Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Almar Klein c49241a388 better way of using uniforms. Plus bit of cleanup. 7 yıl önce
.github ce501ae22b r96 7 yıl önce
build 5cbd59361a Updated builds. 7 yıl önce
docs 723b6aa430 core docs: Fix some spelling mistakes 7 yıl önce
editor 0b76ce4b77 Global: Improve code style 7 yıl önce
examples c49241a388 better way of using uniforms. Plus bit of cleanup. 7 yıl önce
src a4fbd9f7bd Fix missing Texture3D import in WebGLUniforms 7 yıl önce
test 21c617c96f fix bug add white space 7 yıl önce
utils f9c5ee5999 Utils: externs clean up. 7 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 yıl önce
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 yıl önce
.travis.yml 3f191c3999 Travis CI 7 yıl önce
LICENSE 5498e9ec31 Update LICENSE 7 yıl önce
README.md 3793deda57 README: Minor changes. 7 yıl önce
package-lock.json acd7953291 Updated package.json 7 yıl önce
package.json acd7953291 Updated package.json 7 yıl önce
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 yıl önce

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases