misc_lights_test.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - lights - point + directional</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; }
  18. #d { text-align:center; margin:1em 0 -11.4em 0; z-index:0; position:relative; display:block }
  19. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  20. .inactive { background:#999; color:#eee }
  21. </style>
  22. </head>
  23. <body>
  24. <script src="../build/three.js"></script>
  25. <script src="js/renderers/Projector.js"></script>
  26. <script src="js/renderers/CanvasRenderer.js"></script>
  27. <script src="js/libs/stats.min.js"></script>
  28. <script>
  29. var SCREEN_WIDTH = window.innerWidth / 2;
  30. var SCREEN_HEIGHT = window.innerHeight;
  31. var container, stats;
  32. var camera, scene, canvasRenderer, webglRenderer;
  33. var mesh, geometry, material;
  34. var directionalLight, pointLight;
  35. var mouseX = 0, mouseY = 0;
  36. var windowHalfX = window.innerWidth / 2;
  37. var windowHalfY = window.innerHeight / 2;
  38. var clock = new THREE.Clock();
  39. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  40. init();
  41. animate();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  46. camera.position.z = 500;
  47. scene = new THREE.Scene();
  48. scene.background = new THREE.Color( 0xffffff );
  49. // Spheres
  50. geometry = new THREE.SphereBufferGeometry( 100, 16, 8 );
  51. material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, overdraw: 0.5, shininess: 0 } );
  52. for ( var i = 0; i < 30; i ++ ) {
  53. mesh = new THREE.Mesh( geometry, material );
  54. mesh.position.x = 500 * ( Math.random() - 0.5 );
  55. mesh.position.y = 500 * ( Math.random() - 0.5 );
  56. mesh.position.z = 500 * ( Math.random() - 0.5 );
  57. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  58. scene.add( mesh );
  59. }
  60. // Torus
  61. geometry = new THREE.TorusBufferGeometry( 100, 25, 15, 30 );
  62. mesh = new THREE.Mesh( geometry, material );
  63. scene.add( mesh );
  64. // Lights
  65. var ambient = new THREE.AmbientLight( 0x101010 );
  66. scene.add( ambient );
  67. directionalLight = new THREE.DirectionalLight( 0xffffff );
  68. directionalLight.position.set( 0, - 70, 100 ).normalize();
  69. setTimeout( function () {
  70. scene.add( directionalLight );
  71. }, 3000 );
  72. pointLight = new THREE.PointLight( 0xffaa00 );
  73. scene.add( pointLight );
  74. geometry = new THREE.SphereBufferGeometry( 100, 8, 4 );
  75. material = new THREE.MeshBasicMaterial( { color: 0xffaa00 } );
  76. mesh = new THREE.Mesh( geometry, material );
  77. mesh.scale.set( 0.05, 0.05, 0.05 );
  78. pointLight.add( mesh );
  79. canvasRenderer = new THREE.CanvasRenderer();
  80. canvasRenderer.setPixelRatio( window.devicePixelRatio );
  81. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  82. container.appendChild( canvasRenderer.domElement );
  83. webglRenderer = new THREE.WebGLRenderer();
  84. webglRenderer.setPixelRatio( window.devicePixelRatio );
  85. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  86. webglRenderer.domElement.style.position = "relative";
  87. container.appendChild( webglRenderer.domElement );
  88. stats = new Stats();
  89. container.appendChild( stats.dom );
  90. //
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onWindowResize() {
  94. SCREEN_WIDTH = window.innerWidth / 2;
  95. SCREEN_HEIGHT = window.innerHeight;
  96. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  97. camera.updateProjectionMatrix();
  98. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  99. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  100. }
  101. function onDocumentMouseMove( event ) {
  102. mouseX = ( event.clientX - windowHalfX );
  103. mouseY = ( event.clientY - windowHalfY );
  104. }
  105. //
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. render();
  109. stats.update();
  110. }
  111. function render() {
  112. var delta = clock.getDelta();
  113. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  114. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  115. camera.lookAt( scene.position );
  116. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  117. var object = scene.children[ i ];
  118. if ( object instanceof THREE.Mesh ) {
  119. if ( i % 3 == 1 )
  120. object.rotation.z += 1.5 * delta;
  121. else if ( i % 3 == 2 )
  122. object.rotation.y += 1.5 * delta;
  123. else if ( i % 3 == 0 )
  124. object.rotation.x += 1.5 * delta;
  125. }
  126. }
  127. var r = clock.getElapsedTime();
  128. pointLight.position.x = 200 * Math.cos( r );
  129. pointLight.position.z = 200 * Math.sin( r );
  130. canvasRenderer.render( scene, camera );
  131. webglRenderer.render( scene, camera );
  132. }
  133. </script>
  134. </body>
  135. </html>