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- /**
- * @author bhouston / http://exocortex.com
- */
- THREE.Plane = function ( normal, constant ) {
- this.normal = normal !== undefined ? normal.clone() : new THREE.Vector3( 1, 0, 0 );
- this.constant = constant !== undefined ? constant : 0;
- };
- THREE.Plane.prototype = {
- constructor: THREE.Plane,
- set: function ( normal, constant ) {
- this.normal.copy( normal );
- this.constant = constant;
- return this;
- },
- setComponents: function ( x, y, z, w ) {
- this.normal.set( x, y, z );
- this.constant = w;
- return this;
- },
- setFromNormalAndCoplanarPoint: function ( normal, point ) {
- this.normal.copy( normal ).normalize();
- this.constant = - point.dot( this.normal ); // must be this.normal, not normal, as this.normal is normalized
- return this;
- },
- setFromCoplanarPoints: function ( a, b, c ) {
- var normal = THREE.Plane.__v1.sub( c, b ).crossSelf(
- THREE.Plane.__v2.sub( a, b ) ).normalize();
- // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
- this.setFromNormalAndCoplanarPoint( normal, a );
- return this;
- },
- copy: function ( plane ) {
- this.normal.copy( plane.normal );
- this.constant = plane.constant;
- return this;
- },
- normalize: function () {
- // Note: will lead to a divide by zero if the plane is invalid.
- var inverseNormalLength = 1.0 / this.normal.length();
- this.normal.multiplyScalar( inverseNormalLength );
- this.constant *= inverseNormalLength;
- return this;
- },
- distanceToPoint: function ( point ) {
- return this.normal.dot( point ) + this.constant;
- },
- distanceToSphere: function ( sphere ) {
- return this.distanceToPoint( sphere.center ) - sphere.radius;
- },
- projectPoint: function ( point, optionalTarget ) {
- return this.orthoPoint( point, optionalTarget ).subSelf( point ).negate();
- },
- orthoPoint: function ( point, optionalTarget ) {
- var perpendicularMagnitude = this.distanceToPoint( point );
- var result = optionalTarget || new THREE.Vector3();
- return result.copy( this.normal ).multiplyScalar( perpendicularMagnitude );
- },
- isIntersectionLine: function ( startPoint, endPoint ) {
- // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
- var startSign = this.distanceToPoint( startPoint );
- var endSign = this.distanceToPoint( endPoint );
- return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
- },
- coplanarPoint: function ( optionalTarget ) {
- var result = optionalTarget || new THREE.Vector3();
- return result.copy( this.normal ).multiplyScalar( - this.constant );
- },
- transform: function( matrix, optionalNormalMatrix ) {
- var newNormal = THREE.Plane.__v1, newCoplanarPoint = THREE.Plane.__v2;
- // compute new normal based on theory here:
- // http://www.songho.ca/opengl/gl_normaltransform.html
- optionalNormalMatrix = optionalNormalMatrix || new THREE.Matrix3().getInverse( matrix ).transpose();
- newNormal = optionalNormalMatrix.multiplyVector3( newNormal.copy( this.normal ) );
- newCoplanarPoint = this.coplanarPoint( newCoplanarPoint );
- newCoplanarPoint = matrix.multiplyVector3( newCoplanarPoint );
- this.setFromNormalAndCoplanarPoint( newNormal, newCoplanarPoint );
- return this;
-
- },
- translate: function ( offset ) {
- this.constant = this.constant - offset.dot( this.normal );
- return this;
- },
- equals: function ( plane ) {
- return plane.normal.equals( this.normal ) && ( plane.constant == this.constant );
- },
- clone: function () {
- return new THREE.Plane().copy( this );
- }
- };
- THREE.Plane.__vZero = new THREE.Vector3( 0, 0, 0 );
- THREE.Plane.__v1 = new THREE.Vector3();
- THREE.Plane.__v2 = new THREE.Vector3();
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