webgl_furnace_test.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js white furnace test</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container">
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  13. <a href="https://google.github.io/filament/Filament.md.html#toc4.7.2" target="_blank" rel="noopener">White Furnace</a> energy conservation test by <a href="https://jsantell.com/" target="_blank" rel="noopener">Jordan Santell</a>
  14. </div>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  19. var scene, camera, renderer, radianceMap;
  20. function init() {
  21. var width = window.innerWidth;
  22. var height = window.innerHeight;
  23. var aspect = width / height;
  24. // renderer
  25. renderer = new THREE.WebGLRenderer( { antialias: true } );
  26. renderer.setSize( width, height );
  27. renderer.setPixelRatio( window.devicePixelRatio );
  28. document.body.appendChild( renderer.domElement );
  29. window.addEventListener( 'resize', onResize, false );
  30. document.body.addEventListener( 'mouseover', function () {
  31. scene.traverse( function ( child ) {
  32. if ( child.isMesh ) child.material.color.setHex( 0xaaaaff );
  33. } );
  34. } );
  35. document.body.addEventListener( 'mouseout', function () {
  36. scene.traverse( function ( child ) {
  37. if ( child.isMesh ) child.material.color.setHex( 0xffffff );
  38. } );
  39. } );
  40. // scene
  41. scene = new THREE.Scene();
  42. // camera
  43. camera = new THREE.PerspectiveCamera( 40, aspect, 1, 30 );
  44. camera.position.set( 0, 0, 18 );
  45. }
  46. function createObjects() {
  47. var geometry = new THREE.SphereBufferGeometry( 0.4, 32, 32 );
  48. for ( var x = 0; x <= 10; x ++ ) {
  49. for ( var y = 0; y <= 10; y ++ ) {
  50. var material = new THREE.MeshPhysicalMaterial( {
  51. roughness: x / 10,
  52. metalness: y / 10,
  53. color: 0xffffff,
  54. envMap: radianceMap,
  55. envMapIntensity: 1,
  56. reflectivity: 1
  57. } );
  58. var mesh = new THREE.Mesh( geometry, material );
  59. mesh.position.x = x - 5;
  60. mesh.position.y = 5 - y;
  61. scene.add( mesh );
  62. }
  63. }
  64. }
  65. function createEnvironment() {
  66. return new Promise( function ( resolve ) {
  67. var envScene = new THREE.Scene();
  68. envScene.background = new THREE.Color( 0xcccccc );
  69. var pmremGenerator = new PMREMGenerator( renderer );
  70. radianceMap = pmremGenerator.fromScene( envScene ).texture;
  71. pmremGenerator.dispose();
  72. scene.background = radianceMap;
  73. resolve();
  74. } );
  75. }
  76. function onResize() {
  77. var width = window.innerWidth;
  78. var height = window.innerHeight;
  79. camera.aspect = width / height;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( width, height );
  82. }
  83. function animate() {
  84. renderer.setAnimationLoop( render );
  85. }
  86. function render() {
  87. renderer.render( scene, camera );
  88. }
  89. Promise.resolve()
  90. .then( init )
  91. .then( createEnvironment )
  92. .then( createObjects )
  93. .then( animate );
  94. </script>
  95. </body>
  96. </html>