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- /**
- * @author dmarcos / https://github.com/dmarcos
- * @author mrdoob / http://mrdoob.com
- */
- THREE.VRControls = function ( object, onError ) {
- var scope = this;
- var vrInput;
- var standingMatrix = new THREE.Matrix4();
- function gotVRDevices( devices ) {
- for ( var i = 0; i < devices.length; i ++ ) {
- if ( ( 'VRDisplay' in window && devices[ i ] instanceof VRDisplay ) ||
- ( 'PositionSensorVRDevice' in window && devices[ i ] instanceof PositionSensorVRDevice ) ) {
- vrInput = devices[ i ];
- break; // We keep the first we encounter
- }
- }
- if ( !vrInput ) {
- if ( onError ) onError( 'VR input not available.' );
- }
- }
- if ( navigator.getVRDisplays ) {
- navigator.getVRDisplays().then( gotVRDevices );
- } else if ( navigator.getVRDevices ) {
- // Deprecated API.
- navigator.getVRDevices().then( gotVRDevices );
- }
- // the Rift SDK returns the position in meters
- // this scale factor allows the user to define how meters
- // are converted to scene units.
- this.scale = 1;
- // If true will use "standing space" coordinate system where y=0 is the
- // floor and x=0, z=0 is the center of the room.
- this.standing = false;
- // Distance from the users eyes to the floor in meters. Used when
- // standing=true but the VRDisplay doesn't provide stageParameters.
- this.userHeight = 1.6;
- this.update = function () {
- if ( vrInput ) {
- if ( vrInput.getPose ) {
- var pose = vrInput.getPose();
- if ( pose.orientation !== null ) {
- object.quaternion.fromArray( pose.orientation );
- }
- if ( pose.position !== null ) {
- object.position.fromArray( pose.position );
- } else {
- object.position.set( 0, 0, 0 );
- }
- } else {
- // Deprecated API.
- var state = vrInput.getState();
- if ( state.orientation !== null ) {
- object.quaternion.copy( state.orientation );
- }
- if ( state.position !== null ) {
- object.position.copy( state.position );
- } else {
- object.position.set( 0, 0, 0 );
- }
- }
- if ( this.standing ) {
- if ( vrInput.stageParameters ) {
- object.updateMatrix();
- standingMatrix.fromArray(vrInput.stageParameters.sittingToStandingTransform);
- object.applyMatrix( standingMatrix );
- } else {
- object.position.setY( object.position.y + this.userHeight );
- }
- }
- object.position.multiplyScalar( scope.scale );
- }
- };
- this.resetPose = function () {
- if ( vrInput ) {
- if ( vrInput.resetPose !== undefined ) {
- vrInput.resetPose();
- } else if ( vrInput.resetSensor !== undefined ) {
- // Deprecated API.
- vrInput.resetSensor();
- } else if ( vrInput.zeroSensor !== undefined ) {
- // Really deprecated API.
- vrInput.zeroSensor();
- }
- }
- };
- this.resetSensor = function () {
- console.warn( 'THREE.VRControls: .resetSensor() is now .resetPose().' );
- this.resetPose();
- };
- this.zeroSensor = function () {
- console.warn( 'THREE.VRControls: .zeroSensor() is now .resetPose().' );
- this.resetPose();
- };
- this.dispose = function () {
- vrInput = null;
- };
- };
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