FBXLoader2.js 105 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060
  1. /**
  2. * @author Kyle-Larson https://github.com/Kyle-Larson
  3. *
  4. * Loader loads FBX file and generates Group representing FBX scene.
  5. * Requires FBX file to be >= 7.0 and in ASCII format.
  6. *
  7. * Supports:
  8. * Mesh Generation (Positional Data)
  9. * Normal Data (Per Vertex Drawing Instance)
  10. * UV Data (Per Vertex Drawing Instance)
  11. * Skinning
  12. * Animation
  13. * - Separated Animations based on stacks.
  14. * - Skeletal & Non-Skeletal Animations
  15. * NURBS (Open, Closed and Periodic forms)
  16. *
  17. * Needs Support:
  18. * Indexed Buffers
  19. * PreRotation support.
  20. */
  21. ( function () {
  22. /**
  23. * Generates a loader for loading FBX files from URL and parsing into
  24. * a THREE.Group.
  25. * @param {THREE.LoadingManager} manager - Loading Manager for loader to use.
  26. */
  27. THREE.FBXLoader = function ( manager ) {
  28. THREE.Loader.call( this );
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. this.fileLoader = new THREE.FileLoader( this.manager );
  31. this.textureLoader = new THREE.TextureLoader( this.manager );
  32. };
  33. Object.assign( THREE.FBXLoader.prototype, THREE.Loader.prototype );
  34. THREE.FBXLoader.prototype.constructor = THREE.FBXLoader;
  35. Object.assign( THREE.FBXLoader.prototype, {
  36. /**
  37. * Loads an ASCII FBX file from URL and parses into a THREE.Group.
  38. * THREE.Group will have an animations property of AnimationClips
  39. * of the different animations exported with the FBX.
  40. * @param {string} url - URL of the FBX file.
  41. * @param {function(THREE.Group):void} onLoad - Callback for when FBX file is loaded and parsed.
  42. * @param {function(ProgressEvent):void} onProgress - Callback fired periodically when file is being retrieved from server.
  43. * @param {function(Event):void} onError - Callback fired when error occurs (Currently only with retrieving file, not with parsing errors).
  44. */
  45. load: function ( url, onLoad, onProgress, onError ) {
  46. var self = this;
  47. var resourceDirectory = url.split( /[\\\/]/ );
  48. resourceDirectory.pop();
  49. resourceDirectory = resourceDirectory.join( '/' );
  50. this.fileLoader.load( url, function ( text ) {
  51. try {
  52. var scene = self.parse( text, resourceDirectory );
  53. onLoad( scene );
  54. } catch ( error ) {
  55. window.setTimeout( function () {
  56. if ( onError ) onError( error );
  57. self.manager.itemError( url );
  58. }, 0 );
  59. }
  60. }, onProgress, onError );
  61. },
  62. /**
  63. * Parses an ASCII FBX file and returns a THREE.Group.
  64. * THREE.Group will have an animations property of AnimationClips
  65. * of the different animations within the FBX file.
  66. * @param {string} FBXText - Contents of FBX file to parse.
  67. * @param {string} resourceDirectory - Directory to load external assets (e.g. textures ) from.
  68. * @returns {THREE.Group}
  69. */
  70. parse: function ( FBXText, resourceDirectory ) {
  71. var loader = this;
  72. if ( ! isFbxFormatASCII( FBXText ) ) {
  73. throw new Error( 'FBXLoader: FBX Binary format not supported.' );
  74. self.manager.itemError( url );
  75. return;
  76. //TODO: Support Binary parsing. Hopefully in the future,
  77. //we call var FBXTree = new BinaryParser().parse( FBXText );
  78. }
  79. if ( getFbxVersion( FBXText ) < 7000 ) {
  80. throw new Error( 'FBXLoader: FBX version not supported for file at ' + url + ', FileVersion: ' + getFbxVersion( text ) );
  81. self.manager.itemError( url );
  82. return;
  83. }
  84. var FBXTree = new TextParser().parse( FBXText );
  85. var connections = parseConnections( FBXTree );
  86. var textures = parseTextures( FBXTree );
  87. var materials = parseMaterials( FBXTree, textures, connections );
  88. var deformerMap = parseDeformers( FBXTree, connections );
  89. var geometryMap = parseGeometries( FBXTree, connections, deformerMap );
  90. var sceneGraph = parseScene( FBXTree, connections, deformerMap, geometryMap, materials );
  91. return sceneGraph;
  92. /**
  93. * @typedef {{value: number}} FBXValue
  94. */
  95. /**
  96. * @typedef {{value: {x: string, y: string, z: string}}} FBXVector3
  97. */
  98. /**
  99. * @typedef {{properties: {a: string}}} FBXArrayNode
  100. */
  101. /**
  102. * @typedef {{properties: {MappingInformationType: string, ReferenceInformationType: string }, subNodes: Object<string, FBXArrayNode>}} FBXMappedArrayNode
  103. */
  104. /**
  105. * @typedef {{id: number, name: string, properties: {FileName: string}}} FBXTextureNode
  106. */
  107. /**
  108. * @typedef {{id: number, attrName: string, properties: {ShadingModel: string, Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}}} FBXMaterialNode
  109. */
  110. /**
  111. * @typedef {{subNodes: {Indexes: FBXArrayNode, Weights: FBXArrayNode, Transform: FBXArrayNode, TransformLink: FBXArrayNode}, properties: { Mode: string }}} FBXSubDeformerNode
  112. */
  113. /**
  114. * @typedef {{id: number, attrName: string, attrType: string, subNodes: {Vertices: FBXArrayNode, PolygonVertexIndex: FBXArrayNode, LayerElementNormal: FBXMappedArrayNode[], LayerElementMaterial: FBXMappedArrayNode[], LayerElementUV: FBXMappedArrayNode[]}}} FBXGeometryNode
  115. */
  116. /**
  117. * @typedef {{id: number, attrName: string, attrType: string, properties: {Lcl_Translation: FBXValue, Lcl_Rotation: FBXValue, Lcl_Scaling: FBXValue}}} FBXModelNode
  118. */
  119. /**
  120. * Parses map of relationships between objects.
  121. * @param {{Connections: { properties: { connections: [number, number, string][]}}}} FBXTree
  122. * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  123. */
  124. function parseConnections( FBXTree ) {
  125. /**
  126. * @type {Map<number, { parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  127. */
  128. var connectionMap = new Map();
  129. if ( 'Connections' in FBXTree ) {
  130. /**
  131. * @type {[number, number, string][]}
  132. */
  133. var connectionArray = FBXTree.Connections.properties.connections;
  134. for ( var connectionArrayIndex = 0, connectionArrayLength = connectionArray.length; connectionArrayIndex < connectionArrayLength; ++ connectionArrayIndex ) {
  135. var connection = connectionArray[ connectionArrayIndex ];
  136. if ( ! connectionMap.has( connection[ 0 ] ) ) {
  137. connectionMap.set( connection[ 0 ], {
  138. parents: [],
  139. children: []
  140. } );
  141. }
  142. var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
  143. connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
  144. if ( ! connectionMap.has( connection[ 1 ] ) ) {
  145. connectionMap.set( connection[ 1 ], {
  146. parents: [],
  147. children: []
  148. } );
  149. }
  150. var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
  151. connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
  152. }
  153. }
  154. return connectionMap;
  155. }
  156. /**
  157. * Parses map of textures referenced in FBXTree.
  158. * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
  159. * @returns {Map<number, THREE.Texture>}
  160. */
  161. function parseTextures( FBXTree ) {
  162. /**
  163. * @type {Map<number, THREE.Texture>}
  164. */
  165. var textureMap = new Map();
  166. if ( 'Texture' in FBXTree.Objects.subNodes ) {
  167. var textureNodes = FBXTree.Objects.subNodes.Texture;
  168. for ( var nodeID in textureNodes ) {
  169. var texture = parseTexture( textureNodes[ nodeID ] );
  170. textureMap.set( parseInt( nodeID ), texture );
  171. }
  172. }
  173. return textureMap;
  174. /**
  175. * @param {textureNode} textureNode - Node to get texture information from.
  176. * @returns {THREE.Texture}
  177. */
  178. function parseTexture( textureNode ) {
  179. var FBX_ID = textureNode.id;
  180. var name = textureNode.name;
  181. var filePath = textureNode.properties.FileName;
  182. var split = filePath.split( /[\\\/]/ );
  183. if ( split.length > 0 ) {
  184. var fileName = split[ split.length - 1 ];
  185. } else {
  186. var fileName = filePath;
  187. }
  188. /**
  189. * @type {THREE.Texture}
  190. */
  191. var texture = loader.textureLoader.load( resourceDirectory + '/' + fileName );
  192. texture.name = name;
  193. texture.FBX_ID = FBX_ID;
  194. return texture;
  195. }
  196. }
  197. /**
  198. * Parses map of Material information.
  199. * @param {{Objects: {subNodes: {Material: Object.<number, FBXMaterialNode>}}}} FBXTree
  200. * @param {Map<number, THREE.Texture>} textureMap
  201. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  202. * @returns {Map<number, THREE.Material>}
  203. */
  204. function parseMaterials( FBXTree, textureMap, connections ) {
  205. var materialMap = new Map();
  206. if ( 'Material' in FBXTree.Objects.subNodes ) {
  207. var materialNodes = FBXTree.Objects.subNodes.Material;
  208. for ( var nodeID in materialNodes ) {
  209. var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
  210. materialMap.set( parseInt( nodeID ), material );
  211. }
  212. }
  213. return materialMap;
  214. /**
  215. * Takes information from Material node and returns a generated THREE.Material
  216. * @param {FBXMaterialNode} materialNode
  217. * @param {Map<number, THREE.Texture>} textureMap
  218. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  219. * @returns {THREE.Material}
  220. */
  221. function parseMaterial( materialNode, textureMap, connections ) {
  222. var FBX_ID = materialNode.id;
  223. var name = materialNode.attrName;
  224. var type = materialNode.properties.ShadingModel;
  225. //Case where FBXs wrap shading model in property object.
  226. if ( typeof type === 'object' ) {
  227. type = type.value;
  228. }
  229. var children = connections.get( FBX_ID ).children;
  230. var parameters = parseParameters( materialNode.properties, textureMap, children );
  231. var material;
  232. switch ( type ) {
  233. case 'phong':
  234. material = new THREE.MeshPhongMaterial();
  235. break;
  236. case 'lambert':
  237. material = new THREE.MeshLambertMaterial();
  238. break;
  239. default:
  240. console.warn( 'No implementation given for material type ' + type + ' in FBXLoader.js. Defaulting to basic material' );
  241. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  242. break;
  243. }
  244. material.setValues( parameters );
  245. material.name = name;
  246. return material;
  247. /**
  248. * @typedef {{Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}} FBXMaterialProperties
  249. */
  250. /**
  251. * @typedef {{color: THREE.Color=, specular: THREE.Color=, shininess: number=, emissive: THREE.Color=, emissiveIntensity: number=, opacity: number=, transparent: boolean=, map: THREE.Texture=}} THREEMaterialParameterPack
  252. */
  253. /**
  254. * @param {FBXMaterialProperties} properties
  255. * @param {Map<number, THREE.Texture>} textureMap
  256. * @param {{ID: number, relationship: string}[]} childrenRelationships
  257. * @returns {THREEMaterialParameterPack}
  258. */
  259. function parseParameters( properties, textureMap, childrenRelationships ) {
  260. var parameters = {};
  261. if ( properties.Diffuse ) {
  262. parameters.color = parseColor( properties.Diffuse );
  263. }
  264. if ( properties.Specular ) {
  265. parameters.specular = parseColor( properties.Specular );
  266. }
  267. if ( properties.Shininess ) {
  268. parameters.shininess = properties.Shininess.value;
  269. }
  270. if ( properties.Emissive ) {
  271. parameters.emissive = parseColor( properties.Emissive );
  272. }
  273. if ( properties.EmissiveFactor ) {
  274. parameters.emissiveIntensity = properties.EmissiveFactor.value;
  275. }
  276. if ( properties.Opacity ) {
  277. parameters.opacity = properties.Opacity.value;
  278. }
  279. if ( parameters.opacity < 1.0 ) {
  280. parameters.transparent = true;
  281. }
  282. for ( var childrenRelationshipsIndex = 0, childrenRelationshipsLength = childrenRelationships.length; childrenRelationshipsIndex < childrenRelationshipsLength; ++ childrenRelationshipsIndex ) {
  283. var relationship = childrenRelationships[ childrenRelationshipsIndex ];
  284. var type = relationship.relationship;
  285. switch ( type ) {
  286. case " \"DiffuseColor":
  287. parameters.map = textureMap.get( relationship.ID );
  288. break;
  289. case " \"AmbientColor":
  290. case " \"Bump":
  291. case " \"EmissiveColor":
  292. default:
  293. console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
  294. break;
  295. }
  296. }
  297. return parameters;
  298. }
  299. }
  300. }
  301. /**
  302. * Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  303. * @param {{Objects: {subNodes: {Deformer: Object.<number, FBXSubDeformerNode>}}}} FBXTree
  304. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  305. * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
  306. */
  307. function parseDeformers( FBXTree, connections ) {
  308. var skeletonMap = new Map();
  309. if ( 'Deformer' in FBXTree.Objects.subNodes ) {
  310. var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
  311. for ( var nodeID in DeformerNodes ) {
  312. var deformerNode = DeformerNodes[ nodeID ];
  313. if ( deformerNode.attrType === 'Skin' ) {
  314. var conns = connections.get( parseInt( nodeID ) );
  315. var skeleton = parseSkeleton( conns, DeformerNodes );
  316. skeleton.FBX_ID = parseInt( nodeID );
  317. skeletonMap.set( parseInt( nodeID ), skeleton );
  318. }
  319. }
  320. }
  321. return skeletonMap;
  322. /**
  323. * Generates a "Skeleton Representation" of FBX nodes based on an FBX Skin Deformer's connections and an object containing SubDeformer nodes.
  324. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
  325. * @param {Object.<number, FBXSubDeformerNode>} DeformerNodes
  326. * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
  327. */
  328. function parseSkeleton( connections, DeformerNodes ) {
  329. var subDeformers = new Map();
  330. var subDeformerArray = [];
  331. for ( var childrenIndex = 0, childrenLength = connections.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  332. var child = connections.children[ childrenIndex ];
  333. var subDeformerNode = DeformerNodes[ child.ID ];
  334. var subDeformer = {
  335. FBX_ID: child.ID,
  336. indices: [],
  337. weights: [],
  338. transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
  339. transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
  340. linkMode: subDeformerNode.properties.Mode
  341. };
  342. if ( 'Indexes' in subDeformerNode.subNodes ) {
  343. subDeformer.indices = parseIntArray( subDeformerNode.subNodes.Indexes.properties.a );
  344. subDeformer.weights = parseFloatArray( subDeformerNode.subNodes.Weights.properties.a );
  345. }
  346. subDeformers.set( child.ID, subDeformer );
  347. subDeformerArray.push( subDeformer );
  348. }
  349. return {
  350. map: subDeformers,
  351. array: subDeformerArray,
  352. bones: []
  353. };
  354. }
  355. }
  356. /**
  357. * Generates Buffer geometries from geometry information in FBXTree, and generates map of THREE.BufferGeometries
  358. * @param {{Objects: {subNodes: {Geometry: Object.<number, FBXGeometryNode}}}} FBXTree
  359. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  360. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  361. * @returns {Map<number, THREE.BufferGeometry>}
  362. */
  363. function parseGeometries( FBXTree, connections, deformerMap ) {
  364. var geometryMap = new Map();
  365. if ( 'Geometry' in FBXTree.Objects.subNodes ) {
  366. var geometryNodes = FBXTree.Objects.subNodes.Geometry;
  367. for ( var nodeID in geometryNodes ) {
  368. var relationships = connections.get( parseInt( nodeID ) );
  369. var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformerMap );
  370. geometryMap.set( parseInt( nodeID ), geo );
  371. }
  372. }
  373. return geometryMap;
  374. /**
  375. * Generates BufferGeometry from FBXGeometryNode.
  376. * @param {FBXGeometryNode} geometryNode
  377. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  378. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap
  379. * @returns {THREE.BufferGeometry}
  380. */
  381. function parseGeometry( geometryNode, relationships, deformerMap ) {
  382. switch ( geometryNode.attrType ) {
  383. case 'Mesh':
  384. return parseMeshGeometry( geometryNode, relationships, deformerMap );
  385. break;
  386. case 'NurbsCurve':
  387. return parseNurbsGeometry( geometryNode, relationships, deformerMap );
  388. break;
  389. }
  390. /**
  391. * Specialty function for parsing Mesh based Geometry Nodes.
  392. * @param {FBXGeometryNode} geometryNode
  393. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships - Object representing relationships between specific geometry node and other nodes.
  394. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap - Map object of deformers and subDeformers by ID.
  395. * @returns {THREE.BufferGeometry}
  396. */
  397. function parseMeshGeometry( geometryNode, relationships, deformerMap ) {
  398. var FBX_ID = geometryNode.id;
  399. var name = geometryNode.attrName;
  400. for ( var i = 0; i < relationships.children.length; ++ i ) {
  401. if ( deformerMap.has( relationships.children[ i ].ID ) ) {
  402. var deformer = deformerMap.get( relationships.children[ i ].ID );
  403. break;
  404. }
  405. }
  406. var geometry = genGeometry( geometryNode, deformer );
  407. return geometry;
  408. /**
  409. * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer - Skeleton representation for geometry instance.
  410. * @returns {THREE.BufferGeometry}
  411. */
  412. function genGeometry( geometryNode, deformer ) {
  413. var geometry = new Geometry();
  414. //First, each index is going to be its own vertex.
  415. var vertexBuffer = parseFloatArray( geometryNode.subNodes.Vertices.properties.a );
  416. var indexBuffer = parseIntArray( geometryNode.subNodes.PolygonVertexIndex.properties.a );
  417. if ( 'LayerElementNormal' in geometryNode.subNodes ) {
  418. var normalInfo = getNormals( geometryNode );
  419. }
  420. if ( 'LayerElementUV' in geometryNode.subNodes ) {
  421. var uvInfo = getUVs( geometryNode );
  422. }
  423. if ( 'LayerElementColor' in geometryNode.subNodes ) {
  424. var colorInfo = getColors( geometryNode );
  425. }
  426. if ( 'LayerElementMaterial' in geometryNode.subNodes ) {
  427. var materialInfo = getMaterials( geometryNode );
  428. }
  429. var faceVertexBuffer = [];
  430. var polygonIndex = 0;
  431. indexBuffer.forEach( function ( vertexIndex, polygonVertexIndex, indexBuffer ) {
  432. var endOfFace = false;
  433. if ( vertexIndex < 0 ) {
  434. vertexIndex = vertexIndex ^ - 1;
  435. indexBuffer[ polygonVertexIndex ] = vertexIndex;
  436. endOfFace = true;
  437. }
  438. var vertex = new Vertex();
  439. var weightIndices = [];
  440. var weights = [];
  441. vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
  442. if ( deformer ) {
  443. deformer.array.forEach( function ( subDeformer, subDeformerIndex ) {
  444. var index = subDeformer.indices.findIndex( function ( indx ) {
  445. return indx === vertexIndex;
  446. } );
  447. if ( index !== - 1 ) {
  448. weights.push( subDeformer.weights[ index ] );
  449. weightIndices.push( subDeformerIndex );
  450. }
  451. } );
  452. if ( weights.length > 4 ) {
  453. console.warn( 'FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  454. var WIndex = [ 0, 0, 0, 0 ];
  455. var Weight = [ 0, 0, 0, 0 ];
  456. weights.forEach( function ( weight, weightIndex ) {
  457. var currentWeight = weight;
  458. var currentIndex = weightIndices[ weightIndex ];
  459. Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
  460. if ( currentWeight > comparedWeight ) {
  461. comparedWeightArray[ comparedWeightIndex ] = currentWeight;
  462. currentWeight = comparedWeight;
  463. var tmp = WIndex[ comparedWeightIndex ];
  464. WIndex[ comparedWeightIndex ] = currentIndex;
  465. currentIndex = tmp;
  466. }
  467. } );
  468. } );
  469. weightIndices = WIndex;
  470. weights = Weight;
  471. }
  472. for ( var i = weights.length; i < 4; ++ i ) {
  473. weights[ i ] = 0;
  474. weightIndices[ i ] = 0;
  475. }
  476. vertex.skinWeights.fromArray( weights );
  477. vertex.skinIndices.fromArray( weightIndices );
  478. }
  479. if ( normalInfo ) {
  480. vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
  481. }
  482. if ( uvInfo ) {
  483. vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
  484. }
  485. if ( colorInfo ) {
  486. vertex.color.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, colorInfo ) );
  487. }
  488. faceVertexBuffer.push( vertex );
  489. if ( endOfFace ) {
  490. var face = new Face();
  491. var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
  492. face.genTrianglesFromVertices( faceVertexBuffer );
  493. face.materialIndex = materials[ 0 ];
  494. geometry.faces.push( face );
  495. faceVertexBuffer = [];
  496. polygonIndex ++;
  497. endOfFace = false;
  498. }
  499. } );
  500. /**
  501. * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  502. */
  503. var bufferInfo = geometry.flattenToBuffers();
  504. var geo = new THREE.BufferGeometry();
  505. geo.name = geometryNode.name;
  506. geo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( bufferInfo.vertexBuffer ), 3 ) );
  507. if ( bufferInfo.normalBuffer.length > 0 ) {
  508. geo.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( bufferInfo.normalBuffer ), 3 ) );
  509. }
  510. if ( bufferInfo.uvBuffer.length > 0 ) {
  511. geo.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( bufferInfo.uvBuffer ), 2 ) );
  512. }
  513. if ( 'LayerElementColor' in geometryNode.subNodes ) {
  514. geo.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( bufferInfo.colorsBuffer ), 4 ) );
  515. }
  516. if ( deformer ) {
  517. geo.addAttribute( 'skinIndex', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinIndexBuffer ), 4 ) );
  518. geo.addAttribute( 'skinWeight', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinWeightBuffer ), 4 ) );
  519. geo.FBX_Deformer = deformer;
  520. }
  521. // Convert the material indices of each vertex into rendering groups on the geometry.
  522. var prevMaterialIndex = bufferInfo.materialIndexBuffer[ 0 ];
  523. var startIndex = 0;
  524. for ( var materialBufferIndex = 0; materialBufferIndex < bufferInfo.materialIndexBuffer.length; ++ materialBufferIndex ) {
  525. if ( bufferInfo.materialIndexBuffer[ materialBufferIndex ] !== prevMaterialIndex ) {
  526. geo.addGroup( startIndex, materialBufferIndex - startIndex, prevMaterialIndex );
  527. startIndex = materialBufferIndex;
  528. prevMaterialIndex = bufferInfo.materialIndexBuffer[ materialBufferIndex ];
  529. }
  530. }
  531. return geo;
  532. /**
  533. * Parses normal information for geometry.
  534. * @param {FBXGeometryNode} geometryNode
  535. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  536. */
  537. function getNormals( geometryNode ) {
  538. var NormalNode = geometryNode.subNodes.LayerElementNormal[ 0 ];
  539. var mappingType = NormalNode.properties.MappingInformationType;
  540. var referenceType = NormalNode.properties.ReferenceInformationType;
  541. var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
  542. var indexBuffer = [];
  543. if ( referenceType === 'IndexToDirect' ) {
  544. if ( 'NormalIndex' in NormalNode.subNodes ) {
  545. indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
  546. } else if ( 'NormalsIndex' in NormalNode.subNodes ) {
  547. indexBuffer = parseIntArray( NormalNode.subNodes.NormalsIndex.properties.a );
  548. }
  549. }
  550. return {
  551. dataSize: 3,
  552. buffer: buffer,
  553. indices: indexBuffer,
  554. mappingType: mappingType,
  555. referenceType: referenceType
  556. };
  557. }
  558. /**
  559. * Parses UV information for geometry.
  560. * @param {FBXGeometryNode} geometryNode
  561. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  562. */
  563. function getUVs( geometryNode ) {
  564. var UVNode = geometryNode.subNodes.LayerElementUV[ 0 ];
  565. var mappingType = UVNode.properties.MappingInformationType;
  566. var referenceType = UVNode.properties.ReferenceInformationType;
  567. var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
  568. var indexBuffer = [];
  569. if ( referenceType === 'IndexToDirect' ) {
  570. indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
  571. }
  572. return {
  573. dataSize: 2,
  574. buffer: buffer,
  575. indices: indexBuffer,
  576. mappingType: mappingType,
  577. referenceType: referenceType
  578. };
  579. }
  580. /**
  581. * Parses Vertex Color information for geometry.
  582. * @param {FBXGeometryNode} geometryNode
  583. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  584. */
  585. function getColors( geometryNode ) {
  586. var ColorNode = geometryNode.subNodes.LayerElementColor[ 0 ];
  587. var mappingType = ColorNode.properties.MappingInformationType;
  588. var referenceType = ColorNode.properties.ReferenceInformationType;
  589. var buffer = parseFloatArray( ColorNode.subNodes.Colors.properties.a );
  590. var indexBuffer = [];
  591. if ( referenceType === 'IndexToDirect' ) {
  592. indexBuffer = parseFloatArray( ColorNode.subNodes.ColorIndex.properties.a );
  593. }
  594. return {
  595. dataSize: 4,
  596. buffer: buffer,
  597. indices: indexBuffer,
  598. mappingType: mappingType,
  599. referenceType: referenceType
  600. };
  601. }
  602. /**
  603. * Parses material application information for geometry.
  604. * @param {FBXGeometryNode}
  605. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  606. */
  607. function getMaterials( geometryNode ) {
  608. var MaterialNode = geometryNode.subNodes.LayerElementMaterial[ 0 ];
  609. var mappingType = MaterialNode.properties.MappingInformationType;
  610. var referenceType = MaterialNode.properties.ReferenceInformationType;
  611. if ( mappingType === 'NoMappingInformation' ) {
  612. return {
  613. dataSize: 1,
  614. buffer: [ 0 ],
  615. indices: [ 0 ],
  616. mappingType: 'AllSame',
  617. referenceType: referenceType
  618. };
  619. }
  620. var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
  621. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  622. // we expect. So we create an intermediate buffer that points to the index in the buffer,
  623. // for conforming with the other functions we've written for other data.
  624. var materialIndices = [];
  625. for ( var materialIndexBufferIndex = 0, materialIndexBufferLength = materialIndexBuffer.length; materialIndexBufferIndex < materialIndexBufferLength; ++ materialIndexBufferIndex ) {
  626. materialIndices.push( materialIndexBufferIndex );
  627. }
  628. return {
  629. dataSize: 1,
  630. buffer: materialIndexBuffer,
  631. indices: materialIndices,
  632. mappingType: mappingType,
  633. referenceType: referenceType
  634. };
  635. }
  636. /**
  637. * Function uses the infoObject and given indices to return value array of object.
  638. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  639. * @param {number} polygonIndex - Index of polygon in geometry.
  640. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  641. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  642. * @returns {number[]}
  643. */
  644. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  645. var GetData = {
  646. ByPolygonVertex: {
  647. /**
  648. * Function uses the infoObject and given indices to return value array of object.
  649. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  650. * @param {number} polygonIndex - Index of polygon in geometry.
  651. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  652. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  653. * @returns {number[]}
  654. */
  655. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  656. return infoObject.buffer.slice( ( polygonVertexIndex * infoObject.dataSize ), ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  657. },
  658. /**
  659. * Function uses the infoObject and given indices to return value array of object.
  660. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  661. * @param {number} polygonIndex - Index of polygon in geometry.
  662. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  663. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  664. * @returns {number[]}
  665. */
  666. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  667. var index = infoObject.indices[ polygonVertexIndex ];
  668. return infoObject.buffer.slice( ( index * infoObject.dataSize ), ( index * infoObject.dataSize ) + infoObject.dataSize );
  669. }
  670. },
  671. ByPolygon: {
  672. /**
  673. * Function uses the infoObject and given indices to return value array of object.
  674. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  675. * @param {number} polygonIndex - Index of polygon in geometry.
  676. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  677. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  678. * @returns {number[]}
  679. */
  680. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  681. return infoObject.buffer.slice( polygonIndex * infoObject.dataSize, polygonIndex * infoObject.dataSize + infoObject.dataSize );
  682. },
  683. /**
  684. * Function uses the infoObject and given indices to return value array of object.
  685. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  686. * @param {number} polygonIndex - Index of polygon in geometry.
  687. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  688. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  689. * @returns {number[]}
  690. */
  691. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  692. var index = infoObject.indices[ polygonIndex ];
  693. return infoObject.buffer.slice( index * infoObject.dataSize, index * infoObject.dataSize + infoObject.dataSize );
  694. }
  695. },
  696. ByVertice: {
  697. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  698. return infoObject.buffer.slice( ( vertexIndex * infoObject.dataSize ), ( vertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  699. }
  700. },
  701. AllSame: {
  702. /**
  703. * Function uses the infoObject and given indices to return value array of object.
  704. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  705. * @param {number} polygonIndex - Index of polygon in geometry.
  706. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  707. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  708. * @returns {number[]}
  709. */
  710. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  711. return infoObject.buffer.slice( infoObject.indices[ 0 ] * infoObject.dataSize, infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize );
  712. }
  713. }
  714. };
  715. return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
  716. }
  717. }
  718. }
  719. /**
  720. * Specialty function for parsing NurbsCurve based Geometry Nodes.
  721. * @param {FBXGeometryNode} geometryNode
  722. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  723. * @returns {THREE.BufferGeometry}
  724. */
  725. function parseNurbsGeometry( geometryNode, relationships ) {
  726. if ( THREE.NURBSCurve === undefined ) {
  727. console.error( "THREE.FBXLoader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry." );
  728. return new THREE.BufferGeometry();
  729. }
  730. var order = parseInt( geometryNode.properties.Order );
  731. if ( isNaN( order ) ) {
  732. console.error( "FBXLoader: Invalid Order " + geometryNode.properties.Order + " given for geometry ID: " + geometryNode.id );
  733. return new THREE.BufferGeometry();
  734. }
  735. var degree = order - 1;
  736. var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
  737. var controlPoints = [];
  738. var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
  739. for ( var i = 0; i < pointsValues.length; i += 4 ) {
  740. controlPoints.push( new THREE.Vector4( pointsValues[ i ], pointsValues[ i + 1 ], pointsValues[ i + 2 ], pointsValues[ i + 3 ] ) );
  741. }
  742. var startKnot, endKnot;
  743. if ( geometryNode.properties.Form === 'Closed' ) {
  744. controlPoints.push( controlPoints[ 0 ] );
  745. } else if ( geometryNode.properties.Form === 'Periodic' ) {
  746. startKnot = degree;
  747. endKnot = knots.length - 1 - startKnot;
  748. for ( var i = 0; i < degree; ++ i ) {
  749. controlPoints.push( controlPoints[ i ] );
  750. }
  751. }
  752. var curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
  753. var vertices = curve.getPoints( controlPoints.length * 7 );
  754. var vertexBuffer = [];
  755. for ( var verticesIndex = 0, verticesLength = vertices.length; verticesIndex < verticesLength; ++ verticesIndex ) {
  756. var position = vertices[ verticesIndex ];
  757. var array = position.toArray();
  758. vertexBuffer = vertexBuffer.concat( array );
  759. }
  760. var geometry = new THREE.BufferGeometry();
  761. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertexBuffer ), 3 ) );
  762. return geometry;
  763. }
  764. }
  765. }
  766. /**
  767. * Finally generates Scene graph and Scene graph Objects.
  768. * @param {{Objects: {subNodes: {Model: Object.<number, FBXModelNode>}}}} FBXTree
  769. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  770. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  771. * @param {Map<number, THREE.BufferGeometry>} geometryMap
  772. * @param {Map<number, THREE.Material>} materialMap
  773. * @returns {THREE.Group}
  774. */
  775. function parseScene( FBXTree, connections, deformerMap, geometryMap, materialMap ) {
  776. var sceneGraph = new THREE.Group();
  777. var ModelNode = FBXTree.Objects.subNodes.Model;
  778. /**
  779. * @type {Array.<THREE.Object3D>}
  780. */
  781. var modelArray = [];
  782. /**
  783. * @type {Map.<number, THREE.Object3D>}
  784. */
  785. var modelMap = new Map();
  786. for ( var nodeID in ModelNode ) {
  787. var id = parseInt( nodeID );
  788. var node = ModelNode[ nodeID ];
  789. var conns = connections.get( id );
  790. var model = null;
  791. for ( var i = 0; i < conns.parents.length; ++ i ) {
  792. deformerMap.forEach( function ( deformer ) {
  793. if ( deformer.map.has( conns.parents[ i ].ID ) ) {
  794. model = new THREE.Bone();
  795. var index = deformer.array.findIndex( function ( subDeformer ) {
  796. return subDeformer.FBX_ID === conns.parents[ i ].ID;
  797. } );
  798. deformer.bones[ index ] = model;
  799. }
  800. } );
  801. }
  802. if ( ! model ) {
  803. switch ( node.attrType ) {
  804. case "Mesh":
  805. /**
  806. * @type {?THREE.BufferGeometry}
  807. */
  808. var geometry = null;
  809. /**
  810. * @type {THREE.MultiMaterial|THREE.Material}
  811. */
  812. var material = null;
  813. /**
  814. * @type {Array.<THREE.Material>}
  815. */
  816. var materials = [];
  817. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  818. var child = conns.children[ childrenIndex ];
  819. if ( geometryMap.has( child.ID ) ) {
  820. geometry = geometryMap.get( child.ID );
  821. }
  822. if ( materialMap.has( child.ID ) ) {
  823. materials.push( materialMap.get( child.ID ) );
  824. }
  825. }
  826. if ( materials.length > 1 ) {
  827. material = new THREE.MultiMaterial( materials );
  828. } else if ( materials.length > 0 ) {
  829. material = materials[ 0 ];
  830. } else {
  831. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  832. }
  833. if ( 'color' in geometry.attributes ) {
  834. material.vertexColors = THREE.VertexColors;
  835. }
  836. if ( geometry.FBX_Deformer ) {
  837. for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
  838. var material = materials[ materialsIndex ];
  839. material.skinning = true;
  840. }
  841. material.skinning = true;
  842. model = new THREE.SkinnedMesh( geometry, material );
  843. } else {
  844. model = new THREE.Mesh( geometry, material );
  845. }
  846. break;
  847. case "NurbsCurve":
  848. var geometry = null;
  849. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  850. var child = conns.children[ childrenIndex ];
  851. if ( geometryMap.has( child.ID ) ) {
  852. geometry = geometryMap.get( child.ID );
  853. }
  854. }
  855. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  856. material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 5 } );
  857. model = new THREE.Line( geometry, material );
  858. break;
  859. default:
  860. model = new THREE.Object3D();
  861. break;
  862. }
  863. }
  864. model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
  865. model.FBX_ID = id;
  866. modelArray.push( model );
  867. modelMap.set( id, model );
  868. }
  869. for ( var modelArrayIndex = 0, modelArrayLength = modelArray.length; modelArrayIndex < modelArrayLength; ++ modelArrayIndex ) {
  870. var model = modelArray[ modelArrayIndex ];
  871. var node = ModelNode[ model.FBX_ID ];
  872. if ( 'Lcl_Translation' in node.properties ) {
  873. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  874. }
  875. if ( 'Lcl_Rotation' in node.properties ) {
  876. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( degreeToRadian );
  877. rotation.push( 'ZYX' );
  878. model.rotation.fromArray( rotation );
  879. }
  880. if ( 'Lcl_Scaling' in node.properties ) {
  881. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  882. }
  883. if ( 'PreRotation' in node.properties ) {
  884. var preRotations = new THREE.Euler().setFromVector3( parseVector3( node.properties.PreRotation ).multiplyScalar( Math.PI / 180 ), 'ZYX' );
  885. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  886. var currentRotation = new THREE.Quaternion().setFromEuler( model.rotation );
  887. preRotations.multiply( currentRotation );
  888. model.rotation.setFromQuaternion( preRotations, 'ZYX' );
  889. }
  890. var conns = connections.get( model.FBX_ID );
  891. for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
  892. var pIndex = modelArray.findIndex( function ( mod ) {
  893. return mod.FBX_ID === conns.parents[ parentIndex ].ID;
  894. } );
  895. if ( pIndex > - 1 ) {
  896. modelArray[ pIndex ].add( model );
  897. break;
  898. }
  899. }
  900. if ( model.parent === null ) {
  901. sceneGraph.add( model );
  902. }
  903. }
  904. // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
  905. sceneGraph.updateMatrixWorld( true );
  906. // Put skeleton into bind pose.
  907. var BindPoseNode = FBXTree.Objects.subNodes.Pose;
  908. for ( var nodeID in BindPoseNode ) {
  909. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  910. BindPoseNode = BindPoseNode[ nodeID ];
  911. break;
  912. }
  913. }
  914. if ( BindPoseNode ) {
  915. var PoseNode = BindPoseNode.subNodes.PoseNode;
  916. var worldMatrices = new Map();
  917. for ( var PoseNodeIndex = 0, PoseNodeLength = PoseNode.length; PoseNodeIndex < PoseNodeLength; ++ PoseNodeIndex ) {
  918. var node = PoseNode[ PoseNodeIndex ];
  919. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  920. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  921. }
  922. }
  923. deformerMap.forEach( function ( deformer, FBX_ID ) {
  924. for ( var deformerArrayIndex = 0, deformerArrayLength = deformer.array.length; deformerArrayIndex < deformerArrayLength; ++ deformerArrayIndex ) {
  925. //var subDeformer = deformer.array[ deformerArrayIndex ];
  926. var subDeformerIndex = deformerArrayIndex;
  927. /**
  928. * @type {THREE.Bone}
  929. */
  930. var bone = deformer.bones[ subDeformerIndex ];
  931. if ( ! worldMatrices.has( bone.FBX_ID ) ) {
  932. break;
  933. }
  934. var mat = worldMatrices.get( bone.FBX_ID );
  935. bone.matrixWorld.copy( mat );
  936. }
  937. // Now that skeleton is in bind pose, bind to model.
  938. deformer.skeleton = new THREE.Skeleton( deformer.bones );
  939. var conns = connections.get( FBX_ID );
  940. for ( var parentsIndex = 0, parentsLength = conns.parents.length; parentsIndex < parentsLength; ++ parentsIndex ) {
  941. var parent = conns.parents[ parentsIndex ];
  942. if ( geometryMap.has( parent.ID ) ) {
  943. var geoID = parent.ID;
  944. var geoConns = connections.get( geoID );
  945. for ( var i = 0; i < geoConns.parents.length; ++ i ) {
  946. if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
  947. var model = modelMap.get( geoConns.parents[ i ].ID );
  948. //ASSERT model typeof SkinnedMesh
  949. model.bind( deformer.skeleton, model.matrixWorld );
  950. break;
  951. }
  952. }
  953. }
  954. }
  955. } );
  956. //Skeleton is now bound, return objects to starting
  957. //world positions.
  958. sceneGraph.updateMatrixWorld( true );
  959. // Silly hack with the animation parsing. We're gonna pretend the scene graph has a skeleton
  960. // to attach animations to, since FBXs treat animations as animations for the entire scene,
  961. // not just for individual objects.
  962. sceneGraph.skeleton = {
  963. bones: modelArray
  964. };
  965. var animations = parseAnimations( FBXTree, connections, sceneGraph );
  966. addAnimations( sceneGraph, animations );
  967. return sceneGraph;
  968. }
  969. /**
  970. * Parses animation information from FBXTree and generates an AnimationInfoObject.
  971. * @param {{Objects: {subNodes: {AnimationCurveNode: any, AnimationCurve: any, AnimationLayer: any, AnimationStack: any}}}} FBXTree
  972. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  973. */
  974. function parseAnimations( FBXTree, connections, sceneGraph ) {
  975. var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
  976. var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
  977. var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
  978. var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
  979. var rawModels = FBXTree.Objects.subNodes.Model;
  980. /**
  981. * @type {{
  982. curves: Map<number, {
  983. T: {
  984. id: number;
  985. attr: string;
  986. internalID: number;
  987. attrX: boolean;
  988. attrY: boolean;
  989. attrZ: boolean;
  990. containerBoneID: number;
  991. containerID: number;
  992. curves: {
  993. x: {
  994. version: any;
  995. id: number;
  996. internalID: number;
  997. times: number[];
  998. values: number[];
  999. attrFlag: number[];
  1000. attrData: number[];
  1001. };
  1002. y: {
  1003. version: any;
  1004. id: number;
  1005. internalID: number;
  1006. times: number[];
  1007. values: number[];
  1008. attrFlag: number[];
  1009. attrData: number[];
  1010. };
  1011. z: {
  1012. version: any;
  1013. id: number;
  1014. internalID: number;
  1015. times: number[];
  1016. values: number[];
  1017. attrFlag: number[];
  1018. attrData: number[];
  1019. };
  1020. };
  1021. },
  1022. R: {
  1023. id: number;
  1024. attr: string;
  1025. internalID: number;
  1026. attrX: boolean;
  1027. attrY: boolean;
  1028. attrZ: boolean;
  1029. containerBoneID: number;
  1030. containerID: number;
  1031. curves: {
  1032. x: {
  1033. version: any;
  1034. id: number;
  1035. internalID: number;
  1036. times: number[];
  1037. values: number[];
  1038. attrFlag: number[];
  1039. attrData: number[];
  1040. };
  1041. y: {
  1042. version: any;
  1043. id: number;
  1044. internalID: number;
  1045. times: number[];
  1046. values: number[];
  1047. attrFlag: number[];
  1048. attrData: number[];
  1049. };
  1050. z: {
  1051. version: any;
  1052. id: number;
  1053. internalID: number;
  1054. times: number[];
  1055. values: number[];
  1056. attrFlag: number[];
  1057. attrData: number[];
  1058. };
  1059. };
  1060. },
  1061. S: {
  1062. id: number;
  1063. attr: string;
  1064. internalID: number;
  1065. attrX: boolean;
  1066. attrY: boolean;
  1067. attrZ: boolean;
  1068. containerBoneID: number;
  1069. containerID: number;
  1070. curves: {
  1071. x: {
  1072. version: any;
  1073. id: number;
  1074. internalID: number;
  1075. times: number[];
  1076. values: number[];
  1077. attrFlag: number[];
  1078. attrData: number[];
  1079. };
  1080. y: {
  1081. version: any;
  1082. id: number;
  1083. internalID: number;
  1084. times: number[];
  1085. values: number[];
  1086. attrFlag: number[];
  1087. attrData: number[];
  1088. };
  1089. z: {
  1090. version: any;
  1091. id: number;
  1092. internalID: number;
  1093. times: number[];
  1094. values: number[];
  1095. attrFlag: number[];
  1096. attrData: number[];
  1097. };
  1098. };
  1099. }
  1100. }>,
  1101. layers: Map<number, {
  1102. T: {
  1103. id: number;
  1104. attr: string;
  1105. internalID: number;
  1106. attrX: boolean;
  1107. attrY: boolean;
  1108. attrZ: boolean;
  1109. containerBoneID: number;
  1110. containerID: number;
  1111. curves: {
  1112. x: {
  1113. version: any;
  1114. id: number;
  1115. internalID: number;
  1116. times: number[];
  1117. values: number[];
  1118. attrFlag: number[];
  1119. attrData: number[];
  1120. };
  1121. y: {
  1122. version: any;
  1123. id: number;
  1124. internalID: number;
  1125. times: number[];
  1126. values: number[];
  1127. attrFlag: number[];
  1128. attrData: number[];
  1129. };
  1130. z: {
  1131. version: any;
  1132. id: number;
  1133. internalID: number;
  1134. times: number[];
  1135. values: number[];
  1136. attrFlag: number[];
  1137. attrData: number[];
  1138. };
  1139. },
  1140. },
  1141. R: {
  1142. id: number;
  1143. attr: string;
  1144. internalID: number;
  1145. attrX: boolean;
  1146. attrY: boolean;
  1147. attrZ: boolean;
  1148. containerBoneID: number;
  1149. containerID: number;
  1150. curves: {
  1151. x: {
  1152. version: any;
  1153. id: number;
  1154. internalID: number;
  1155. times: number[];
  1156. values: number[];
  1157. attrFlag: number[];
  1158. attrData: number[];
  1159. };
  1160. y: {
  1161. version: any;
  1162. id: number;
  1163. internalID: number;
  1164. times: number[];
  1165. values: number[];
  1166. attrFlag: number[];
  1167. attrData: number[];
  1168. };
  1169. z: {
  1170. version: any;
  1171. id: number;
  1172. internalID: number;
  1173. times: number[];
  1174. values: number[];
  1175. attrFlag: number[];
  1176. attrData: number[];
  1177. };
  1178. },
  1179. },
  1180. S: {
  1181. id: number;
  1182. attr: string;
  1183. internalID: number;
  1184. attrX: boolean;
  1185. attrY: boolean;
  1186. attrZ: boolean;
  1187. containerBoneID: number;
  1188. containerID: number;
  1189. curves: {
  1190. x: {
  1191. version: any;
  1192. id: number;
  1193. internalID: number;
  1194. times: number[];
  1195. values: number[];
  1196. attrFlag: number[];
  1197. attrData: number[];
  1198. };
  1199. y: {
  1200. version: any;
  1201. id: number;
  1202. internalID: number;
  1203. times: number[];
  1204. values: number[];
  1205. attrFlag: number[];
  1206. attrData: number[];
  1207. };
  1208. z: {
  1209. version: any;
  1210. id: number;
  1211. internalID: number;
  1212. times: number[];
  1213. values: number[];
  1214. attrFlag: number[];
  1215. attrData: number[];
  1216. };
  1217. },
  1218. }
  1219. }[]>,
  1220. stacks: Map<number, {
  1221. name: string,
  1222. layers: {
  1223. T: {
  1224. id: number;
  1225. attr: string;
  1226. internalID: number;
  1227. attrX: boolean;
  1228. attrY: boolean;
  1229. attrZ: boolean;
  1230. containerBoneID: number;
  1231. containerID: number;
  1232. curves: {
  1233. x: {
  1234. version: any;
  1235. id: number;
  1236. internalID: number;
  1237. times: number[];
  1238. values: number[];
  1239. attrFlag: number[];
  1240. attrData: number[];
  1241. };
  1242. y: {
  1243. version: any;
  1244. id: number;
  1245. internalID: number;
  1246. times: number[];
  1247. values: number[];
  1248. attrFlag: number[];
  1249. attrData: number[];
  1250. };
  1251. z: {
  1252. version: any;
  1253. id: number;
  1254. internalID: number;
  1255. times: number[];
  1256. values: number[];
  1257. attrFlag: number[];
  1258. attrData: number[];
  1259. };
  1260. };
  1261. };
  1262. R: {
  1263. id: number;
  1264. attr: string;
  1265. internalID: number;
  1266. attrX: boolean;
  1267. attrY: boolean;
  1268. attrZ: boolean;
  1269. containerBoneID: number;
  1270. containerID: number;
  1271. curves: {
  1272. x: {
  1273. version: any;
  1274. id: number;
  1275. internalID: number;
  1276. times: number[];
  1277. values: number[];
  1278. attrFlag: number[];
  1279. attrData: number[];
  1280. };
  1281. y: {
  1282. version: any;
  1283. id: number;
  1284. internalID: number;
  1285. times: number[];
  1286. values: number[];
  1287. attrFlag: number[];
  1288. attrData: number[];
  1289. };
  1290. z: {
  1291. version: any;
  1292. id: number;
  1293. internalID: number;
  1294. times: number[];
  1295. values: number[];
  1296. attrFlag: number[];
  1297. attrData: number[];
  1298. };
  1299. };
  1300. };
  1301. S: {
  1302. id: number;
  1303. attr: string;
  1304. internalID: number;
  1305. attrX: boolean;
  1306. attrY: boolean;
  1307. attrZ: boolean;
  1308. containerBoneID: number;
  1309. containerID: number;
  1310. curves: {
  1311. x: {
  1312. version: any;
  1313. id: number;
  1314. internalID: number;
  1315. times: number[];
  1316. values: number[];
  1317. attrFlag: number[];
  1318. attrData: number[];
  1319. };
  1320. y: {
  1321. version: any;
  1322. id: number;
  1323. internalID: number;
  1324. times: number[];
  1325. values: number[];
  1326. attrFlag: number[];
  1327. attrData: number[];
  1328. };
  1329. z: {
  1330. version: any;
  1331. id: number;
  1332. internalID: number;
  1333. times: number[];
  1334. values: number[];
  1335. attrFlag: number[];
  1336. attrData: number[];
  1337. };
  1338. };
  1339. };
  1340. }[][],
  1341. length: number,
  1342. frames: number }>,
  1343. length: number,
  1344. fps: number,
  1345. frames: number
  1346. }}
  1347. */
  1348. var returnObject = {
  1349. curves: new Map(),
  1350. layers: new Map(),
  1351. stacks: new Map(),
  1352. length: 0,
  1353. fps: 30,
  1354. frames: 0
  1355. };
  1356. /**
  1357. * @type {Array.<{
  1358. id: number;
  1359. attr: string;
  1360. internalID: number;
  1361. attrX: boolean;
  1362. attrY: boolean;
  1363. attrZ: boolean;
  1364. containerBoneID: number;
  1365. containerID: number;
  1366. }>}
  1367. */
  1368. var animationCurveNodes = [];
  1369. for ( var nodeID in rawNodes ) {
  1370. if ( nodeID.match( /\d+/ ) ) {
  1371. var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
  1372. animationCurveNodes.push( animationNode );
  1373. }
  1374. }
  1375. /**
  1376. * @type {Map.<number, {
  1377. id: number,
  1378. attr: string,
  1379. internalID: number,
  1380. attrX: boolean,
  1381. attrY: boolean,
  1382. attrZ: boolean,
  1383. containerBoneID: number,
  1384. containerID: number,
  1385. curves: {
  1386. x: {
  1387. version: any,
  1388. id: number,
  1389. internalID: number,
  1390. times: number[],
  1391. values: number[],
  1392. attrFlag: number[],
  1393. attrData: number[],
  1394. },
  1395. y: {
  1396. version: any,
  1397. id: number,
  1398. internalID: number,
  1399. times: number[],
  1400. values: number[],
  1401. attrFlag: number[],
  1402. attrData: number[],
  1403. },
  1404. z: {
  1405. version: any,
  1406. id: number,
  1407. internalID: number,
  1408. times: number[],
  1409. values: number[],
  1410. attrFlag: number[],
  1411. attrData: number[],
  1412. }
  1413. }
  1414. }>}
  1415. */
  1416. var tmpMap = new Map();
  1417. for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
  1418. if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
  1419. continue;
  1420. }
  1421. tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
  1422. }
  1423. /**
  1424. * @type {{
  1425. version: any,
  1426. id: number,
  1427. internalID: number,
  1428. times: number[],
  1429. values: number[],
  1430. attrFlag: number[],
  1431. attrData: number[],
  1432. }[]}
  1433. */
  1434. var animationCurves = [];
  1435. for ( nodeID in rawCurves ) {
  1436. if ( nodeID.match( /\d+/ ) ) {
  1437. var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
  1438. animationCurves.push( animationCurve );
  1439. var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
  1440. var firstParentID = firstParentConn.ID;
  1441. var firstParentRelationship = firstParentConn.relationship;
  1442. var axis = '';
  1443. if ( firstParentRelationship.match( /X/ ) ) {
  1444. axis = 'x';
  1445. } else if ( firstParentRelationship.match( /Y/ ) ) {
  1446. axis = 'y';
  1447. } else if ( firstParentRelationship.match( /Z/ ) ) {
  1448. axis = 'z';
  1449. } else {
  1450. continue;
  1451. }
  1452. tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
  1453. }
  1454. }
  1455. tmpMap.forEach( function ( curveNode ) {
  1456. var id = curveNode.containerBoneID;
  1457. if ( ! returnObject.curves.has( id ) ) {
  1458. returnObject.curves.set( id, { T: null, R: null, S: null } );
  1459. }
  1460. returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
  1461. if ( curveNode.attr === 'R' ) {
  1462. var curves = curveNode.curves;
  1463. curves.x.values = curves.x.values.map( degreeToRadian );
  1464. curves.y.values = curves.y.values.map( degreeToRadian );
  1465. curves.z.values = curves.z.values.map( degreeToRadian );
  1466. if ( curveNode.preRotations !== null ) {
  1467. var preRotations = new THREE.Euler().setFromVector3( curveNode.preRotations, 'ZYX' );
  1468. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  1469. var frameRotation = new THREE.Euler();
  1470. var frameRotationQuaternion = new THREE.Quaternion();
  1471. for ( var frame = 0; frame < curves.x.times.length; ++ frame ) {
  1472. frameRotation.set( curves.x.values[ frame ], curves.y.values[ frame ], curves.z.values[ frame ], 'ZYX' );
  1473. frameRotationQuaternion.setFromEuler( frameRotation ).premultiply( preRotations );
  1474. frameRotation.setFromQuaternion( frameRotationQuaternion, 'ZYX' );
  1475. curves.x.values[ frame ] = frameRotation.x;
  1476. curves.y.values[ frame ] = frameRotation.y;
  1477. curves.z.values[ frame ] = frameRotation.z;
  1478. }
  1479. }
  1480. }
  1481. } );
  1482. for ( var nodeID in rawLayers ) {
  1483. /**
  1484. * @type {{
  1485. T: {
  1486. id: number;
  1487. attr: string;
  1488. internalID: number;
  1489. attrX: boolean;
  1490. attrY: boolean;
  1491. attrZ: boolean;
  1492. containerBoneID: number;
  1493. containerID: number;
  1494. curves: {
  1495. x: {
  1496. version: any;
  1497. id: number;
  1498. internalID: number;
  1499. times: number[];
  1500. values: number[];
  1501. attrFlag: number[];
  1502. attrData: number[];
  1503. };
  1504. y: {
  1505. version: any;
  1506. id: number;
  1507. internalID: number;
  1508. times: number[];
  1509. values: number[];
  1510. attrFlag: number[];
  1511. attrData: number[];
  1512. };
  1513. z: {
  1514. version: any;
  1515. id: number;
  1516. internalID: number;
  1517. times: number[];
  1518. values: number[];
  1519. attrFlag: number[];
  1520. attrData: number[];
  1521. };
  1522. },
  1523. },
  1524. R: {
  1525. id: number;
  1526. attr: string;
  1527. internalID: number;
  1528. attrX: boolean;
  1529. attrY: boolean;
  1530. attrZ: boolean;
  1531. containerBoneID: number;
  1532. containerID: number;
  1533. curves: {
  1534. x: {
  1535. version: any;
  1536. id: number;
  1537. internalID: number;
  1538. times: number[];
  1539. values: number[];
  1540. attrFlag: number[];
  1541. attrData: number[];
  1542. };
  1543. y: {
  1544. version: any;
  1545. id: number;
  1546. internalID: number;
  1547. times: number[];
  1548. values: number[];
  1549. attrFlag: number[];
  1550. attrData: number[];
  1551. };
  1552. z: {
  1553. version: any;
  1554. id: number;
  1555. internalID: number;
  1556. times: number[];
  1557. values: number[];
  1558. attrFlag: number[];
  1559. attrData: number[];
  1560. };
  1561. },
  1562. },
  1563. S: {
  1564. id: number;
  1565. attr: string;
  1566. internalID: number;
  1567. attrX: boolean;
  1568. attrY: boolean;
  1569. attrZ: boolean;
  1570. containerBoneID: number;
  1571. containerID: number;
  1572. curves: {
  1573. x: {
  1574. version: any;
  1575. id: number;
  1576. internalID: number;
  1577. times: number[];
  1578. values: number[];
  1579. attrFlag: number[];
  1580. attrData: number[];
  1581. };
  1582. y: {
  1583. version: any;
  1584. id: number;
  1585. internalID: number;
  1586. times: number[];
  1587. values: number[];
  1588. attrFlag: number[];
  1589. attrData: number[];
  1590. };
  1591. z: {
  1592. version: any;
  1593. id: number;
  1594. internalID: number;
  1595. times: number[];
  1596. values: number[];
  1597. attrFlag: number[];
  1598. attrData: number[];
  1599. };
  1600. },
  1601. }
  1602. }[]}
  1603. */
  1604. var layer = [];
  1605. var children = connections.get( parseInt( nodeID ) ).children;
  1606. for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
  1607. // Skip lockInfluenceWeights
  1608. if ( tmpMap.has( children[ childIndex ].ID ) ) {
  1609. var curveNode = tmpMap.get( children[ childIndex ].ID );
  1610. var boneID = curveNode.containerBoneID;
  1611. if ( layer[ boneID ] === undefined ) {
  1612. layer[ boneID ] = {
  1613. T: null,
  1614. R: null,
  1615. S: null
  1616. };
  1617. }
  1618. layer[ boneID ][ curveNode.attr ] = curveNode;
  1619. }
  1620. }
  1621. returnObject.layers.set( parseInt( nodeID ), layer );
  1622. }
  1623. for ( var nodeID in rawStacks ) {
  1624. var layers = [];
  1625. var children = connections.get( parseInt( nodeID ) ).children;
  1626. var maxTimeStamp = 0;
  1627. var minTimeStamp = Number.MAX_VALUE;
  1628. for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
  1629. if ( returnObject.layers.has( children[ childIndex ].ID ) ) {
  1630. var currentLayer = returnObject.layers.get( children[ childIndex ].ID );
  1631. layers.push( currentLayer );
  1632. for ( var currentLayerIndex = 0, currentLayerLength = currentLayer.length; currentLayerIndex < currentLayerLength; ++ currentLayerIndex ) {
  1633. var layer = currentLayer[ currentLayerIndex ];
  1634. if ( layer ) {
  1635. getCurveNodeMaxMinTimeStamps( layer );
  1636. }
  1637. /**
  1638. * Sets the maxTimeStamp and minTimeStamp variables if it has timeStamps that are either larger or smaller
  1639. * than the max or min respectively.
  1640. * @param {{
  1641. T: {
  1642. id: number,
  1643. attr: string,
  1644. internalID: number,
  1645. attrX: boolean,
  1646. attrY: boolean,
  1647. attrZ: boolean,
  1648. containerBoneID: number,
  1649. containerID: number,
  1650. curves: {
  1651. x: {
  1652. version: any,
  1653. id: number,
  1654. internalID: number,
  1655. times: number[],
  1656. values: number[],
  1657. attrFlag: number[],
  1658. attrData: number[],
  1659. },
  1660. y: {
  1661. version: any,
  1662. id: number,
  1663. internalID: number,
  1664. times: number[],
  1665. values: number[],
  1666. attrFlag: number[],
  1667. attrData: number[],
  1668. },
  1669. z: {
  1670. version: any,
  1671. id: number,
  1672. internalID: number,
  1673. times: number[],
  1674. values: number[],
  1675. attrFlag: number[],
  1676. attrData: number[],
  1677. },
  1678. },
  1679. },
  1680. R: {
  1681. id: number,
  1682. attr: string,
  1683. internalID: number,
  1684. attrX: boolean,
  1685. attrY: boolean,
  1686. attrZ: boolean,
  1687. containerBoneID: number,
  1688. containerID: number,
  1689. curves: {
  1690. x: {
  1691. version: any,
  1692. id: number,
  1693. internalID: number,
  1694. times: number[],
  1695. values: number[],
  1696. attrFlag: number[],
  1697. attrData: number[],
  1698. },
  1699. y: {
  1700. version: any,
  1701. id: number,
  1702. internalID: number,
  1703. times: number[],
  1704. values: number[],
  1705. attrFlag: number[],
  1706. attrData: number[],
  1707. },
  1708. z: {
  1709. version: any,
  1710. id: number,
  1711. internalID: number,
  1712. times: number[],
  1713. values: number[],
  1714. attrFlag: number[],
  1715. attrData: number[],
  1716. },
  1717. },
  1718. },
  1719. S: {
  1720. id: number,
  1721. attr: string,
  1722. internalID: number,
  1723. attrX: boolean,
  1724. attrY: boolean,
  1725. attrZ: boolean,
  1726. containerBoneID: number,
  1727. containerID: number,
  1728. curves: {
  1729. x: {
  1730. version: any,
  1731. id: number,
  1732. internalID: number,
  1733. times: number[],
  1734. values: number[],
  1735. attrFlag: number[],
  1736. attrData: number[],
  1737. },
  1738. y: {
  1739. version: any,
  1740. id: number,
  1741. internalID: number,
  1742. times: number[],
  1743. values: number[],
  1744. attrFlag: number[],
  1745. attrData: number[],
  1746. },
  1747. z: {
  1748. version: any,
  1749. id: number,
  1750. internalID: number,
  1751. times: number[],
  1752. values: number[],
  1753. attrFlag: number[],
  1754. attrData: number[],
  1755. },
  1756. },
  1757. },
  1758. }} layer
  1759. */
  1760. function getCurveNodeMaxMinTimeStamps( layer ) {
  1761. /**
  1762. * Sets the maxTimeStamp and minTimeStamp if one of the curve's time stamps
  1763. * exceeds the maximum or minimum.
  1764. * @param {{
  1765. x: {
  1766. version: any,
  1767. id: number,
  1768. internalID: number,
  1769. times: number[],
  1770. values: number[],
  1771. attrFlag: number[],
  1772. attrData: number[],
  1773. },
  1774. y: {
  1775. version: any,
  1776. id: number,
  1777. internalID: number,
  1778. times: number[],
  1779. values: number[],
  1780. attrFlag: number[],
  1781. attrData: number[],
  1782. },
  1783. z: {
  1784. version: any,
  1785. id: number,
  1786. internalID: number,
  1787. times: number[],
  1788. values: number[],
  1789. attrFlag: number[],
  1790. attrData: number[],
  1791. }
  1792. }} curve
  1793. */
  1794. function getCurveMaxMinTimeStamp( curve ) {
  1795. /**
  1796. * Sets the maxTimeStamp and minTimeStamp if one of its timestamps exceeds the maximum or minimum.
  1797. * @param {{times: number[]}} axis
  1798. */
  1799. function getCurveAxisMaxMinTimeStamps( axis ) {
  1800. maxTimeStamp = axis.times[ axis.times.length - 1 ] > maxTimeStamp ? axis.times[ axis.times.length - 1 ] : maxTimeStamp;
  1801. minTimeStamp = axis.times[ 0 ] < minTimeStamp ? axis.times[ 0 ] : minTimeStamp;
  1802. }
  1803. if ( curve.x ) {
  1804. getCurveAxisMaxMinTimeStamps( curve.x );
  1805. }
  1806. if ( curve.y ) {
  1807. getCurveAxisMaxMinTimeStamps( curve.y );
  1808. }
  1809. if ( curve.z ) {
  1810. getCurveAxisMaxMinTimeStamps( curve.z );
  1811. }
  1812. }
  1813. if ( layer.R ) {
  1814. getCurveMaxMinTimeStamp( layer.R.curves );
  1815. }
  1816. if ( layer.S ) {
  1817. getCurveMaxMinTimeStamp( layer.S.curves );
  1818. }
  1819. if ( layer.T ) {
  1820. getCurveMaxMinTimeStamp( layer.T.curves );
  1821. }
  1822. }
  1823. }
  1824. }
  1825. }
  1826. // Do we have an animation clip with actual length?
  1827. if ( maxTimeStamp > minTimeStamp ) {
  1828. returnObject.stacks.set( parseInt( nodeID ), {
  1829. name: rawStacks[ nodeID ].attrName,
  1830. layers: layers,
  1831. length: maxTimeStamp - minTimeStamp,
  1832. frames: ( maxTimeStamp - minTimeStamp ) * 30
  1833. } );
  1834. }
  1835. }
  1836. return returnObject;
  1837. /**
  1838. * @param {Object} FBXTree
  1839. * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
  1840. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1841. * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
  1842. */
  1843. function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
  1844. var returnObject = {
  1845. /**
  1846. * @type {number}
  1847. */
  1848. id: animationCurveNode.id,
  1849. /**
  1850. * @type {string}
  1851. */
  1852. attr: animationCurveNode.attrName,
  1853. /**
  1854. * @type {number}
  1855. */
  1856. internalID: animationCurveNode.id,
  1857. /**
  1858. * @type {boolean}
  1859. */
  1860. attrX: false,
  1861. /**
  1862. * @type {boolean}
  1863. */
  1864. attrY: false,
  1865. /**
  1866. * @type {boolean}
  1867. */
  1868. attrZ: false,
  1869. /**
  1870. * @type {number}
  1871. */
  1872. containerBoneID: - 1,
  1873. /**
  1874. * @type {number}
  1875. */
  1876. containerID: - 1,
  1877. curves: {
  1878. x: null,
  1879. y: null,
  1880. z: null
  1881. },
  1882. /**
  1883. * @type {number[]}
  1884. */
  1885. preRotations: null
  1886. };
  1887. if ( returnObject.attr.match( /S|R|T/ ) ) {
  1888. for ( var attributeKey in animationCurveNode.properties ) {
  1889. if ( attributeKey.match( /X/ ) ) {
  1890. returnObject.attrX = true;
  1891. }
  1892. if ( attributeKey.match( /Y/ ) ) {
  1893. returnObject.attrY = true;
  1894. }
  1895. if ( attributeKey.match( /Z/ ) ) {
  1896. returnObject.attrZ = true;
  1897. }
  1898. }
  1899. } else {
  1900. return null;
  1901. }
  1902. var conns = connections.get( returnObject.id );
  1903. var containerIndices = conns.parents;
  1904. for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
  1905. var boneID = sceneGraph.skeleton.bones.findIndex( function ( bone ) {
  1906. return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
  1907. } );
  1908. if ( boneID > - 1 ) {
  1909. returnObject.containerBoneID = boneID;
  1910. returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
  1911. var model = rawModels[ returnObject.containerID.toString() ];
  1912. if ( 'PreRotation' in model.properties ) {
  1913. returnObject.preRotations = parseVector3( model.properties.PreRotation ).multiplyScalar( Math.PI / 180 );
  1914. }
  1915. break;
  1916. }
  1917. }
  1918. return returnObject;
  1919. }
  1920. /**
  1921. * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
  1922. */
  1923. function parseAnimationCurve( animationCurve ) {
  1924. return {
  1925. version: null,
  1926. id: animationCurve.id,
  1927. internalID: animationCurve.id,
  1928. times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( function ( time ) {
  1929. return ConvertFBXTimeToSeconds( time );
  1930. } ),
  1931. values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
  1932. attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
  1933. attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
  1934. };
  1935. }
  1936. }
  1937. /**
  1938. * @param {{
  1939. curves: Map<number, {
  1940. T: {
  1941. id: number;
  1942. attr: string;
  1943. internalID: number;
  1944. attrX: boolean;
  1945. attrY: boolean;
  1946. attrZ: boolean;
  1947. containerBoneID: number;
  1948. containerID: number;
  1949. curves: {
  1950. x: {
  1951. version: any;
  1952. id: number;
  1953. internalID: number;
  1954. times: number[];
  1955. values: number[];
  1956. attrFlag: number[];
  1957. attrData: number[];
  1958. };
  1959. y: {
  1960. version: any;
  1961. id: number;
  1962. internalID: number;
  1963. times: number[];
  1964. values: number[];
  1965. attrFlag: number[];
  1966. attrData: number[];
  1967. };
  1968. z: {
  1969. version: any;
  1970. id: number;
  1971. internalID: number;
  1972. times: number[];
  1973. values: number[];
  1974. attrFlag: number[];
  1975. attrData: number[];
  1976. };
  1977. };
  1978. };
  1979. R: {
  1980. id: number;
  1981. attr: string;
  1982. internalID: number;
  1983. attrX: boolean;
  1984. attrY: boolean;
  1985. attrZ: boolean;
  1986. containerBoneID: number;
  1987. containerID: number;
  1988. curves: {
  1989. x: {
  1990. version: any;
  1991. id: number;
  1992. internalID: number;
  1993. times: number[];
  1994. values: number[];
  1995. attrFlag: number[];
  1996. attrData: number[];
  1997. };
  1998. y: {
  1999. version: any;
  2000. id: number;
  2001. internalID: number;
  2002. times: number[];
  2003. values: number[];
  2004. attrFlag: number[];
  2005. attrData: number[];
  2006. };
  2007. z: {
  2008. version: any;
  2009. id: number;
  2010. internalID: number;
  2011. times: number[];
  2012. values: number[];
  2013. attrFlag: number[];
  2014. attrData: number[];
  2015. };
  2016. };
  2017. };
  2018. S: {
  2019. id: number;
  2020. attr: string;
  2021. internalID: number;
  2022. attrX: boolean;
  2023. attrY: boolean;
  2024. attrZ: boolean;
  2025. containerBoneID: number;
  2026. containerID: number;
  2027. curves: {
  2028. x: {
  2029. version: any;
  2030. id: number;
  2031. internalID: number;
  2032. times: number[];
  2033. values: number[];
  2034. attrFlag: number[];
  2035. attrData: number[];
  2036. };
  2037. y: {
  2038. version: any;
  2039. id: number;
  2040. internalID: number;
  2041. times: number[];
  2042. values: number[];
  2043. attrFlag: number[];
  2044. attrData: number[];
  2045. };
  2046. z: {
  2047. version: any;
  2048. id: number;
  2049. internalID: number;
  2050. times: number[];
  2051. values: number[];
  2052. attrFlag: number[];
  2053. attrData: number[];
  2054. };
  2055. };
  2056. };
  2057. }>;
  2058. layers: Map<number, {
  2059. T: {
  2060. id: number;
  2061. attr: string;
  2062. internalID: number;
  2063. attrX: boolean;
  2064. attrY: boolean;
  2065. attrZ: boolean;
  2066. containerBoneID: number;
  2067. containerID: number;
  2068. curves: {
  2069. x: {
  2070. version: any;
  2071. id: number;
  2072. internalID: number;
  2073. times: number[];
  2074. values: number[];
  2075. attrFlag: number[];
  2076. attrData: number[];
  2077. };
  2078. y: {
  2079. version: any;
  2080. id: number;
  2081. internalID: number;
  2082. times: number[];
  2083. values: number[];
  2084. attrFlag: number[];
  2085. attrData: number[];
  2086. };
  2087. z: {
  2088. version: any;
  2089. id: number;
  2090. internalID: number;
  2091. times: number[];
  2092. values: number[];
  2093. attrFlag: number[];
  2094. attrData: number[];
  2095. };
  2096. };
  2097. };
  2098. R: {
  2099. id: number;
  2100. attr: string;
  2101. internalID: number;
  2102. attrX: boolean;
  2103. attrY: boolean;
  2104. attrZ: boolean;
  2105. containerBoneID: number;
  2106. containerID: number;
  2107. curves: {
  2108. x: {
  2109. version: any;
  2110. id: number;
  2111. internalID: number;
  2112. times: number[];
  2113. values: number[];
  2114. attrFlag: number[];
  2115. attrData: number[];
  2116. };
  2117. y: {
  2118. version: any;
  2119. id: number;
  2120. internalID: number;
  2121. times: number[];
  2122. values: number[];
  2123. attrFlag: number[];
  2124. attrData: number[];
  2125. };
  2126. z: {
  2127. version: any;
  2128. id: number;
  2129. internalID: number;
  2130. times: number[];
  2131. values: number[];
  2132. attrFlag: number[];
  2133. attrData: number[];
  2134. };
  2135. };
  2136. };
  2137. S: {
  2138. id: number;
  2139. attr: string;
  2140. internalID: number;
  2141. attrX: boolean;
  2142. attrY: boolean;
  2143. attrZ: boolean;
  2144. containerBoneID: number;
  2145. containerID: number;
  2146. curves: {
  2147. x: {
  2148. version: any;
  2149. id: number;
  2150. internalID: number;
  2151. times: number[];
  2152. values: number[];
  2153. attrFlag: number[];
  2154. attrData: number[];
  2155. };
  2156. y: {
  2157. version: any;
  2158. id: number;
  2159. internalID: number;
  2160. times: number[];
  2161. values: number[];
  2162. attrFlag: number[];
  2163. attrData: number[];
  2164. };
  2165. z: {
  2166. version: any;
  2167. id: number;
  2168. internalID: number;
  2169. times: number[];
  2170. values: number[];
  2171. attrFlag: number[];
  2172. attrData: number[];
  2173. };
  2174. };
  2175. };
  2176. }[]>;
  2177. stacks: Map<number, {
  2178. name: string;
  2179. layers: {
  2180. T: {
  2181. id: number;
  2182. attr: string;
  2183. internalID: number;
  2184. attrX: boolean;
  2185. attrY: boolean;
  2186. attrZ: boolean;
  2187. containerBoneID: number;
  2188. containerID: number;
  2189. curves: {
  2190. x: {
  2191. version: any;
  2192. id: number;
  2193. internalID: number;
  2194. times: number[];
  2195. values: number[];
  2196. attrFlag: number[];
  2197. attrData: number[];
  2198. };
  2199. y: {
  2200. version: any;
  2201. id: number;
  2202. internalID: number;
  2203. times: number[];
  2204. values: number[];
  2205. attrFlag: number[];
  2206. attrData: number[];
  2207. };
  2208. z: {
  2209. version: any;
  2210. id: number;
  2211. internalID: number;
  2212. times: number[];
  2213. values: number[];
  2214. attrFlag: number[];
  2215. attrData: number[];
  2216. };
  2217. };
  2218. };
  2219. R: {
  2220. id: number;
  2221. attr: string;
  2222. internalID: number;
  2223. attrX: boolean;
  2224. attrY: boolean;
  2225. attrZ: boolean;
  2226. containerBoneID: number;
  2227. containerID: number;
  2228. curves: {
  2229. x: {
  2230. version: any;
  2231. id: number;
  2232. internalID: number;
  2233. times: number[];
  2234. values: number[];
  2235. attrFlag: number[];
  2236. attrData: number[];
  2237. };
  2238. y: {
  2239. version: any;
  2240. id: number;
  2241. internalID: number;
  2242. times: number[];
  2243. values: number[];
  2244. attrFlag: number[];
  2245. attrData: number[];
  2246. };
  2247. z: {
  2248. version: any;
  2249. id: number;
  2250. internalID: number;
  2251. times: number[];
  2252. values: number[];
  2253. attrFlag: number[];
  2254. attrData: number[];
  2255. };
  2256. };
  2257. };
  2258. S: {
  2259. id: number;
  2260. attr: string;
  2261. internalID: number;
  2262. attrX: boolean;
  2263. attrY: boolean;
  2264. attrZ: boolean;
  2265. containerBoneID: number;
  2266. containerID: number;
  2267. curves: {
  2268. x: {
  2269. version: any;
  2270. id: number;
  2271. internalID: number;
  2272. times: number[];
  2273. values: number[];
  2274. attrFlag: number[];
  2275. attrData: number[];
  2276. };
  2277. y: {
  2278. version: any;
  2279. id: number;
  2280. internalID: number;
  2281. times: number[];
  2282. values: number[];
  2283. attrFlag: number[];
  2284. attrData: number[];
  2285. };
  2286. z: {
  2287. version: any;
  2288. id: number;
  2289. internalID: number;
  2290. times: number[];
  2291. values: number[];
  2292. attrFlag: number[];
  2293. attrData: number[];
  2294. };
  2295. };
  2296. };
  2297. }[][];
  2298. length: number;
  2299. frames: number;
  2300. }>;
  2301. length: number;
  2302. fps: number;
  2303. frames: number;
  2304. }} animations,
  2305. * @param {{skeleton: { bones: THREE.Bone[]}}} group
  2306. */
  2307. function addAnimations( group, animations ) {
  2308. if ( group.animations === undefined ) {
  2309. group.animations = [];
  2310. }
  2311. animations.stacks.forEach( function ( stack ) {
  2312. /**
  2313. * @type {{
  2314. * name: string,
  2315. * fps: number,
  2316. * length: number,
  2317. * hierarchy: Array.<{
  2318. * parent: number,
  2319. * name: string,
  2320. * keys: Array.<{
  2321. * time: number,
  2322. * pos: Array.<number>,
  2323. * rot: Array.<number>,
  2324. * scl: Array.<number>
  2325. * }>
  2326. * }>
  2327. * }}
  2328. */
  2329. var animationData = {
  2330. name: stack.name,
  2331. fps: 30,
  2332. length: stack.length,
  2333. hierarchy: []
  2334. };
  2335. var bones = group.skeleton.bones;
  2336. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2337. var bone = bones[ bonesIndex ];
  2338. var name = bone.name.replace( /.*:/, '' );
  2339. var parentIndex = bones.findIndex( function ( parentBone ) {
  2340. return bone.parent === parentBone;
  2341. } );
  2342. animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
  2343. }
  2344. for ( var frame = 0; frame < stack.frames; frame ++ ) {
  2345. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2346. var bone = bones[ bonesIndex ];
  2347. var boneIndex = bonesIndex;
  2348. var animationNode = stack.layers[ 0 ][ boneIndex ];
  2349. for ( var hierarchyIndex = 0, hierarchyLength = animationData.hierarchy.length; hierarchyIndex < hierarchyLength; ++ hierarchyIndex ) {
  2350. var node = animationData.hierarchy[ hierarchyIndex ];
  2351. if ( node.name === bone.name ) {
  2352. node.keys.push( generateKey( animationNode, bone, frame ) );
  2353. }
  2354. }
  2355. }
  2356. }
  2357. group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
  2358. /**
  2359. * @param {THREE.Bone} bone
  2360. */
  2361. function generateKey( animationNode, bone, frame ) {
  2362. var key = {
  2363. time: frame / animations.fps,
  2364. pos: bone.position.toArray(),
  2365. rot: bone.quaternion.toArray(),
  2366. scl: bone.scale.toArray()
  2367. };
  2368. if ( animationNode === undefined ) {
  2369. return key;
  2370. }
  2371. try {
  2372. if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
  2373. key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
  2374. }
  2375. if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
  2376. var rotationX = animationNode.R.curves.x.values[ frame ];
  2377. var rotationY = animationNode.R.curves.y.values[ frame ];
  2378. var rotationZ = animationNode.R.curves.z.values[ frame ];
  2379. var euler = new THREE.Euler( rotationX, rotationY, rotationZ, 'ZYX' );
  2380. key.rot = new THREE.Quaternion().setFromEuler( euler ).toArray();
  2381. }
  2382. if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
  2383. key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
  2384. }
  2385. } catch ( error ) {
  2386. // Curve is not fully plotted.
  2387. console.log( bone );
  2388. console.log( error );
  2389. }
  2390. return key;
  2391. function hasCurve( animationNode, attribute ) {
  2392. if ( animationNode === undefined ) {
  2393. return false;
  2394. }
  2395. var attributeNode = animationNode[ attribute ];
  2396. if ( ! attributeNode ) {
  2397. return false;
  2398. }
  2399. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2400. return attributeNode.curves[ key ] !== null;
  2401. } );
  2402. }
  2403. function hasKeyOnFrame( attributeNode, frame ) {
  2404. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2405. return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
  2406. function isKeyExistOnFrame( curve, frame ) {
  2407. return curve.values[ frame ] !== undefined;
  2408. }
  2409. } );
  2410. }
  2411. }
  2412. } );
  2413. }
  2414. // UTILS
  2415. /**
  2416. * Parses Vector3 property from FBXTree. Property is given as .value.x, .value.y, etc.
  2417. * @param {FBXVector3} property - Property to parse as Vector3.
  2418. * @returns {THREE.Vector3}
  2419. */
  2420. function parseVector3( property ) {
  2421. return new THREE.Vector3( parseFloat( property.value.x ), parseFloat( property.value.y ), parseFloat( property.value.z ) );
  2422. }
  2423. /**
  2424. * Parses Color property from FBXTree. Property is given as .value.x, .value.y, etc.
  2425. * @param {FBXVector3} property - Property to parse as Color.
  2426. * @returns {THREE.Color}
  2427. */
  2428. function parseColor( property ) {
  2429. return new THREE.Color().fromArray( parseVector3( property ).toArray() );
  2430. }
  2431. }
  2432. } );
  2433. /**
  2434. * An instance of a Vertex with data for drawing vertices to the screen.
  2435. * @constructor
  2436. */
  2437. function Vertex() {
  2438. /**
  2439. * Position of the vertex.
  2440. * @type {THREE.Vector3}
  2441. */
  2442. this.position = new THREE.Vector3( );
  2443. /**
  2444. * Normal of the vertex
  2445. * @type {THREE.Vector3}
  2446. */
  2447. this.normal = new THREE.Vector3( );
  2448. /**
  2449. * UV coordinates of the vertex.
  2450. * @type {THREE.Vector2}
  2451. */
  2452. this.uv = new THREE.Vector2( );
  2453. /**
  2454. * Color of the vertex
  2455. * @type {THREE.Vector4}
  2456. */
  2457. this.color = new THREE.Vector4();
  2458. /**
  2459. * Indices of the bones vertex is influenced by.
  2460. * @type {THREE.Vector4}
  2461. */
  2462. this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
  2463. /**
  2464. * Weights that each bone influences the vertex.
  2465. * @type {THREE.Vector4}
  2466. */
  2467. this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
  2468. }
  2469. Object.assign( Vertex.prototype, {
  2470. copy: function ( target ) {
  2471. var returnVar = target || new Vertex();
  2472. returnVar.position.copy( this.position );
  2473. returnVar.normal.copy( this.normal );
  2474. returnVar.uv.copy( this.uv );
  2475. returnVar.skinIndices.copy( this.skinIndices );
  2476. returnVar.skinWeights.copy( this.skinWeights );
  2477. return returnVar;
  2478. },
  2479. flattenToBuffers: function () {
  2480. var vertexBuffer = this.position.toArray();
  2481. var normalBuffer = this.normal.toArray();
  2482. var uvBuffer = this.uv.toArray();
  2483. var colorBuffer = this.color.toArray();
  2484. var skinIndexBuffer = this.skinIndices.toArray();
  2485. var skinWeightBuffer = this.skinWeights.toArray();
  2486. return {
  2487. vertexBuffer: vertexBuffer,
  2488. normalBuffer: normalBuffer,
  2489. uvBuffer: uvBuffer,
  2490. colorBuffer: colorBuffer,
  2491. skinIndexBuffer: skinIndexBuffer,
  2492. skinWeightBuffer: skinWeightBuffer,
  2493. };
  2494. }
  2495. } );
  2496. /**
  2497. * @constructor
  2498. */
  2499. function Triangle() {
  2500. /**
  2501. * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
  2502. */
  2503. this.vertices = [ ];
  2504. }
  2505. Object.assign( Triangle.prototype, {
  2506. copy: function ( target ) {
  2507. var returnVar = target || new Triangle();
  2508. for ( var i = 0; i < this.vertices.length; ++ i ) {
  2509. this.vertices[ i ].copy( returnVar.vertices[ i ] );
  2510. }
  2511. return returnVar;
  2512. },
  2513. flattenToBuffers: function () {
  2514. var vertexBuffer = [];
  2515. var normalBuffer = [];
  2516. var uvBuffer = [];
  2517. var colorsBuffer = [];
  2518. var skinIndexBuffer = [];
  2519. var skinWeightBuffer = [];
  2520. for ( var verticesIndex = 0, verticesLength = this.vertices.length; verticesIndex < verticesLength; ++ verticesIndex ) {
  2521. var vertex = this.vertices[ verticesIndex ];
  2522. var flatVertex = vertex.flattenToBuffers();
  2523. vertexBuffer = vertexBuffer.concat( flatVertex.vertexBuffer );
  2524. normalBuffer = normalBuffer.concat( flatVertex.normalBuffer );
  2525. uvBuffer = uvBuffer.concat( flatVertex.uvBuffer );
  2526. colorsBuffer = colorsBuffer.concat( flatVertex.colorBuffer );
  2527. skinIndexBuffer = skinIndexBuffer.concat( flatVertex.skinIndexBuffer );
  2528. skinWeightBuffer = skinWeightBuffer.concat( flatVertex.skinWeightBuffer );
  2529. }
  2530. return {
  2531. vertexBuffer: vertexBuffer,
  2532. normalBuffer: normalBuffer,
  2533. uvBuffer: uvBuffer,
  2534. colorsBuffer: colorsBuffer,
  2535. skinIndexBuffer: skinIndexBuffer,
  2536. skinWeightBuffer: skinWeightBuffer,
  2537. };
  2538. }
  2539. } );
  2540. /**
  2541. * @constructor
  2542. */
  2543. function Face() {
  2544. /**
  2545. * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
  2546. */
  2547. this.triangles = [ ];
  2548. this.materialIndex = 0;
  2549. }
  2550. Object.assign( Face.prototype, {
  2551. copy: function ( target ) {
  2552. var returnVar = target || new Face();
  2553. for ( var i = 0; i < this.triangles.length; ++ i ) {
  2554. this.triangles[ i ].copy( returnVar.triangles[ i ] );
  2555. }
  2556. returnVar.materialIndex = this.materialIndex;
  2557. return returnVar;
  2558. },
  2559. genTrianglesFromVertices: function ( vertexArray ) {
  2560. for ( var i = 2; i < vertexArray.length; ++ i ) {
  2561. var triangle = new Triangle();
  2562. triangle.vertices[ 0 ] = vertexArray[ 0 ];
  2563. triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
  2564. triangle.vertices[ 2 ] = vertexArray[ i ];
  2565. this.triangles.push( triangle );
  2566. }
  2567. },
  2568. flattenToBuffers: function () {
  2569. var vertexBuffer = [];
  2570. var normalBuffer = [];
  2571. var uvBuffer = [];
  2572. var colorsBuffer = [];
  2573. var skinIndexBuffer = [];
  2574. var skinWeightBuffer = [];
  2575. var materialIndexBuffer = [];
  2576. var materialIndex = this.materialIndex;
  2577. for ( var triangleIndex = 0, triangleLength = this.triangles.length; triangleIndex < triangleLength; ++ triangleIndex ) {
  2578. var triangle = this.triangles[ triangleIndex ];
  2579. var flatTriangle = triangle.flattenToBuffers();
  2580. vertexBuffer = vertexBuffer.concat( flatTriangle.vertexBuffer );
  2581. normalBuffer = normalBuffer.concat( flatTriangle.normalBuffer );
  2582. uvBuffer = uvBuffer.concat( flatTriangle.uvBuffer );
  2583. colorsBuffer = colorsBuffer.concat( flatTriangle.colorsBuffer );
  2584. skinIndexBuffer = skinIndexBuffer.concat( flatTriangle.skinIndexBuffer );
  2585. skinWeightBuffer = skinWeightBuffer.concat( flatTriangle.skinWeightBuffer );
  2586. materialIndexBuffer = materialIndexBuffer.concat( [ materialIndex, materialIndex, materialIndex ] );
  2587. }
  2588. return {
  2589. vertexBuffer: vertexBuffer,
  2590. normalBuffer: normalBuffer,
  2591. uvBuffer: uvBuffer,
  2592. colorsBuffer: colorsBuffer,
  2593. skinIndexBuffer: skinIndexBuffer,
  2594. skinWeightBuffer: skinWeightBuffer,
  2595. materialIndexBuffer: materialIndexBuffer
  2596. };
  2597. }
  2598. } );
  2599. /**
  2600. * @constructor
  2601. */
  2602. function Geometry() {
  2603. /**
  2604. * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
  2605. */
  2606. this.faces = [ ];
  2607. /**
  2608. * @type {{}|THREE.Skeleton}
  2609. */
  2610. this.skeleton = null;
  2611. }
  2612. Object.assign( Geometry.prototype, {
  2613. /**
  2614. * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  2615. */
  2616. flattenToBuffers: function () {
  2617. var vertexBuffer = [];
  2618. var normalBuffer = [];
  2619. var uvBuffer = [];
  2620. var colorsBuffer = [];
  2621. var skinIndexBuffer = [];
  2622. var skinWeightBuffer = [];
  2623. var materialIndexBuffer = [];
  2624. for ( var faceIndex = 0, faceLength = this.faces.length; faceIndex < faceLength; ++ faceIndex ) {
  2625. var face = this.faces[ faceIndex ];
  2626. var flatFace = face.flattenToBuffers();
  2627. vertexBuffer = vertexBuffer.concat( flatFace.vertexBuffer );
  2628. normalBuffer = normalBuffer.concat( flatFace.normalBuffer );
  2629. uvBuffer = uvBuffer.concat( flatFace.uvBuffer );
  2630. colorsBuffer = colorsBuffer.concat( flatFace.colorsBuffer );
  2631. skinIndexBuffer = skinIndexBuffer.concat( flatFace.skinIndexBuffer );
  2632. skinWeightBuffer = skinWeightBuffer.concat( flatFace.skinWeightBuffer );
  2633. materialIndexBuffer = materialIndexBuffer.concat( flatFace.materialIndexBuffer );
  2634. }
  2635. return {
  2636. vertexBuffer: vertexBuffer,
  2637. normalBuffer: normalBuffer,
  2638. uvBuffer: uvBuffer,
  2639. colorsBuffer: colorsBuffer,
  2640. skinIndexBuffer: skinIndexBuffer,
  2641. skinWeightBuffer: skinWeightBuffer,
  2642. materialIndexBuffer: materialIndexBuffer
  2643. };
  2644. }
  2645. } );
  2646. function TextParser() {}
  2647. Object.assign( TextParser.prototype, {
  2648. getPrevNode: function () {
  2649. return this.nodeStack[ this.currentIndent - 2 ];
  2650. },
  2651. getCurrentNode: function () {
  2652. return this.nodeStack[ this.currentIndent - 1 ];
  2653. },
  2654. getCurrentProp: function () {
  2655. return this.currentProp;
  2656. },
  2657. pushStack: function ( node ) {
  2658. this.nodeStack.push( node );
  2659. this.currentIndent += 1;
  2660. },
  2661. popStack: function () {
  2662. this.nodeStack.pop();
  2663. this.currentIndent -= 1;
  2664. },
  2665. setCurrentProp: function ( val, name ) {
  2666. this.currentProp = val;
  2667. this.currentPropName = name;
  2668. },
  2669. // ----------parse ---------------------------------------------------
  2670. parse: function ( text ) {
  2671. this.currentIndent = 0;
  2672. this.allNodes = new FBXTree();
  2673. this.nodeStack = [];
  2674. this.currentProp = [];
  2675. this.currentPropName = '';
  2676. var split = text.split( "\n" );
  2677. for ( var line in split ) {
  2678. var l = split[ line ];
  2679. // short cut
  2680. if ( l.match( /^[\s\t]*;/ ) ) {
  2681. continue;
  2682. } // skip comment line
  2683. if ( l.match( /^[\s\t]*$/ ) ) {
  2684. continue;
  2685. } // skip empty line
  2686. // beginning of node
  2687. var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
  2688. var match = l.match( beginningOfNodeExp );
  2689. if ( match ) {
  2690. var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, "" );
  2691. var nodeAttrs = match[ 2 ].split( ',' ).map( function ( element ) {
  2692. return element.trim().replace( /^"/, '' ).replace( /"$/, '' );
  2693. } );
  2694. this.parseNodeBegin( l, nodeName, nodeAttrs || null );
  2695. continue;
  2696. }
  2697. // node's property
  2698. var propExp = new RegExp( "^\\t{" + ( this.currentIndent ) + "}(\\w+):[\\s\\t\\r\\n](.*)" );
  2699. var match = l.match( propExp );
  2700. if ( match ) {
  2701. var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2702. var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2703. this.parseNodeProperty( l, propName, propValue );
  2704. continue;
  2705. }
  2706. // end of node
  2707. var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
  2708. if ( l.match( endOfNodeExp ) ) {
  2709. this.nodeEnd();
  2710. continue;
  2711. }
  2712. // for special case,
  2713. //
  2714. // Vertices: *8670 {
  2715. // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
  2716. // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
  2717. // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
  2718. // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
  2719. //
  2720. // these case the lines must contiue with previous line
  2721. if ( l.match( /^[^\s\t}]/ ) ) {
  2722. this.parseNodePropertyContinued( l );
  2723. }
  2724. }
  2725. return this.allNodes;
  2726. },
  2727. parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
  2728. // var nodeName = match[1];
  2729. var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
  2730. var attrs = this.parseNodeAttr( nodeAttrs );
  2731. var currentNode = this.getCurrentNode();
  2732. // a top node
  2733. if ( this.currentIndent === 0 ) {
  2734. this.allNodes.add( nodeName, node );
  2735. } else {
  2736. // a subnode
  2737. // already exists subnode, then append it
  2738. if ( nodeName in currentNode.subNodes ) {
  2739. var tmp = currentNode.subNodes[ nodeName ];
  2740. // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
  2741. if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
  2742. if ( attrs.id === '' ) {
  2743. currentNode.subNodes[ nodeName ] = [];
  2744. currentNode.subNodes[ nodeName ].push( tmp );
  2745. } else {
  2746. currentNode.subNodes[ nodeName ] = {};
  2747. currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
  2748. }
  2749. }
  2750. if ( attrs.id === '' ) {
  2751. currentNode.subNodes[ nodeName ].push( node );
  2752. } else {
  2753. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2754. }
  2755. } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
  2756. currentNode.subNodes[ nodeName ] = {};
  2757. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2758. } else {
  2759. currentNode.subNodes[ nodeName ] = node;
  2760. }
  2761. }
  2762. // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  2763. // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
  2764. if ( nodeAttrs ) {
  2765. node.id = attrs.id;
  2766. node.attrName = attrs.name;
  2767. node.attrType = attrs.type;
  2768. }
  2769. this.pushStack( node );
  2770. },
  2771. parseNodeAttr: function ( attrs ) {
  2772. var id = attrs[ 0 ];
  2773. if ( attrs[ 0 ] !== "" ) {
  2774. id = parseInt( attrs[ 0 ] );
  2775. if ( isNaN( id ) ) {
  2776. // PolygonVertexIndex: *16380 {
  2777. id = attrs[ 0 ];
  2778. }
  2779. }
  2780. var name;
  2781. var type;
  2782. if ( attrs.length > 1 ) {
  2783. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  2784. type = attrs[ 2 ];
  2785. }
  2786. return { id: id, name: name || '', type: type || '' };
  2787. },
  2788. parseNodeProperty: function ( line, propName, propValue ) {
  2789. var currentNode = this.getCurrentNode();
  2790. var parentName = currentNode.name;
  2791. // special case parent node's is like "Properties70"
  2792. // these chilren nodes must treat with careful
  2793. if ( parentName !== undefined ) {
  2794. var propMatch = parentName.match( /Properties(\d)+/ );
  2795. if ( propMatch ) {
  2796. this.parseNodeSpecialProperty( line, propName, propValue );
  2797. return;
  2798. }
  2799. }
  2800. // special case Connections
  2801. if ( propName == 'C' ) {
  2802. var connProps = propValue.split( ',' ).slice( 1 );
  2803. var from = parseInt( connProps[ 0 ] );
  2804. var to = parseInt( connProps[ 1 ] );
  2805. var rest = propValue.split( ',' ).slice( 3 );
  2806. propName = 'connections';
  2807. propValue = [ from, to ];
  2808. propValue = propValue.concat( rest );
  2809. if ( currentNode.properties[ propName ] === undefined ) {
  2810. currentNode.properties[ propName ] = [];
  2811. }
  2812. }
  2813. // special case Connections
  2814. if ( propName == 'Node' ) {
  2815. var id = parseInt( propValue );
  2816. currentNode.properties.id = id;
  2817. currentNode.id = id;
  2818. }
  2819. // already exists in properties, then append this
  2820. if ( propName in currentNode.properties ) {
  2821. // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
  2822. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2823. currentNode.properties[ propName ].push( propValue );
  2824. } else {
  2825. currentNode.properties[ propName ] += propValue;
  2826. }
  2827. } else {
  2828. // console.log( propName + ": " + propValue );
  2829. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2830. currentNode.properties[ propName ].push( propValue );
  2831. } else {
  2832. currentNode.properties[ propName ] = propValue;
  2833. }
  2834. }
  2835. this.setCurrentProp( currentNode.properties, propName );
  2836. },
  2837. // TODO:
  2838. parseNodePropertyContinued: function ( line ) {
  2839. this.currentProp[ this.currentPropName ] += line;
  2840. },
  2841. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  2842. // split this
  2843. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  2844. // into array like below
  2845. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  2846. var props = propValue.split( '",' ).map( function ( element ) {
  2847. return element.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  2848. } );
  2849. var innerPropName = props[ 0 ];
  2850. var innerPropType1 = props[ 1 ];
  2851. var innerPropType2 = props[ 2 ];
  2852. var innerPropFlag = props[ 3 ];
  2853. var innerPropValue = props[ 4 ];
  2854. /*
  2855. if ( innerPropValue === undefined ) {
  2856. innerPropValue = props[3];
  2857. }
  2858. */
  2859. // cast value in its type
  2860. switch ( innerPropType1 ) {
  2861. case "int":
  2862. innerPropValue = parseInt( innerPropValue );
  2863. break;
  2864. case "double":
  2865. innerPropValue = parseFloat( innerPropValue );
  2866. break;
  2867. case "ColorRGB":
  2868. case "Vector3D":
  2869. var tmp = innerPropValue.split( ',' );
  2870. innerPropValue = new THREE.Vector3( tmp[ 0 ], tmp[ 1 ], tmp[ 2 ] );
  2871. break;
  2872. }
  2873. // CAUTION: these props must append to parent's parent
  2874. this.getPrevNode().properties[ innerPropName ] = {
  2875. 'type': innerPropType1,
  2876. 'type2': innerPropType2,
  2877. 'flag': innerPropFlag,
  2878. 'value': innerPropValue
  2879. };
  2880. this.setCurrentProp( this.getPrevNode().properties, innerPropName );
  2881. },
  2882. nodeEnd: function () {
  2883. this.popStack();
  2884. },
  2885. /* ---------------------------------------------------------------- */
  2886. /* util */
  2887. isFlattenNode: function ( node ) {
  2888. return ( 'subNodes' in node && 'properties' in node ) ? true : false;
  2889. }
  2890. } );
  2891. function FBXTree() {}
  2892. Object.assign( FBXTree.prototype, {
  2893. add: function ( key, val ) {
  2894. this[ key ] = val;
  2895. },
  2896. searchConnectionParent: function ( id ) {
  2897. if ( this.__cache_search_connection_parent === undefined ) {
  2898. this.__cache_search_connection_parent = [];
  2899. }
  2900. if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
  2901. return this.__cache_search_connection_parent[ id ];
  2902. } else {
  2903. this.__cache_search_connection_parent[ id ] = [];
  2904. }
  2905. var conns = this.Connections.properties.connections;
  2906. var results = [];
  2907. for ( var i = 0; i < conns.length; ++ i ) {
  2908. if ( conns[ i ][ 0 ] == id ) {
  2909. // 0 means scene root
  2910. var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
  2911. results.push( res );
  2912. }
  2913. }
  2914. if ( results.length > 0 ) {
  2915. this.__cache_search_connection_parent[ id ] = this.__cache_search_connection_parent[ id ].concat( results );
  2916. return results;
  2917. } else {
  2918. this.__cache_search_connection_parent[ id ] = [ - 1 ];
  2919. return [ - 1 ];
  2920. }
  2921. },
  2922. searchConnectionChildren: function ( id ) {
  2923. if ( this.__cache_search_connection_children === undefined ) {
  2924. this.__cache_search_connection_children = [];
  2925. }
  2926. if ( this.__cache_search_connection_children[ id ] !== undefined ) {
  2927. return this.__cache_search_connection_children[ id ];
  2928. } else {
  2929. this.__cache_search_connection_children[ id ] = [];
  2930. }
  2931. var conns = this.Connections.properties.connections;
  2932. var res = [];
  2933. for ( var i = 0; i < conns.length; ++ i ) {
  2934. if ( conns[ i ][ 1 ] == id ) {
  2935. // 0 means scene root
  2936. res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
  2937. // there may more than one kid, then search to the end
  2938. }
  2939. }
  2940. if ( res.length > 0 ) {
  2941. this.__cache_search_connection_children[ id ] = this.__cache_search_connection_children[ id ].concat( res );
  2942. return res;
  2943. } else {
  2944. this.__cache_search_connection_children[ id ] = [ ];
  2945. return [ ];
  2946. }
  2947. },
  2948. searchConnectionType: function ( id, to ) {
  2949. var key = id + ',' + to; // TODO: to hash
  2950. if ( this.__cache_search_connection_type === undefined ) {
  2951. this.__cache_search_connection_type = {};
  2952. }
  2953. if ( this.__cache_search_connection_type[ key ] !== undefined ) {
  2954. return this.__cache_search_connection_type[ key ];
  2955. } else {
  2956. this.__cache_search_connection_type[ key ] = '';
  2957. }
  2958. var conns = this.Connections.properties.connections;
  2959. for ( var i = 0; i < conns.length; ++ i ) {
  2960. if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
  2961. // 0 means scene root
  2962. this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
  2963. return conns[ i ][ 2 ];
  2964. }
  2965. }
  2966. this.__cache_search_connection_type[ id ] = null;
  2967. return null;
  2968. }
  2969. } );
  2970. /**
  2971. * @returns {boolean}
  2972. */
  2973. function isFbxFormatASCII( text ) {
  2974. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  2975. var cursor = 0;
  2976. var read = function ( offset ) {
  2977. var result = text[ offset - 1 ];
  2978. text = text.slice( cursor + offset );
  2979. cursor ++;
  2980. return result;
  2981. };
  2982. for ( var i = 0; i < CORRECT.length; ++ i ) {
  2983. var num = read( 1 );
  2984. if ( num == CORRECT[ i ] ) {
  2985. return false;
  2986. }
  2987. }
  2988. return true;
  2989. }
  2990. /**
  2991. * @returns {number}
  2992. */
  2993. function getFbxVersion( text ) {
  2994. var versionRegExp = /FBXVersion: (\d+)/;
  2995. var match = text.match( versionRegExp );
  2996. if ( match ) {
  2997. var version = parseInt( match[ 1 ] );
  2998. return version;
  2999. }
  3000. throw new Error( 'FBXLoader: Cannot find the version number for the file given.' );
  3001. }
  3002. /**
  3003. * Converts FBX ticks into real time seconds.
  3004. * @param {number} time - FBX tick timestamp to convert.
  3005. * @returns {number} - FBX tick in real world time.
  3006. */
  3007. function ConvertFBXTimeToSeconds( time ) {
  3008. // Constant is FBX ticks per second.
  3009. return time / 46186158000;
  3010. }
  3011. /**
  3012. * Parses comma separated list of float numbers and returns them in an array.
  3013. * @example
  3014. * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
  3015. * parseFloatArray( "5.6,9.4,2.5,1.4" )
  3016. * @returns {number[]}
  3017. */
  3018. function parseFloatArray( floatString ) {
  3019. return floatString.split( ',' ).map( function ( stringValue ) {
  3020. return parseFloat( stringValue );
  3021. } );
  3022. }
  3023. /**
  3024. * Parses comma separated list of int numbers and returns them in an array.
  3025. * @example
  3026. * // Returns [ 5, 8, 2, 3 ]
  3027. * parseFloatArray( "5,8,2,3" )
  3028. * @returns {number[]}
  3029. */
  3030. function parseIntArray( intString ) {
  3031. return intString.split( ',' ).map( function ( stringValue ) {
  3032. return parseInt( stringValue );
  3033. } );
  3034. }
  3035. function parseMatrixArray( floatString ) {
  3036. return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
  3037. }
  3038. /**
  3039. * Converts number from degrees into radians.
  3040. * @param {number} value
  3041. * @returns {number}
  3042. */
  3043. function degreeToRadian( value ) {
  3044. return value * Math.PI / 180;
  3045. }
  3046. } )();