webgl_materials_parallaxmap.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - parallax mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:10px;
  24. text-align:center;
  25. }
  26. #oldie {
  27. background:rgb(200,100,0) !important;
  28. color:#fff;
  29. }
  30. #vt { display:none }
  31. #vt, #vt a { color:orange; }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://threejs.org">Three.js</a> parallax mapping <br />
  37. Oryginal shaders authors:
  38. <a href="http://sunandblackcat.com/tipFullView.php?topicid=28">Igor Dyhta</a>,
  39. <a href="http://mmikkelsen3d.blogspot.sk/2012/02/parallaxpoc-mapping-and-no-tangent.html">Morten S. Mikkelsen</a><br />
  40. Texture by <a href="http://agf81.deviantart.com/">AGF81</a>
  41. </div>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/dat.gui.min.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script src="js/controls/OrbitControls.js"></script>
  47. <script src="js/shaders/ParallaxShader.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var stats;
  51. var camera, scene, material, renderer;
  52. var effectController = {
  53. 'mode': 'relief',
  54. 'scale': 0.005,
  55. 'minLayers': 20,
  56. 'maxLayers': 25,
  57. };
  58. init();
  59. initGUI();
  60. animate();
  61. function init() {
  62. var container = document.createElement( 'div' );
  63. document.body.appendChild( container );
  64. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
  65. camera.position.z = 2;
  66. scene = new THREE.Scene();
  67. initScene();
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. container.appendChild( renderer.domElement );
  72. renderer.gammaInput = true;
  73. renderer.gammaOutput = true;
  74. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  75. stats = new Stats();
  76. stats.domElement.style.position = 'absolute';
  77. stats.domElement.style.top = '0px';
  78. stats.domElement.style.zIndex = 100;
  79. container.appendChild( stats.domElement );
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. function guiChanged() {
  83. var uniforms = material.uniforms;
  84. uniforms[ 'parallaxScale' ].value = -1.0 * effectController.scale;
  85. uniforms[ 'parallaxMinLayers' ].value = effectController.minLayers;
  86. uniforms[ 'parallaxMaxLayers' ].value = effectController.maxLayers;
  87. material.defines = {};
  88. material.defines[THREE.ParallaxShader.modes[effectController.mode]] = '';
  89. material.needsUpdate = true;
  90. }
  91. function initGUI() {
  92. var gui = new dat.GUI();
  93. gui.add( effectController, 'mode', Object.keys( THREE.ParallaxShader.modes ) ).onChange( guiChanged );
  94. gui.add( effectController, 'scale', 0.0, 0.01, 0.001 ).onChange( guiChanged );
  95. gui.add( effectController, 'minLayers', 1.0, 30, 1 ).onChange( guiChanged );
  96. gui.add( effectController, 'maxLayers', 1.0, 30, 1 ).onChange( guiChanged );
  97. guiChanged();
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. function initScene() {
  105. var shader = THREE.ParallaxShader;
  106. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  107. var parameters = {
  108. fragmentShader: shader.fragmentShader,
  109. vertexShader: shader.vertexShader,
  110. uniforms: uniforms
  111. };
  112. material = new THREE.ShaderMaterial( parameters );
  113. material.map = THREE.ImageUtils.loadTexture( 'textures/brick_diffuse.jpg' );
  114. material.bumpMap = THREE.ImageUtils.loadTexture( 'textures/brick_bump.jpg' );
  115. material.map.anisotropy = 4;
  116. material.bumpMap.anisotropy = 4;
  117. uniforms[ 'map' ].value = material.map;
  118. uniforms[ 'bumpMap' ].value = material.bumpMap;
  119. var geometry = new THREE.BoxGeometry( 1.0, 1.0, 1.0 );
  120. var mesh = new THREE.Mesh( geometry, material );
  121. scene.add( mesh );
  122. }
  123. function animate() {
  124. requestAnimationFrame( animate );
  125. render();
  126. stats.update();
  127. }
  128. function render() {
  129. renderer.render( scene, camera );
  130. }
  131. </script>
  132. </body>
  133. </html>