. }
  180. // When rendering we don't care what the recommended size is, only what the actual size
  181. // of the backbuffer is.
  182. var size = renderer.getSize();
  183. renderRectL = { x: 0, y: 0, width: size.width / 2, height: size.height };
  184. renderRectR = { x: size.width / 2, y: 0, width: size.width / 2, height: size.height };
  185. renderer.setScissorTest( true );
  186. if ( renderer.autoClear ) renderer.clear();
  187. if ( camera.parent === null ) camera.updateMatrixWorld();
  188. cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
  189. cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
  190. camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
  191. camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
  192. var scale = this.scale;
  193. cameraL.translateOnAxis( eyeTranslationL, scale );
  194. cameraR.translateOnAxis( eyeTranslationR, scale );
  195. // render left eye
  196. renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  197. renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  198. renderer.render( scene, cameraL, renderTarget, forceClear );
  199. // render right eye
  200. renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  201. renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  202. renderer.render( scene, cameraR, renderTarget, forceClear );
  203. renderer.setScissorTest( false );
  204. if ( autoUpdate ) {
  205. scene.autoUpdate = true;
  206. }
  207. if ( ! isDeprecatedAPI ) {
  208. vrHMD.submitFrame();
  209. }
  210. return;
  211. }
  212. // Regular render mode if not HMD
  213. renderer.render( scene, camera, renderTarget, forceClear );
  214. };
  215. //
  216. function fovToNDCScaleOffset( fov ) {
  217. var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
  218. var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
  219. var pyscale = 2.0 / ( fov.upTan + fov.downTan );
  220. var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
  221. return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
  222. }
  223. function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
  224. rightHanded = rightHanded === undefined ? true : rightHanded;
  225. zNear = zNear === undefined ? 0.01 : zNear;
  226. zFar = zFar === undefined ? 10000.0 : zFar;
  227. var handednessScale = rightHanded ? - 1.0 : 1.0;
  228. // start with an identity matrix
  229. var mobj = new THREE.Matrix4();
  230. var m = mobj.elements;
  231. // and with scale/offset info for normalized device coords
  232. var scaleAndOffset = fovToNDCScaleOffset( fov );
  233. // X result, map clip edges to [-w,+w]
  234. m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
  235. m[ 0 * 4 + 1 ] = 0.0;
  236. m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
  237. m[ 0 * 4 + 3 ] = 0.0;
  238. // Y result, map clip edges to [-w,+w]
  239. // Y offset is negated because this proj matrix transforms from world coords with Y=up,
  240. // but the NDC scaling has Y=down (thanks D3D?)
  241. m[ 1 * 4 + 0 ] = 0.0;
  242. m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
  243. m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
  244. m[ 1 * 4 + 3 ] = 0.0;
  245. // Z result (up to the app)
  246. m[ 2 * 4 + 0 ] = 0.0;
  247. m[ 2 * 4 + 1 ] = 0.0;
  248. m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
  249. m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
  250. // W result (= Z in)
  251. m[ 3 * 4 + 0 ] = 0.0;
  252. m[ 3 * 4 + 1 ] = 0.0;
  253. m[ 3 * 4 + 2 ] = handednessScale;
  254. m[ 3 * 4 + 3 ] = 0.0;
  255. mobj.transpose();
  256. return mobj;
  257. }
  258. function fovToProjection( fov, rightHanded, zNear, zFar ) {
  259. var DEG2RAD = Math.PI / 180.0;
  260. var fovPort = {
  261. upTan: Math.tan( fov.upDegrees * DEG2RAD ),
  262. downTan: Math.tan( fov.downDegrees * DEG2RAD ),
  263. leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
  264. rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
  265. };
  266. return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
  267. }
  268. };