webgl_exporter_obj.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - obj</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. font-family: Monospace;
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. color: #fff;
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. text-align: center;
  19. z-index: 100;
  20. display: block;
  21. }
  22. div.floating {
  23. color : #ffffff;
  24. background : #000000;
  25. opacity : 0.8;
  26. width : 80%;
  27. height : 80%;
  28. position : absolute;
  29. left : 10%;
  30. top : 10%;
  31. border : 1px solid #555555;
  32. padding : 10px;
  33. display : none;
  34. overflow : auto;
  35. z-index: 100;
  36. }
  37. span.link {
  38. color: skyblue;
  39. cursor: pointer;
  40. text-decoration : underline;
  41. }
  42. a {
  43. color: skyblue
  44. }
  45. </style>
  46. </head>
  47. <body>
  48. <div id="info">
  49. <a href="http://threejs.org" target="_blank">three.js</a>
  50. - geometries:
  51. <span class="link" id="triangle">triangle</span>,
  52. <span class="link" id="cube">cube</span>,
  53. <span class="link" id="cylinder">cylinder</span>,
  54. <span class="link" id="both">both</span>,
  55. <span class="link" id="transformed">transformed</span>
  56. - <span class="link" id="export">export to obj</span>
  57. </div>
  58. <script src="../build/three.min.js"></script>
  59. <script src="js/exporters/OBJExporter.js"></script>
  60. <script>
  61. var camera, scene, light, renderer;
  62. var exportButton, floatingDiv;
  63. var mouseX = 0, mouseY = 0;
  64. function exportToObj ()
  65. {
  66. var exporter = new THREE.OBJExporter ();
  67. var result = exporter.parse (scene);
  68. floatingDiv.style.display = 'block';
  69. floatingDiv.innerHTML = result.split ('\n').join ('<br />');
  70. }
  71. function addGeometry (type)
  72. {
  73. for (var i = 0; i < scene.children.length; i++) {
  74. var current = scene.children[i];
  75. if (current instanceof THREE.Mesh) {
  76. current.geometry.dispose ();
  77. scene.remove (current);
  78. i--;
  79. }
  80. }
  81. console.log (renderer.info);
  82. if (type == 1) {
  83. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  84. var geometry = new THREE.Geometry ();
  85. geometry.vertices.push (new THREE.Vector3 (-50, -50, 0));
  86. geometry.vertices.push (new THREE.Vector3 (50, -50, 0));
  87. geometry.vertices.push (new THREE.Vector3 (50, 50, 0));
  88. var face = new THREE.Face3 (0, 1, 2);
  89. geometry.faces.push (face);
  90. geometry.computeFaceNormals ();
  91. scene.add( new THREE.Mesh( geometry, material ) );
  92. } else if (type == 2) {
  93. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  94. var geometry = new THREE.BoxGeometry( 100, 100, 100 );
  95. scene.add( new THREE.Mesh( geometry, material ) );
  96. } else if (type == 3) {
  97. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  98. var geometry = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
  99. scene.add( new THREE.Mesh( geometry, material ) );
  100. } else if (type == 4 || type == 5) {
  101. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  102. var geometry = new THREE.Geometry ();
  103. geometry.vertices.push (new THREE.Vector3 (-50, -50, 0));
  104. geometry.vertices.push (new THREE.Vector3 (50, -50, 0));
  105. geometry.vertices.push (new THREE.Vector3 (50, 50, 0));
  106. geometry.faces.push (new THREE.Face3 (0, 1, 2));
  107. geometry.computeFaceNormals ();
  108. var mesh = new THREE.Mesh( geometry, material );
  109. mesh.position.x = -200;
  110. if (type == 5) {
  111. mesh.rotation.y = Math.PI / 4.0;
  112. }
  113. scene.add( mesh );
  114. var geometry2 = new THREE.BoxGeometry( 100, 100, 100 );
  115. var mesh2 = new THREE.Mesh( geometry2, material );
  116. if (type == 5) {
  117. mesh2.rotation.y = Math.PI / 4.0;
  118. }
  119. scene.add( mesh2 );
  120. var geometry3 = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
  121. var mesh3 = new THREE.Mesh( geometry3, material );
  122. if (type == 5) {
  123. mesh3.rotation.y = Math.PI / 4.0;
  124. }
  125. mesh3.position.x = 200;
  126. scene.add( mesh3 );
  127. }
  128. }
  129. function init() {
  130. renderer = new THREE.WebGLRenderer();
  131. renderer.setPixelRatio( window.devicePixelRatio );
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. document.body.appendChild( renderer.domElement );
  134. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  135. camera.position.set (0, 0, 400);
  136. scene = new THREE.Scene();
  137. light = new THREE.DirectionalLight( 0xffffff );
  138. scene.add( light );
  139. addGeometry (1);
  140. window.addEventListener( 'click', onWindowClick, false );
  141. window.addEventListener( 'resize', onWindowResize, false );
  142. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  143. document.addEventListener( 'mouseover', onDocumentMouseMove, false );
  144. document.getElementById( 'triangle' ).addEventListener( 'click', function() { addGeometry (1); });
  145. document.getElementById( 'cube' ).addEventListener( 'click', function() { addGeometry (2); });
  146. document.getElementById( 'cylinder' ).addEventListener( 'click', function() { addGeometry (3); });
  147. document.getElementById( 'both' ).addEventListener( 'click', function() { addGeometry (4); });
  148. document.getElementById( 'transformed' ).addEventListener( 'click', function() { addGeometry (5); });
  149. exportButton = document.getElementById( 'export' );
  150. exportButton.addEventListener( 'click', function() { exportToObj (); });
  151. floatingDiv = document.createElement ('div');
  152. floatingDiv.className = 'floating';
  153. document.body.appendChild (floatingDiv);
  154. }
  155. function onWindowClick(event) {
  156. var needToClose = true;
  157. var target = event.target;
  158. while (target !== null) {
  159. if (target === floatingDiv || target == exportButton) {
  160. needToClose = false;
  161. break;
  162. }
  163. target = target.parentElement;
  164. }
  165. if (needToClose) {
  166. floatingDiv.style.display = 'none';
  167. }
  168. }
  169. function onWindowResize() {
  170. camera.aspect = window.innerWidth / window.innerHeight;
  171. camera.updateProjectionMatrix();
  172. renderer.setSize( window.innerWidth, window.innerHeight );
  173. }
  174. function onDocumentMouseMove( event ) {
  175. var windowHalfX = window.innerWidth / 2;
  176. var windowHalfY = window.innerHeight / 2;
  177. mouseX = ( event.clientX - windowHalfX ) / 2;
  178. mouseY = ( event.clientY - windowHalfY ) / 2;
  179. }
  180. function animate() {
  181. requestAnimationFrame( animate );
  182. camera.position.x += ( mouseX - camera.position.x ) * .05;
  183. camera.position.y += ( -mouseY - camera.position.y ) * .05;
  184. camera.lookAt( scene.position );
  185. light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize ();
  186. renderer.render( scene, camera );
  187. }
  188. init();
  189. animate();
  190. </script>
  191. </body>
  192. </html>