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- varying vec3 vWorldPosition;
- #include <common>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- vWorldPosition = transformDirection( position, modelMatrix );
- #include <begin_vertex>
- #include <project_vertex>
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- }
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