webgl_loader_json_blender.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada - blender</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: red }
  24. #stats { position: absolute; top:0; left: 0 }
  25. #stats #fps { background: transparent !important }
  26. #stats #fps #fpsText { color: #aaa !important }
  27. #stats #fps #fpsGraph { display: none }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> -
  33. monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
  34. </div>
  35. <script src="../build/three.min.js"></script>
  36. <script src="js/loaders/collada/Animation.js"></script>
  37. <script src="js/loaders/collada/AnimationHandler.js"></script>
  38. <script src="js/loaders/collada/KeyFrameAnimation.js"></script>
  39. <script src="js/loaders/ColladaLoader.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var container, stats;
  45. var camera, scene, renderer, objects;
  46. var particleLight, pointLight;
  47. var dae;
  48. var clock = new THREE.Clock();
  49. var mixer;
  50. // Collada model
  51. var loader = new THREE.ColladaLoader();
  52. loader.options.convertUpAxis = true;
  53. loader.load( 'models/collada/monster/monster.dae', function ( collada ) {
  54. dae = collada.scene;
  55. dae.traverse( function ( child ) {
  56. if ( child instanceof THREE.SkinnedMesh ) {
  57. var animation = new THREE.Animation( child, child.geometry.animation );
  58. animation.play();
  59. }
  60. } );
  61. dae.scale.x = dae.scale.y = dae.scale.z = 0.002;
  62. dae.position.x = -1;
  63. dae.updateMatrix();
  64. init();
  65. animate();
  66. } );
  67. function init() {
  68. container = document.createElement( 'div' );
  69. document.body.appendChild( container );
  70. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  71. camera.position.set( 2, 4, 5 );
  72. scene = new THREE.Scene();
  73. scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
  74. // Add Blender exported Collada model
  75. mixer = new THREE.AnimationMixer( scene );
  76. var loader = new THREE.JSONLoader();
  77. loader.load( 'models/animated/monster/monster.js', function ( geometry, materials ) {
  78. // adjust color a bit
  79. var material = materials[ 0 ];
  80. material.morphTargets = true;
  81. material.color.setHex( 0xffaaaa );
  82. var faceMaterial = new THREE.MeshFaceMaterial( materials );
  83. for ( var i = 0; i < 729; i ++ ) {
  84. // random placement in a grid
  85. var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
  86. var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
  87. // leave space for big monster
  88. if ( Math.abs( x ) < 2 && Math.abs( z ) < 2 ) continue;
  89. mesh = new THREE.Mesh( geometry, faceMaterial );
  90. var s = THREE.Math.randFloat( 0.00075, 0.001 );
  91. mesh.scale.set( s, s, s );
  92. mesh.position.set( x, 0, z );
  93. mesh.rotation.y = THREE.Math.randFloat( -0.25, 0.25 );
  94. mesh.matrixAutoUpdate = false;
  95. mesh.updateMatrix();
  96. scene.add( mesh );
  97. mixer.clipAction( geometry.animations[0], mesh )
  98. .setDuration( 1 ) // one second
  99. .startAt( - Math.random() ) // random phase (already running)
  100. .play(); // let's go
  101. }
  102. } );
  103. // Add the COLLADA
  104. scene.add( dae );
  105. // Lights
  106. scene.add( new THREE.AmbientLight( 0xcccccc ) );
  107. pointLight = new THREE.PointLight( 0xff4400, 5, 30 );
  108. pointLight.position.set( 5, 0, 0 );
  109. scene.add( pointLight );
  110. // Renderer
  111. renderer = new THREE.WebGLRenderer();
  112. renderer.setPixelRatio( window.devicePixelRatio );
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. container.appendChild( renderer.domElement );
  115. // Stats
  116. stats = new Stats();
  117. container.appendChild( stats.domElement );
  118. // Events
  119. window.addEventListener( 'resize', onWindowResize, false );
  120. }
  121. //
  122. function onWindowResize( event ) {
  123. renderer.setSize( window.innerWidth, window.innerHeight );
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. }
  127. //
  128. function animate() {
  129. requestAnimationFrame( animate );
  130. var delta = clock.getDelta();
  131. // animate Collada model
  132. THREE.AnimationHandler.update( delta );
  133. mixer.update( delta );
  134. render();
  135. stats.update();
  136. }
  137. function render() {
  138. var timer = Date.now() * 0.0005;
  139. camera.position.x = Math.cos( timer ) * 10;
  140. camera.position.y = 4;
  141. camera.position.z = Math.sin( timer ) * 10;
  142. camera.lookAt( scene.position );
  143. renderer.render( scene, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>