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SceneLoader2.js 3.9 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SceneLoader2 = function () {
  5. THREE.EventDispatcher.call( this );
  6. };
  7. THREE.SceneLoader2.prototype = {
  8. constructor: THREE.SceneLoader2,
  9. load: function ( url ) {
  10. var scope = this;
  11. var request = new XMLHttpRequest();
  12. request.addEventListener( 'load', function ( event ) {
  13. var response = scope.parse( JSON.parse( event.target.responseText ) );
  14. scope.dispatchEvent( { type: 'load', content: response } );
  15. }, false );
  16. request.addEventListener( 'progress', function ( event ) {
  17. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  18. }, false );
  19. request.addEventListener( 'error', function () {
  20. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  21. }, false );
  22. request.open( 'GET', url, true );
  23. request.send( null );
  24. },
  25. parse: function ( json ) {
  26. // console.log( json );
  27. var scene = new THREE.Scene();
  28. // geometries
  29. var geometries = [];
  30. var loader = new THREE.JSONLoader();
  31. for ( var i = 0, l = json.geometries.length; i < l; i ++ ) {
  32. var geometry;
  33. var data = json.geometries[ i ];
  34. switch ( data.type ) {
  35. case 'PlaneGeometry':
  36. geometry = new THREE.PlaneGeometry(
  37. data.width,
  38. data.height,
  39. data.widthSegments,
  40. data.heightSegments
  41. );
  42. break;
  43. case 'CubeGeometry':
  44. geometry = new THREE.CubeGeometry(
  45. data.width,
  46. data.height,
  47. data.depth,
  48. data.widthSegments,
  49. data.heightSegments,
  50. data.depthSegments
  51. );
  52. break;
  53. case 'SphereGeometry':
  54. geometry = new THREE.SphereGeometry(
  55. data.radius,
  56. data.widthSegments,
  57. data.heightSegments
  58. );
  59. break;
  60. case 'Geometry':
  61. geometry = loader.parse( data.data ).geometry;
  62. break;
  63. }
  64. geometry.name = data.name;
  65. geometries.push( geometry );
  66. }
  67. // materials
  68. // objects
  69. var parseObject = function ( array, parent ) {
  70. for ( var i = 0, l = array.length; i < l; i ++ ) {
  71. var object;
  72. var data = array[ i ];
  73. switch ( data.type ) {
  74. case 'PerspectiveCamera':
  75. object = new THREE.PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
  76. object.position.fromArray( data.position );
  77. object.rotation.fromArray( data.rotation );
  78. break;
  79. case 'OrthographicCamera':
  80. object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
  81. object.position.fromArray( data.position );
  82. object.rotation.fromArray( data.rotation );
  83. break;
  84. case 'AmbientLight':
  85. object = new THREE.AmbientLight( data.color );
  86. break;
  87. case 'DirectionalLight':
  88. object = new THREE.DirectionalLight( data.color, data.intensity );
  89. object.position.fromArray( data.position );
  90. break;
  91. case 'PointLight':
  92. object = new THREE.PointLight( data.color, data.intensity );
  93. object.position.fromArray( data.position );
  94. break;
  95. case 'SpotLight':
  96. object = new THREE.SpotLight( data.color, data.intensity );
  97. object.position.fromArray( data.position );
  98. break;
  99. case 'HemisphereLight':
  100. object = new THREE.HemisphereLight( data.color );
  101. break;
  102. case 'Mesh':
  103. object = new THREE.Mesh( geometries[ data.geometry ] ); // TODO: Material
  104. object.position.fromArray( data.position );
  105. object.rotation.fromArray( data.rotation );
  106. object.scale.fromArray( data.scale );
  107. break;
  108. default:
  109. object = new THREE.Object3D();
  110. object.position.fromArray( data.position );
  111. object.rotation.fromArray( data.rotation );
  112. object.scale.fromArray( data.scale );
  113. }
  114. object.name = data.name;
  115. object.userData = data.userData;
  116. parent.add( object );
  117. if ( data.children !== undefined ) {
  118. parseObject( data.children, object );
  119. }
  120. }
  121. }
  122. parseObject( json.scene, scene );
  123. return scene;
  124. }
  125. }