meshphong_frag.glsl 1.7 KB

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  1. #define PHONG
  2. uniform vec3 diffuse;
  3. uniform vec3 emissive;
  4. uniform vec3 specular;
  5. uniform float shininess;
  6. uniform float opacity;
  7. #include <common>
  8. #include <packing>
  9. #include <color_pars_fragment>
  10. #include <uv_pars_fragment>
  11. #include <uv2_pars_fragment>
  12. #include <map_pars_fragment>
  13. #include <alphamap_pars_fragment>
  14. #include <aomap_pars_fragment>
  15. #include <lightmap_pars_fragment>
  16. #include <emissivemap_pars_fragment>
  17. #include <envmap_pars_fragment>
  18. #include <fog_pars_fragment>
  19. #include <bsdfs>
  20. #include <lights_pars>
  21. #include <lights_phong_pars_fragment>
  22. #include <shadowmap_pars_fragment>
  23. #include <bumpmap_pars_fragment>
  24. #include <normalmap_pars_fragment>
  25. #include <specularmap_pars_fragment>
  26. #include <logdepthbuf_pars_fragment>
  27. #include <clipping_planes_pars_fragment>
  28. void main() {
  29. #include <clipping_planes_fragment>
  30. vec4 diffuseColor = vec4( diffuse, opacity );
  31. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  32. vec3 totalEmissiveRadiance = emissive;
  33. #include <logdepthbuf_fragment>
  34. #include <map_fragment>
  35. #include <color_fragment>
  36. #include <alphamap_fragment>
  37. #include <alphatest_fragment>
  38. #include <specularmap_fragment>
  39. #include <normal_fragment>
  40. #include <emissivemap_fragment>
  41. // accumulation
  42. #include <lights_phong_fragment>
  43. #include <lights_template>
  44. // modulation
  45. #include <aomap_fragment>
  46. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
  47. #include <envmap_fragment>
  48. gl_FragColor = vec4( outgoingLight, diffuseColor.a );
  49. #include <premultiplied_alpha_fragment>
  50. #include <tonemapping_fragment>
  51. #include <encodings_fragment>
  52. #include <fog_fragment>
  53. }