2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 c3d545e096 Upgrade eslint. 5 жил өмнө
.github 3c41b9d59a Package.json: lighter dependencies 5 жил өмнө
build c839fabf53 Updated builds. 5 жил өмнө
docs f8f3421cf7 Clarification 5 жил өмнө
editor af09d367d8 Editor: Clean up. 5 жил өмнө
examples c3d545e096 Upgrade eslint. 5 жил өмнө
files 8ada4ca0cb Display images in 16:9 aspect ratio 5 жил өмнө
src 10e77ccb59 Fix uniforms in ShaderMaterialParameters 5 жил өмнө
test 283e743858 Add proper screenshots 5 жил өмнө
utils 201ebdf8df fixed type definitions for strict mode 5 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 жил өмнө
.npmignore ccd86cc603 Include declaration files in npm package 6 жил өмнө
LICENSE e122db35fe Update LICENSE 5 жил өмнө
README.md 494729ad84 README: Improved cloning copy. 5 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json c3d545e096 Upgrade eslint. 5 жил өмнө
package.json c3d545e096 Upgrade eslint. 5 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases