webgl_materials_car.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - car</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> car materials demo<br/>
  20. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
  21. <br><br>
  22. <span>Body: <select id="body-mat"></select></span>
  23. <span>Details: <select id="rim-mat"></select></span>
  24. <span>Glass: <select id="glass-mat"></select></span>
  25. </div>
  26. <div id="container"></div>
  27. <script type="module">
  28. import * as THREE from '../build/three.module.js';
  29. import Stats from './jsm/libs/stats.module.js';
  30. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  31. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  32. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  33. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  34. var camera, scene, renderer;
  35. var stats, carModel, materialsLib, envMap;
  36. var bodyMatSelect = document.getElementById( 'body-mat' );
  37. var rimMatSelect = document.getElementById( 'rim-mat' );
  38. var glassMatSelect = document.getElementById( 'glass-mat' );
  39. var carParts = {
  40. body: [],
  41. rims: [],
  42. glass: [],
  43. };
  44. var grid, wheels = [];
  45. function init() {
  46. var container = document.getElementById( 'container' );
  47. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 200 );
  48. scene = new THREE.Scene();
  49. // scene.fog = new THREE.Fog( 0xd7cbb1, 1, 80 );
  50. new RGBELoader()
  51. .setDataType( THREE.UnsignedByteType )
  52. .setPath( 'textures/hdr/' )
  53. .load( 'quarry_01_1k.hdr', function ( texture ) {
  54. var pmremGenerator = new PMREMGenerator( renderer );
  55. envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  56. pmremGenerator.dispose();
  57. scene.background = envMap;
  58. //
  59. initCar();
  60. initMaterials();
  61. initMaterialSelectionMenus();
  62. } );
  63. var ground = new THREE.Mesh(
  64. new THREE.PlaneBufferGeometry( 400, 400 ),
  65. new THREE.MeshBasicMaterial( { color: 0x6e6a62, depthWrite: false } )
  66. );
  67. ground.rotation.x = - Math.PI / 2;
  68. ground.renderOrder = 1;
  69. scene.add( ground );
  70. grid = new THREE.GridHelper( 400, 80, 0x000000, 0x000000 );
  71. grid.material.opacity = 0.1;
  72. grid.material.depthWrite = false;
  73. grid.material.transparent = true;
  74. scene.add( grid );
  75. renderer = new THREE.WebGLRenderer( { antialias: true } );
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( renderer.domElement );
  79. renderer.outputEncoding = THREE.sRGBEncoding;
  80. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  81. stats = new Stats();
  82. container.appendChild( stats.dom );
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. renderer.setAnimationLoop( render );
  85. }
  86. function initCar() {
  87. var dracoLoader = new DRACOLoader();
  88. dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  89. var loader = new GLTFLoader();
  90. loader.setDRACOLoader( dracoLoader );
  91. loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
  92. carModel = gltf.scene.children[ 0 ];
  93. carModel.traverse( function ( child ) {
  94. if ( child.isMesh ) {
  95. child.material.envMap = envMap;
  96. }
  97. } );
  98. // shadow
  99. var texture = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
  100. var shadow = new THREE.Mesh(
  101. new THREE.PlaneBufferGeometry( 0.655 * 4, 1.3 * 4 ),
  102. new THREE.MeshBasicMaterial( {
  103. map: texture, opacity: 0.7, transparent: true
  104. } )
  105. );
  106. shadow.rotation.x = - Math.PI / 2;
  107. shadow.renderOrder = 2;
  108. carModel.add( shadow );
  109. scene.add( carModel );
  110. // car parts for material selection
  111. carParts.body.push( carModel.getObjectByName( 'body' ) );
  112. carParts.rims.push(
  113. carModel.getObjectByName( 'rim_fl' ),
  114. carModel.getObjectByName( 'rim_fr' ),
  115. carModel.getObjectByName( 'rim_rr' ),
  116. carModel.getObjectByName( 'rim_rl' ),
  117. carModel.getObjectByName( 'trim' ),
  118. );
  119. carParts.glass.push(
  120. carModel.getObjectByName( 'glass' ),
  121. );
  122. wheels.push(
  123. carModel.getObjectByName( 'wheel_fl' ),
  124. carModel.getObjectByName( 'wheel_fr' ),
  125. carModel.getObjectByName( 'wheel_rl' ),
  126. carModel.getObjectByName( 'wheel_rr' )
  127. );
  128. updateMaterials();
  129. } );
  130. }
  131. function initMaterials() {
  132. materialsLib = {
  133. main: [
  134. new THREE.MeshStandardMaterial( {
  135. color: 0xff4400, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'orange'
  136. } ),
  137. new THREE.MeshStandardMaterial( {
  138. color: 0x001166, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'blue'
  139. } ),
  140. new THREE.MeshStandardMaterial( {
  141. color: 0x990000, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'red'
  142. } ),
  143. new THREE.MeshStandardMaterial( {
  144. color: 0x000000, envMap: envMap, metalness: 1.0, roughness: 0.4, name: 'black'
  145. } ),
  146. new THREE.MeshStandardMaterial( {
  147. color: 0xffffff, envMap: envMap, metalness: 0.1, roughness: 0.2, name: 'white'
  148. } ),
  149. new THREE.MeshStandardMaterial( {
  150. color: 0xffffff, envMap: envMap, metalness: 1.0, roughness: 0.2, name: 'metallic'
  151. } ),
  152. ],
  153. glass: [
  154. new THREE.MeshPhysicalMaterial( {
  155. color: 0xffffff, envMap: envMap, metalness: 1, roughness: 0, transparency: 1.0, transparent: true, name: 'clear'
  156. } ),
  157. new THREE.MeshPhysicalMaterial( {
  158. color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, transparency: 0.7, transparent: true, name: 'smoked'
  159. } ),
  160. new THREE.MeshPhysicalMaterial( {
  161. color: 0x001133, envMap: envMap, metalness: 1, roughness: 0, transparency: 0.7, transparent: true, name: 'blue'
  162. } ),
  163. ],
  164. };
  165. }
  166. function initMaterialSelectionMenus() {
  167. function addOption( name, menu ) {
  168. var option = document.createElement( 'option' );
  169. option.text = name;
  170. option.value = name;
  171. menu.add( option );
  172. }
  173. materialsLib.main.forEach( function ( material ) {
  174. addOption( material.name, bodyMatSelect );
  175. addOption( material.name, rimMatSelect );
  176. } );
  177. materialsLib.glass.forEach( function ( material ) {
  178. addOption( material.name, glassMatSelect );
  179. } );
  180. bodyMatSelect.selectedIndex = 3;
  181. rimMatSelect.selectedIndex = 5;
  182. glassMatSelect.selectedIndex = 0;
  183. bodyMatSelect.addEventListener( 'change', updateMaterials );
  184. rimMatSelect.addEventListener( 'change', updateMaterials );
  185. glassMatSelect.addEventListener( 'change', updateMaterials );
  186. }
  187. // set materials to the current values of the selection menus
  188. function updateMaterials() {
  189. var bodyMat = materialsLib.main[ bodyMatSelect.selectedIndex ];
  190. var rimMat = materialsLib.main[ rimMatSelect.selectedIndex ];
  191. var glassMat = materialsLib.glass[ glassMatSelect.selectedIndex ];
  192. carParts.body.forEach( part => part.material = bodyMat );
  193. carParts.rims.forEach( part => part.material = rimMat );
  194. carParts.glass.forEach( part => part.material = glassMat );
  195. }
  196. function onWindowResize() {
  197. camera.aspect = window.innerWidth / window.innerHeight;
  198. camera.updateProjectionMatrix();
  199. renderer.setSize( window.innerWidth, window.innerHeight );
  200. }
  201. function render() {
  202. var time = - performance.now() / 1000;
  203. camera.position.x = Math.cos( time / 10 ) * 6;
  204. camera.position.y = 1.5;
  205. camera.position.z = Math.sin( time / 10 ) * 6;
  206. camera.lookAt( 0, 0.5, 0 );
  207. for ( var i = 0; i < wheels.length; i ++ ) {
  208. wheels[ i ].rotation.x = time * Math.PI;
  209. }
  210. grid.position.z = - ( time ) % 5;
  211. renderer.render( scene, camera );
  212. stats.update();
  213. }
  214. init();
  215. </script>
  216. </body>
  217. </html>