misc_lights_test.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - lights - point + directional</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; }
  18. #d { text-align:center; margin:1em 0 -11.4em 0; z-index:0; position:relative; display:block }
  19. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  20. .inactive { background:#999; color:#eee }
  21. </style>
  22. </head>
  23. <body>
  24. <script src="../build/three.js"></script>
  25. <script src="js/libs/stats.min.js"></script>
  26. <script>
  27. var SCREEN_WIDTH = window.innerWidth / 2;
  28. var SCREEN_HEIGHT = window.innerHeight;
  29. var container, stats;
  30. var camera, scene, webglRenderer;
  31. var mesh, geometry, material;
  32. var directionalLight, pointLight;
  33. var mouseX = 0, mouseY = 0;
  34. var windowHalfX = window.innerWidth / 2;
  35. var windowHalfY = window.innerHeight / 2;
  36. var clock = new THREE.Clock();
  37. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  38. init();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  44. camera.position.z = 500;
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0xffffff );
  47. // Spheres
  48. geometry = new THREE.SphereBufferGeometry( 100, 16, 8 );
  49. material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, shininess: 0 } );
  50. for ( var i = 0; i < 30; i ++ ) {
  51. mesh = new THREE.Mesh( geometry, material );
  52. mesh.position.x = 500 * ( Math.random() - 0.5 );
  53. mesh.position.y = 500 * ( Math.random() - 0.5 );
  54. mesh.position.z = 500 * ( Math.random() - 0.5 );
  55. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  56. scene.add( mesh );
  57. }
  58. // Torus
  59. geometry = new THREE.TorusBufferGeometry( 100, 25, 15, 30 );
  60. mesh = new THREE.Mesh( geometry, material );
  61. scene.add( mesh );
  62. // Lights
  63. var ambient = new THREE.AmbientLight( 0x101010 );
  64. scene.add( ambient );
  65. directionalLight = new THREE.DirectionalLight( 0xffffff );
  66. directionalLight.position.set( 0, - 70, 100 ).normalize();
  67. setTimeout( function () {
  68. scene.add( directionalLight );
  69. }, 3000 );
  70. pointLight = new THREE.PointLight( 0xffaa00 );
  71. scene.add( pointLight );
  72. geometry = new THREE.SphereBufferGeometry( 100, 8, 4 );
  73. material = new THREE.MeshBasicMaterial( { color: 0xffaa00 } );
  74. mesh = new THREE.Mesh( geometry, material );
  75. mesh.scale.set( 0.05, 0.05, 0.05 );
  76. pointLight.add( mesh );
  77. webglRenderer = new THREE.WebGLRenderer();
  78. webglRenderer.setPixelRatio( window.devicePixelRatio );
  79. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  80. webglRenderer.domElement.style.position = "relative";
  81. container.appendChild( webglRenderer.domElement );
  82. stats = new Stats();
  83. container.appendChild( stats.dom );
  84. //
  85. window.addEventListener( 'resize', onWindowResize, false );
  86. }
  87. function onWindowResize() {
  88. SCREEN_WIDTH = window.innerWidth / 2;
  89. SCREEN_HEIGHT = window.innerHeight;
  90. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  91. camera.updateProjectionMatrix();
  92. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  93. }
  94. function onDocumentMouseMove( event ) {
  95. mouseX = ( event.clientX - windowHalfX );
  96. mouseY = ( event.clientY - windowHalfY );
  97. }
  98. //
  99. function animate() {
  100. requestAnimationFrame( animate );
  101. render();
  102. stats.update();
  103. }
  104. function render() {
  105. var delta = clock.getDelta();
  106. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  107. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  108. camera.lookAt( scene.position );
  109. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  110. var object = scene.children[ i ];
  111. if ( object instanceof THREE.Mesh ) {
  112. if ( i % 3 == 1 )
  113. object.rotation.z += 1.5 * delta;
  114. else if ( i % 3 == 2 )
  115. object.rotation.y += 1.5 * delta;
  116. else if ( i % 3 == 0 )
  117. object.rotation.x += 1.5 * delta;
  118. }
  119. }
  120. var r = clock.getElapsedTime();
  121. pointLight.position.x = 200 * Math.cos( r );
  122. pointLight.position.z = 200 * Math.sin( r );
  123. webglRenderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>