Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c37b938e61 Merge pull request #20233 from SanjoSolutions/patch-1 5 years ago
.github cf836bbb07 r120 5 years ago
build cf836bbb07 r120 5 years ago
docs 1ca4658db1 Merge pull request #20190 from hassanMuhamad/dev 5 years ago
editor 70f000115f Editor: Documented WebKit quirk. 5 years ago
examples c37b938e61 Merge pull request #20233 from SanjoSolutions/patch-1 5 years ago
files 688117aa7f Examples: Improvements to minimal list mode. 5 years ago
src 21f3a57879 Update dev dependencies. 5 years ago
test d290ea2f43 Merge pull request #20125 from munrocket/cleanup 5 years ago
utils ba2f9e4936 Merge pull request #19982 from ianpurvis/fix-buble-cleanup 5 years ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore 08bac6a468 cleanup 5 years ago
LICENSE e122db35fe Update LICENSE 5 years ago
README.md 34af368f97 README: Fixed import path. 5 years ago
icon.png c69db34ef8 Added icon.png 6 years ago
package-lock.json 21f3a57879 Update dev dependencies. 5 years ago
package.json 21f3a57879 Update dev dependencies. 5 years ago

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases