cube_vert.glsl 323 B

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  1. varying vec3 vWorldPosition;
  2. #include <common>
  3. #include <logdepthbuf_pars_vertex>
  4. #include <clipping_planes_pars_vertex>
  5. void main() {
  6. vWorldPosition = transformDirection( position, modelMatrix );
  7. #include <begin_vertex>
  8. #include <project_vertex>
  9. #include <logdepthbuf_vertex>
  10. #include <clipping_planes_vertex>
  11. }