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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - volume rendering example</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 5;
- display:block;
- }
- .dg {
- z-index: 10 !important;
- }
- #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
- #inset {
- width: 150px;
- height: 150px;
- background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
- border: none; /* or none; */
- margin: 0;
- padding: 0px;
- position: absolute;
- left: 20px;
- bottom: 20px;
- z-index: 100;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
- Float volume render test (mip / isosurface)
- </div>
- <div id="inset"></div>
- <script src="../build/three.js"></script>
- <script src="js/controls/OrthographicTrackballControls.js"></script>
- <script src="js/Volume.js"></script>
- <script src="js/VolumeSlice.js"></script>
- <script src="js/loaders/NRRDLoader.js"></script>
- <script src="js/shaders/VolumeShader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="js/libs/gunzip.min.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <script>
- if ( ! Detector.webgl ) { Detector.addGetWebGLMessage(); }
- var container,
- stats,
- camera,
- controls,
- scene,
- renderer,
- gui,
- container2,
- renderer2,
- camera2,
- axes2,
- scene2;
- init();
- animate();
- function init() {
- // The volume renderer does not work very well with perspective yet
- //camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
- camera = new THREE.OrthographicCamera()
- camera.position.z = 1000;
- this.camera.right = window.innerWidth / 5.0;
- this.camera.left = -this.camera.right;
- this.camera.top = window.innerHeight / 5.0;
- this.camera.bottom = -this.camera.top;
- this.camera.near = 0.1;
- this.camera.far = 5000;
- this.camera.updateProjectionMatrix();
- scene = new THREE.Scene();
- scene.add( camera );
- // light
- var dirLight = new THREE.DirectionalLight( 0xffffff );
- dirLight.position.set( 200, 200, 1000 ).normalize();
- camera.add( dirLight );
- camera.add( dirLight.target );
- var loader = new THREE.NRRDLoader();
- loader.load( "models/nrrd/stent.nrrd", function ( volume ) {
- // Texture to hold the volume. We have scalars, so we put our data in the red channel.
- // THREEJS will select R32F (33326) based on the RedFormat and FloatType.
- // Also see https://www.khronos.org/registry/webgl/specs/latest/2.0/#TEXTURE_TYPES_FORMATS_FROM_DOM_ELEMENTS_TABLE
- // TODO: look the dtype up in the volume metadata
- var texture = new THREE.Texture3D( volume.data, volume.xLength, volume.yLength, volume.zLength );
- texture.format = THREE.RedFormat;
- texture.type = THREE.FloatType;
- texture.minFilter = texture.magFilter = THREE.LinearFilter;
- texture.unpackAlignment = 1;
- texture.needsUpdate = true;
- // Colormap textures
- this.cmtextures = {
- viridis: new THREE.TextureLoader().load( 'textures/cm_viridis.png' ),
- gray: new THREE.TextureLoader().load( 'textures/cm_gray.png' )
- };
- // Material (shaders) to render the volume using raycasting
- var volmaterial = new THREE.ShaderMaterial( THREE.VolumeRenderShader1 );
- volmaterial.side = THREE.BackSide; // The volume shader uses the backface as its "reference point"
- // Apply standard volume material uniform info
- volmaterial.uniforms.u_data.value = texture;
- volmaterial.uniforms.u_size.value = [ volume.xLength, volume.yLength, volume.zLength ];
- // Geometry for the volume
- var volgeometry = new THREE.BoxGeometry( volume.xLength, volume.yLength, volume.zLength );
- volgeometry = volgeometry.translate( volume.xLength / 2 - 0.5, volume.yLength / 2 - 0.5, volume.zLength / 2 - 0.5 );
- var volcube = new THREE.Mesh( volgeometry, volmaterial );
- scene.add( volcube );
- // Support modifying volume rendering settings at runtime
- this.volmaterial = volmaterial;
- this.volumeConfig = { clim1: 0, clim2: 1, renderstyle: 'iso', isothreshold: 0.15, colormap: 'viridis' };
- this.updateUniforms();
- gui.add( volumeConfig, 'clim1', 0, 1, 0.01 ).onChange( this.updateUniforms.bind( this ) );
- gui.add( volumeConfig, 'clim2', 0, 1, 0.01 ).onChange( this.updateUniforms.bind( this ) );
- gui.add( volumeConfig, 'colormap', { gray: 'gray', viridis: 'viridis' } ).onChange( this.updateUniforms.bind( this ) );
- gui.add( volumeConfig, 'renderstyle', { mip: 'mip', iso: 'iso' } ).onChange( this.updateUniforms.bind( this ) );
- gui.add( volumeConfig, 'isothreshold', 0, 1, 0.01 ).onChange( this.updateUniforms.bind( this ) );
- // TODO: the texture coordinates currently map directly to world coordinates. That's why we translate
- // the geometry above. We'd need to add a material attribute with texture coordinates to fix this.
- } );
- // renderer
- var canvas = document.createElement( 'canvas' );
- var context = canvas.getContext( 'webgl2' );
- renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- container.appendChild( renderer.domElement );
- controls = new THREE.OrthographicTrackballControls( camera, renderer.domElement );
- controls.target.set( 64, 64, 128 );
- controls.rotateSpeed = 5.0;
- controls.zoomSpeed = 5;
- controls.panSpeed = 2;
- controls.noZoom = false;
- controls.noPan = false;
- controls.staticMoving = true;
- controls.dynamicDampingFactor = 0.3;
- stats = new Stats();
- container.appendChild( stats.dom );
- var gui = new dat.GUI();
- setupInset();
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function updateUniforms() {
- config = this.volumeConfig;
- this.volmaterial.uniforms.u_clim.value = [ config.clim1, config.clim2 ];
- this.volmaterial.uniforms.u_renderstyle.value = config.renderstyle == 'mip' ? 0 : 1; // 0: MIP, 1: ISO
- this.volmaterial.uniforms.u_renderthreshold.value = config.isothreshold; // For ISO renderstyle
- this.volmaterial.uniforms.u_cmdata.value = this.cmtextures[config.colormap];
- this.volmaterial.needsUpdate = true;
- }
- function onWindowResize() {
- this.camera.right = window.innerWidth / 5.0;
- this.camera.left = -this.camera.right;
- this.camera.top = window.innerHeight / 5.0;
- this.camera.bottom = -this.camera.top;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- controls.handleResize();
- }
- function animate() {
- requestAnimationFrame( animate );
- controls.update();
- //copy position of the camera into inset
- camera2.position.copy( camera.position );
- camera2.position.sub( controls.target );
- camera2.position.setLength( 300 );
- camera2.lookAt( scene2.position );
- renderer.render( scene, camera );
- renderer2.render( scene2, camera2);
- stats.update();
- }
- function setupInset () {
- var insetWidth = 150,
- insetHeight = 150;
- container2 = document.getElementById( 'inset' );
- container2.width = insetWidth;
- container2.height = insetHeight;
- // renderer
- renderer2 = new THREE.WebGLRenderer( { alpha : true } );
- renderer2.setClearColor( 0x000000, 0 );
- renderer2.setSize( insetWidth, insetHeight );
- container2.appendChild( renderer2.domElement );
- // scene
- scene2 = new THREE.Scene();
- // camera
- camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
- camera2.up = camera.up; // important!
- // axes
- axes2 = new THREE.AxesHelper( 100 );
- scene2.add( axes2 );
- }
- </script>
- </body>
- </html>
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