points_frag.glsl 763 B

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  1. uniform vec3 diffuse;
  2. uniform float opacity;
  3. #include <common>
  4. #include <color_pars_fragment>
  5. #include <map_particle_pars_fragment>
  6. #include <fog_pars_fragment>
  7. #include <shadowmap_pars_fragment>
  8. #include <logdepthbuf_pars_fragment>
  9. #include <clipping_planes_pars_fragment>
  10. void main() {
  11. #include <clipping_planes_fragment>
  12. vec3 outgoingLight = vec3( 0.0 );
  13. vec4 diffuseColor = vec4( diffuse, opacity );
  14. #include <logdepthbuf_fragment>
  15. #include <map_particle_fragment>
  16. #include <color_fragment>
  17. #include <alphatest_fragment>
  18. outgoingLight = diffuseColor.rgb;
  19. gl_FragColor = vec4( outgoingLight, diffuseColor.a );
  20. #include <premultiplied_alpha_fragment>
  21. #include <tonemapping_fragment>
  22. #include <encodings_fragment>
  23. #include <fog_fragment>
  24. }