misc_geometry2_sandbox.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry2 - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/wip/PlaneGeometryB.js"></script>
  19. <script src="js/wip/Geometry2.js"></script>
  20. <script src="js/wip/BoxGeometry2.js"></script>
  21. <script src="js/wip/PlaneGeometry2.js"></script>
  22. <script src="js/wip/PlaneGeometry2b.js"></script>
  23. <script src="js/wip/Geometry3.js"></script>
  24. <script src="js/wip/PlaneGeometry3.js"></script>
  25. <script src="js/wip/Geometry5.js"></script>
  26. <script src="js/wip/PlaneGeometry5.js"></script>
  27. <script src="js/wip/IndexedGeometry5.js"></script>
  28. <script src="js/wip/IndexedPlaneGeometry5.js"></script>
  29. <script src="js/libs/stats.min.js"></script>
  30. <script>
  31. var container, stats;
  32. var camera, scene, renderer;
  33. var cube, plane;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.position.y = 150;
  41. camera.position.z = 500;
  42. scene = new THREE.Scene();
  43. var light = new THREE.PointLight( 0xffffff );
  44. light.position.set( 0, 200, - 50 );
  45. scene.add( light );
  46. //
  47. // addGeometries( 'PlaneGeometry', 'BoxGeometry', 0 );
  48. // addGeometries( 'IndexedPlaneGeometry5', 'BoxGeometry', 0 );
  49. // addGeometries( 'PlaneGeometry2', 'BoxGeometry2', 0 );
  50. // addGeometries( 'PlaneGeometry3', 'BoxGeometry2', 0 );
  51. addGeometries( 'PlaneGeometryB', 'BoxGeometry2', 0 );
  52. //
  53. renderer = new THREE.WebGLRenderer();
  54. renderer.setClearColor( 0xf0f0f0 );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. container.appendChild( renderer.domElement );
  57. stats = new Stats();
  58. stats.domElement.style.position = 'absolute';
  59. stats.domElement.style.top = '0px';
  60. container.appendChild( stats.domElement );
  61. //
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. /*
  64. setInterval( function () {
  65. console.log( '---' );
  66. createGeometry( 'PlaneGeometry' );
  67. createGeometry( 'PlaneGeometry2' );
  68. createGeometry( 'PlaneGeometry2b' );
  69. createGeometry( 'PlaneGeometry5' );
  70. createGeometry( 'PlaneGeometryB' );
  71. }, 2000 );
  72. */
  73. }
  74. function createGeometry( primitive ) {
  75. console.time( primitive );
  76. new THREE[ primitive ]( 200, 200, 60, 60 );
  77. console.timeEnd( primitive );
  78. }
  79. function addGeometries( PlaneGeometry, BoxGeometry, x ) {
  80. // Plane
  81. console.time( PlaneGeometry );
  82. var geometry = new THREE[ PlaneGeometry ]( 200, 200, 200, 200 );
  83. console.timeEnd( PlaneGeometry );
  84. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  85. var material = new THREE.MeshPhongMaterial( { color: 0xff0000/*, wireframe: true*/ } );
  86. plane = new THREE.Mesh( geometry, material );
  87. plane.position.x = x;
  88. scene.add( plane );
  89. /*
  90. // Cube
  91. var geometry = new THREE[ BoxGeometry ]( 200, 200, 200, 10, 10, 10 );
  92. var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } );
  93. cube = new THREE.Mesh( geometry, material );
  94. cube.position.y = 150;
  95. plane.add( cube );
  96. */
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. }
  103. //
  104. function animate() {
  105. requestAnimationFrame( animate );
  106. render();
  107. stats.update();
  108. }
  109. function render() {
  110. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  111. var object = scene.children[ i ];
  112. object.rotation.y = Date.now() * 0.001;
  113. }
  114. renderer.render( scene, camera );
  115. }
  116. </script>
  117. </body>
  118. </html>