webgl_loader_scene.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - scene loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. #progress {
  27. color:red;
  28. top:7em;
  29. width: 100%;
  30. font-size:3em;
  31. font-variant:small-caps;
  32. font-weight:bold;
  33. position:absolute;
  34. z-index:100;
  35. text-align: center;
  36. text-shadow: #000 0px 0px 10px;
  37. display:none;
  38. }
  39. #start {
  40. color:#fff;
  41. text-shadow: #000 0px 0px 2px;
  42. padding:0.1em 0.3em;
  43. width:3em;
  44. text-align: center;
  45. display:none;
  46. }
  47. .shadow {
  48. -moz-box-shadow: 0px 0px 5px #000;
  49. -webkit-box-shadow: 0px 0px 5px #000;
  50. box-shadow: 0px 0px 5px #000;
  51. }
  52. #progressbar {
  53. text-align: center;
  54. background: white;
  55. width: 250px;
  56. height: 10px;
  57. }
  58. #bar {
  59. background:#d00;
  60. width:50px;
  61. height:10px;
  62. }
  63. .enabled {
  64. color: lime!important;
  65. cursor:pointer;
  66. }
  67. .enabled:hover {
  68. text-shadow: #0f0 0px 0px 5px !important;
  69. }
  70. .disabled {
  71. background:gray;
  72. cursor:default;
  73. }
  74. a { color:red }
  75. canvas { pointer-events:none; z-index:10; }
  76. #scene_explorer {
  77. background:transparent;
  78. color:#fff;
  79. width:200px;
  80. position:absolute;
  81. text-align:left;
  82. top:0px;
  83. z-index:200;
  84. overflow:auto;
  85. }
  86. #section_exp {
  87. background:rgba(0,0,50,0.5);
  88. padding:0.5em 0;
  89. display:none;
  90. }
  91. #scene_explorer h3 {
  92. font-size:1em;
  93. padding:0;
  94. margin:0;
  95. color:orange;
  96. }
  97. #scene_explorer a {
  98. color:#555;
  99. font-weight:bold;
  100. text-decoration:none;
  101. font-size:1.2em;
  102. font-family:Monospace;
  103. }
  104. #scene_explorer a:hover {
  105. background:#555;
  106. color:rgba(0,0,50,1);
  107. }
  108. .part {
  109. display:none;
  110. padding:0 0 0.5em 2em;
  111. }
  112. </style>
  113. </head>
  114. <body>
  115. <div id="info">
  116. <a href="http://github.com/mrdoob/three.js">three.js</a> - scene loader test
  117. </div>
  118. <div id="scene_explorer">
  119. <a id="plus_exp" href="#">[+]</a>
  120. <div id="section_exp"></div>
  121. </div>
  122. <div id="progress">
  123. <span id="message">Loading ...</span>
  124. <center>
  125. <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
  126. <div id="start" class="disabled">Start</div>
  127. </center>
  128. </div>
  129. <script src="../build/three.min.js"></script>
  130. <script src="js/loaders/ctm/lzma.js"></script>
  131. <script src="js/loaders/ctm/ctm.js"></script>
  132. <script src="js/loaders/ctm/CTMLoader.js"></script>
  133. <script src="js/loaders/UTF8Loader.js"></script>
  134. <script src="js/Detector.js"></script>
  135. <script src="js/Stats.js"></script>
  136. <script>
  137. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  138. var SCREEN_WIDTH = window.innerWidth;
  139. var SCREEN_HEIGHT = window.innerHeight;
  140. var container,stats;
  141. var camera, scene, loaded;
  142. var renderer;
  143. var mouseX = 0, mouseY = 0;
  144. var windowHalfX = window.innerWidth / 2;
  145. var windowHalfY = window.innerHeight / 2;
  146. var rotatingObjects = [];
  147. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  148. init();
  149. animate();
  150. function $( id ) {
  151. return document.getElementById( id );
  152. }
  153. function handle_update( result, pieces ) {
  154. refreshSceneView( result );
  155. //renderer.initWebGLObjects( result.scene );
  156. var m, material, count = 0;
  157. for ( m in result.materials ) {
  158. material = result.materials[ m ];
  159. if ( ! ( material instanceof THREE.MeshFaceMaterial || material instanceof THREE.ShaderMaterial ) ) {
  160. if( !material.program ) {
  161. renderer.initMaterial( material, result.scene.__lights, result.scene.fog );
  162. count += 1;
  163. if( count > pieces ) {
  164. //console.log("xxxxxxxxx");
  165. break;
  166. }
  167. }
  168. }
  169. }
  170. }
  171. function init() {
  172. container = document.createElement( 'div' );
  173. document.body.appendChild( container );
  174. var loadScene = createLoadScene();
  175. camera = loadScene.camera;
  176. scene = loadScene.scene;
  177. renderer = new THREE.WebGLRenderer( { antialias: true } );
  178. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  179. renderer.domElement.style.position = "relative";
  180. container.appendChild( renderer.domElement );
  181. renderer.gammaInput = true;
  182. renderer.gammaOutput = true;
  183. renderer.physicallyBasedShading = true;
  184. stats = new Stats();
  185. stats.domElement.style.position = 'absolute';
  186. stats.domElement.style.top = '0px';
  187. stats.domElement.style.right = '0px';
  188. stats.domElement.style.zIndex = 100;
  189. container.appendChild( stats.domElement );
  190. $( "start" ).addEventListener( 'click', onStartClick, false );
  191. var callbackProgress = function( progress, result ) {
  192. var bar = 250,
  193. total = progress.totalModels + progress.totalTextures,
  194. loaded = progress.loadedModels + progress.loadedTextures;
  195. if ( total )
  196. bar = Math.floor( bar * loaded / total );
  197. $( "bar" ).style.width = bar + "px";
  198. count = 0;
  199. for ( var m in result.materials ) count++;
  200. handle_update( result, Math.floor( count/total ) );
  201. }
  202. var callbackSync = function( result ) {
  203. /*
  204. // uncomment to see progressive scene loading
  205. scene = result.scene;
  206. camera = result.currentCamera;
  207. camera.aspect = window.innerWidth / window.innerHeight;
  208. camera.updateProjectionMatrix();
  209. renderer.setClearColor( result.bgColor, result.bgAlpha );
  210. */
  211. //handle_update( result, 1 );
  212. }
  213. var callbackFinished = function ( result ) {
  214. loaded = result;
  215. var mat_veyron = result.geometries[ "veyron" ].materials;
  216. mat_veyron[ 0 ] = result.materials[ "interior" ];
  217. mat_veyron[ 1 ] = result.materials[ "chrome" ];
  218. mat_veyron[ 2 ] = result.materials[ "darkerchrome" ];
  219. mat_veyron[ 3 ] = result.materials[ "glass" ];
  220. mat_veyron[ 4 ] = result.materials[ "chrome" ];
  221. mat_veyron[ 5 ] = result.materials[ "chrome" ];
  222. mat_veyron[ 6 ] = result.materials[ "backlights" ];
  223. mat_veyron[ 7 ] = result.materials[ "backsignals" ];
  224. $( "message" ).style.display = "none";
  225. $( "progressbar" ).style.display = "none";
  226. $( "start" ).style.display = "block";
  227. $( "start" ).className = "enabled";
  228. handle_update( result, 1 );
  229. THREE.SceneUtils.traverseHierarchy( result.scene, function ( child ) {
  230. if ( child.properties.rotating === true ) {
  231. rotatingObjects.push( child );
  232. }
  233. } );
  234. }
  235. $( "progress" ).style.display = "block";
  236. var loader = new THREE.SceneLoader();
  237. loader.addGeometryHandler( "ctm", THREE.CTMLoader );
  238. loader.addGeometryHandler( "utf8", THREE.UTF8Loader );
  239. loader.callbackSync = callbackSync;
  240. loader.callbackProgress = callbackProgress;
  241. loader.load( "scenes/test_scene.js", callbackFinished );
  242. $( "plus_exp" ).addEventListener( 'click', createToggle( "exp" ), false );
  243. //
  244. window.addEventListener( 'resize', onWindowResize, false );
  245. }
  246. function onWindowResize() {
  247. windowHalfX = window.innerWidth / 2;
  248. windowHalfY = window.innerHeight / 2;
  249. camera.aspect = window.innerWidth / window.innerHeight;
  250. camera.updateProjectionMatrix();
  251. renderer.setSize( window.innerWidth, window.innerHeight );
  252. }
  253. function setButtonActive( id ) {
  254. $( "start" ).style.backgroundColor = "green";
  255. }
  256. function onStartClick() {
  257. $( "progress" ).style.display = "none";
  258. camera = loaded.currentCamera;
  259. camera.aspect = window.innerWidth / window.innerHeight;
  260. camera.updateProjectionMatrix();
  261. scene = loaded.scene;
  262. renderer.setClearColor( loaded.bgColor, loaded.bgAlpha );
  263. }
  264. function onDocumentMouseMove(event) {
  265. mouseX = ( event.clientX - windowHalfX );
  266. mouseY = ( event.clientY - windowHalfY );
  267. }
  268. function createLoadScene() {
  269. var result = {
  270. scene: new THREE.Scene(),
  271. camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
  272. };
  273. result.camera.position.z = 100;
  274. result.scene.add( result.camera );
  275. var object, geometry, material, light, count = 500, range = 200;
  276. material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  277. geometry = new THREE.CubeGeometry( 5, 5, 5 );
  278. for( var i = 0; i < count; i++ ) {
  279. object = new THREE.Mesh( geometry, material );
  280. object.position.x = ( Math.random() - 0.5 ) * range;
  281. object.position.y = ( Math.random() - 0.5 ) * range;
  282. object.position.z = ( Math.random() - 0.5 ) * range;
  283. object.rotation.x = Math.random() * 6;
  284. object.rotation.y = Math.random() * 6;
  285. object.rotation.z = Math.random() * 6;
  286. object.matrixAutoUpdate = false;
  287. object.updateMatrix();
  288. result.scene.add( object );
  289. }
  290. result.scene.matrixAutoUpdate = false;
  291. light = new THREE.PointLight( 0xffffff );
  292. result.scene.add( light );
  293. light = new THREE.DirectionalLight( 0x111111 );
  294. light.position.x = 1;
  295. result.scene.add( light );
  296. return result;
  297. }
  298. //
  299. function animate() {
  300. requestAnimationFrame( animate );
  301. render();
  302. stats.update();
  303. }
  304. function render() {
  305. camera.position.x += ( mouseX - camera.position.x ) * .001;
  306. camera.position.y += ( - mouseY - camera.position.y ) * .001;
  307. camera.lookAt( scene.position );
  308. for ( var i = 0; i < rotatingObjects.length; i ++ ) {
  309. var object = rotatingObjects[ i ];
  310. object.rotation.x += 0.01;
  311. object.rotation.y += 0.02;
  312. }
  313. renderer.render( scene, camera );
  314. }
  315. // Scene explorer user interface
  316. function toggle( id ) {
  317. var scn = $( "section_" + id ).style,
  318. btn = $( "plus_" + id );
  319. if ( scn.display == "block" ) {
  320. scn.display = "none";
  321. btn.innerHTML = "[+]";
  322. }
  323. else {
  324. scn.display = "block";
  325. btn.innerHTML = "[-]";
  326. }
  327. }
  328. function createToggle( label ) { return function() { toggle( label ) } };
  329. function refreshSceneView( result ) {
  330. $( "section_exp" ).innerHTML = generateSceneView( result );
  331. var config = [ "obj", "geo", "mat", "tex", "lit", "cam" ];
  332. for ( var i = 0; i < config.length; i++ )
  333. $( "plus_" + config[i] ).addEventListener( 'click', createToggle( config[i] ), false );
  334. }
  335. function generateSection( label, id, objects ) {
  336. var html = "";
  337. html += "<h3><a id='plus_" + id + "' href='#'>[+]</a> " + label + "</h3>";
  338. html += "<div id='section_" + id + "' class='part'>";
  339. for( var o in objects ) {
  340. html += o + "<br/>";
  341. }
  342. html += "</div>";
  343. return html;
  344. }
  345. function generateSceneView( result ) {
  346. var config = [
  347. [ "Objects", "obj", result.objects ],
  348. [ "Geometries", "geo", result.geometries ],
  349. [ "Materials", "mat", result.materials ],
  350. [ "Textures", "tex", result.textures ],
  351. [ "Lights", "lit", result.lights ],
  352. [ "Cameras", "cam", result.cameras ]
  353. ];
  354. var html = "";
  355. for ( var i = 0; i < config.length; i++ )
  356. html += generateSection( config[i][0], config[i][1], config[i][2] );
  357. return html;
  358. }
  359. </script>
  360. </body>
  361. </html>