threejs-render-on-demand-w-gui.html 3.2 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Rendering on Demand w/GUI</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r98/three.min.js"></script>
  23. <script src="resources/threejs/r98/js/controls/OrbitControls.js"></script>
  24. <script src="../3rdparty/dat.gui.min.js"></script>
  25. <script>
  26. 'use strict';
  27. /* global THREE, dat */
  28. function main() {
  29. const canvas = document.querySelector('#c');
  30. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  31. const fov = 75;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 5;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.z = 2;
  37. const controls = new THREE.OrbitControls(camera, canvas);
  38. controls.enableDamping = true;
  39. controls.dampingFactor = 0.05;
  40. controls.target.set(0, 0, 0);
  41. controls.update();
  42. const gui = new dat.GUI();
  43. const scene = new THREE.Scene();
  44. {
  45. const color = 0xFFFFFF;
  46. const intensity = 1;
  47. const light = new THREE.DirectionalLight(color, intensity);
  48. light.position.set(-1, 2, 4);
  49. scene.add(light);
  50. }
  51. const boxWidth = 1;
  52. const boxHeight = 1;
  53. const boxDepth = 1;
  54. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  55. class ColorGUIHelper {
  56. constructor(object, prop) {
  57. this.object = object;
  58. this.prop = prop;
  59. }
  60. get value() {
  61. return `#${this.object[this.prop].getHexString()}`;
  62. }
  63. set value(hexString) {
  64. this.object[this.prop].set(hexString);
  65. }
  66. }
  67. function makeInstance(geometry, color, x) {
  68. const material = new THREE.MeshPhongMaterial({color});
  69. const cube = new THREE.Mesh(geometry, material);
  70. scene.add(cube);
  71. cube.position.x = x;
  72. const folder = gui.addFolder(`Cube${x}`);
  73. folder.addColor(new ColorGUIHelper(material, 'color'), 'value').name('color').onChange(render);
  74. folder.add(cube.scale, 'x', .1, 1.5).name('scale x').onChange(render);
  75. folder.open();
  76. return cube;
  77. }
  78. makeInstance(geometry, 0x44aa88, 0);
  79. makeInstance(geometry, 0x8844aa, -2);
  80. makeInstance(geometry, 0xaa8844, 2);
  81. function resizeRendererToDisplaySize(renderer) {
  82. const canvas = renderer.domElement;
  83. const width = canvas.clientWidth;
  84. const height = canvas.clientHeight;
  85. const needResize = canvas.width !== width || canvas.height !== height;
  86. if (needResize) {
  87. renderer.setSize(width, height, false);
  88. }
  89. return needResize;
  90. }
  91. function render() {
  92. if (resizeRendererToDisplaySize(renderer)) {
  93. const canvas = renderer.domElement;
  94. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  95. camera.updateProjectionMatrix();
  96. }
  97. controls.update();
  98. renderer.render(scene, camera);
  99. }
  100. render();
  101. controls.addEventListener('change', () => {
  102. requestAnimationFrame(render);
  103. });
  104. window.addEventListener('resize', render);
  105. }
  106. main();
  107. </script>
  108. </html>