Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Daosheng Mu c24062abdc Convert space indentation to tab indentation. 10 ani în urmă
build 9760cf7af7 Updated builds. 10 ani în urmă
docs 2e53761eca Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 ani în urmă
editor accf07c8b3 Editor: Listen to window messages (for https://github.com/mrdoob/THREE.InspectorExtension) 10 ani în urmă
examples c24062abdc Convert space indentation to tab indentation. 10 ani în urmă
src 05b9886727 Raycaster: Ignore invisible objects. See #3647 and #6757. 10 ani în urmă
test 0b1068cccf Ray: Add distanceSqToPoint method 10 ani în urmă
utils db23097853 MeshPhongMaterial: Added support for Emissive Maps 10 ani în urmă
.gitignore 6536ce7052 gitignore node_modules 11 ani în urmă
.npmignore 99d4757bd4 Add NPM support 10 ani în urmă
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 ani în urmă
LICENSE c12770459e change *copy; to © 10 ani în urmă
README.md b113db75e1 <canvas> -> `WebGL` 10 ani în urmă
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 ani în urmă
package.json 99d4757bd4 Add NPM support 10 ani în urmă

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases