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Viewport.js 12 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.matrixAutoUpdate = false;
  23. selectionBox.visible = false;
  24. sceneHelpers.add( selectionBox );
  25. var selectionAxis = new THREE.AxisHelper( 100 );
  26. selectionAxis.material.depthTest = false;
  27. selectionAxis.material.transparent = true;
  28. selectionAxis.matrixAutoUpdate = false;
  29. selectionAxis.visible = false;
  30. sceneHelpers.add( selectionAxis );
  31. //
  32. var scene = new THREE.Scene();
  33. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  34. camera.position.set( 500, 250, 500 );
  35. camera.lookAt( scene.position );
  36. scene.add( camera );
  37. var light1 = new THREE.DirectionalLight( 0xffffff );
  38. light1.position.set( 1, 0.5, 0 ).normalize();
  39. scene.add( light1 );
  40. var light2 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  41. light2.position.set( - 1, - 0.5, 0 ).normalize();
  42. scene.add( light2 );
  43. // fog
  44. var oldFogType = "None";
  45. var oldFogColor = 0xaaaaaa;
  46. var oldFogNear = 1;
  47. var oldFogFar = 5000;
  48. var oldFogDensity = 0.00025;
  49. // default objects names
  50. camera.name = "Camera";
  51. light1.name = "Light 1";
  52. light1.target.name = "Light 1 Target";
  53. light2.name = "Light 2";
  54. light2.target.name = "Light 2 Target";
  55. signals.sceneChanged.dispatch( scene );
  56. // object picking
  57. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ) );
  58. intersectionPlane.visible = false;
  59. sceneHelpers.add( intersectionPlane );
  60. var ray = new THREE.Ray();
  61. var projector = new THREE.Projector();
  62. var offset = new THREE.Vector3();
  63. var picked = null;
  64. var oldMouseX = 0, oldMouseY = 0;
  65. // events
  66. var onMouseDown = function ( event ) {
  67. event.preventDefault();
  68. if ( event.button === 0 ) {
  69. var vector = new THREE.Vector3(
  70. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  71. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  72. 0.5
  73. );
  74. projector.unprojectVector( vector, camera );
  75. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  76. var intersects = ray.intersectObjects( objects, true );
  77. if ( intersects.length > 0 ) {
  78. controls.enabled = false;
  79. intersectionPlane.position.copy( intersects[ 0 ].object.position );
  80. intersectionPlane.lookAt( camera.position );
  81. picked = intersects[ 0 ].object;
  82. selected = picked;
  83. signals.objectSelected.dispatch( selected );
  84. var intersects = ray.intersectObject( intersectionPlane );
  85. offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );
  86. document.addEventListener( 'mousemove', onMouseMoveDrag, false );
  87. document.addEventListener( 'mouseup', onMouseUpDrag, false );
  88. } else {
  89. controls.enabled = true;
  90. }
  91. }
  92. if ( controls.enabled ) {
  93. oldMouseX = event.clientX;
  94. oldMouseY = event.clientY;
  95. }
  96. };
  97. var onMouseMoveDrag = function ( event ) {
  98. var vector = new THREE.Vector3(
  99. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  100. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  101. 0.5
  102. );
  103. projector.unprojectVector( vector, camera );
  104. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  105. var intersects = ray.intersectObject( intersectionPlane );
  106. if ( intersects.length > 0 ) {
  107. picked.position.copy( intersects[ 0 ].point.subSelf( offset ) );
  108. signals.objectChanged.dispatch( picked );
  109. render();
  110. }
  111. };
  112. var onMouseUpDrag = function ( event ) {
  113. document.removeEventListener( 'mousemove', onMouseMoveDrag );
  114. document.removeEventListener( 'mouseup', onMouseUpDrag );
  115. };
  116. var onMouseMove = function ( event ) {
  117. if ( controls.enabled ) {
  118. signals.cameraChanged.dispatch( camera );
  119. }
  120. };
  121. var onMouseUp = function ( event ) {
  122. // clear selection when clicking in empty space
  123. if ( controls.enabled && event.clientX === oldMouseX && event.clientY === oldMouseY ) {
  124. selected = null;
  125. signals.objectSelected.dispatch( selected );
  126. }
  127. };
  128. var onClick = function ( event ) {
  129. if ( event.button === 0 ) {
  130. var vector = new THREE.Vector3(
  131. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  132. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  133. 0.5
  134. );
  135. projector.unprojectVector( vector, camera );
  136. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  137. var intersects = ray.intersectObjects( objects, true );
  138. if ( intersects.length > 0 && ! controls.enabled ) {
  139. selected = intersects[ 0 ].object;
  140. signals.objectSelected.dispatch( selected );
  141. }
  142. }
  143. controls.enabled = true;
  144. };
  145. container.dom.addEventListener( 'mousemove', onMouseMove, false );
  146. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  147. container.dom.addEventListener( 'mouseup', onMouseUp, false );
  148. container.dom.addEventListener( 'click', onClick, false );
  149. // controls need to be added *after* main logic,
  150. // otherwise controls.enabled doesn't work.
  151. var controls = new THREE.TrackballControls( camera, container.dom );
  152. controls.rotateSpeed = 1.0;
  153. controls.zoomSpeed = 1.2;
  154. controls.panSpeed = 0.8;
  155. controls.noZoom = false;
  156. controls.noPan = false;
  157. controls.staticMoving = true;
  158. controls.dynamicDampingFactor = 0.3;
  159. controls.addEventListener( 'change', render );
  160. // signals
  161. signals.objectAdded.add( function ( object ) {
  162. object.traverse( function ( child ) {
  163. objects.push( child );
  164. } );
  165. scene.add( object );
  166. render();
  167. signals.sceneChanged.dispatch( scene );
  168. } );
  169. signals.objectChanged.add( function ( object ) {
  170. if ( object instanceof THREE.Camera ) {
  171. object.updateProjectionMatrix();
  172. }
  173. render();
  174. } );
  175. signals.removeSelectedObject.add( function () {
  176. if ( selected === null ) {
  177. console.warn( "No object selected for delete" );
  178. return;
  179. }
  180. var name = selected.name ? '"' + selected.name + '"': "selected object";
  181. if ( ! confirm( 'Delete ' + name + '?' ) ) {
  182. return;
  183. }
  184. var toRemove = {};
  185. selected.traverse( function ( child ) {
  186. toRemove[ child.id ] = true;
  187. } );
  188. var newObjects = [];
  189. for ( var i = 0; i < objects.length; i ++ ) {
  190. var object = objects[ i ];
  191. if ( ! ( object.id in toRemove ) ) {
  192. newObjects.push( object );
  193. }
  194. }
  195. objects = newObjects;
  196. selectionBox.visible = false;
  197. selectionAxis.visible = false;
  198. scene.traverse( function( node ) {
  199. node.remove( selected );
  200. } );
  201. render();
  202. signals.sceneChanged.dispatch( scene );
  203. signals.objectSelected.dispatch( null );
  204. } );
  205. var selected = null;
  206. signals.objectSelected.add( function ( object ) {
  207. selectionBox.visible = false;
  208. selectionAxis.visible = false;
  209. if ( object !== null && object.geometry ) {
  210. var geometry = object.geometry;
  211. if ( geometry.boundingBox === null ) {
  212. geometry.computeBoundingBox();
  213. }
  214. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  215. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  216. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  217. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  218. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  219. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  220. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  221. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  222. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  223. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  224. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  225. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  226. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  227. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  228. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  229. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  230. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  231. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  232. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  233. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  234. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  235. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  236. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  237. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  238. selectionBox.geometry.computeBoundingSphere();
  239. selectionBox.geometry.verticesNeedUpdate = true;
  240. selectionBox.matrixWorld = object.matrixWorld;
  241. selectionAxis.matrixWorld = object.matrixWorld;
  242. selectionBox.visible = true;
  243. selectionAxis.visible = true;
  244. }
  245. if ( object !== null ) {
  246. selected = object;
  247. }
  248. render();
  249. } );
  250. signals.materialChanged.add( function ( material ) {
  251. render();
  252. } );
  253. signals.clearColorChanged.add( function ( color ) {
  254. renderer.setClearColorHex( color, 1 );
  255. render();
  256. } );
  257. signals.fogTypeChanged.add( function ( fogType ) {
  258. if ( fogType !== oldFogType ) {
  259. if ( fogType === "None" ) {
  260. scene.fog = null;
  261. } else if ( fogType === "Fog" ) {
  262. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  263. } else if ( fogType === "FogExp2" ) {
  264. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  265. }
  266. updateMaterials( scene );
  267. var enableHelpersFog = true;
  268. if ( enableHelpersFog ) {
  269. sceneHelpers.fog = scene.fog;
  270. updateMaterials( sceneHelpers );
  271. }
  272. oldFogType = fogType;
  273. }
  274. render();
  275. } );
  276. signals.fogColorChanged.add( function ( fogColor ) {
  277. oldFogColor = fogColor;
  278. updateFog( scene );
  279. render();
  280. } );
  281. signals.fogParametersChanged.add( function ( near, far, density ) {
  282. oldFogNear = near;
  283. oldFogFar = far;
  284. oldFogDensity = density;
  285. updateFog( scene );
  286. render();
  287. } );
  288. signals.windowResize.add( function () {
  289. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  290. camera.updateProjectionMatrix();
  291. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  292. render();
  293. } );
  294. //
  295. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  296. renderer.autoClear = false;
  297. renderer.autoUpdateScene = false;
  298. container.dom.appendChild( renderer.domElement );
  299. signals.cameraChanged.dispatch( camera );
  300. animate();
  301. //
  302. function updateMaterials( root ) {
  303. root.traverse( function ( node ) {
  304. if ( node.material ) {
  305. node.material.needsUpdate = true;
  306. }
  307. if ( node.geometry && node.geometry.materials ) {
  308. for ( var i = 0; i < node.geometry.materials.length; i ++ ) {
  309. node.geometry.materials[ i ].needsUpdate = true;
  310. }
  311. }
  312. } );
  313. }
  314. function updateFog( root ) {
  315. if ( root.fog ) {
  316. root.fog.color.setHex( oldFogColor );
  317. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  318. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  319. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  320. }
  321. }
  322. function animate() {
  323. requestAnimationFrame( animate );
  324. controls.update();
  325. }
  326. function render() {
  327. sceneHelpers.updateMatrixWorld();
  328. scene.updateMatrixWorld();
  329. renderer.clear();
  330. renderer.render( scene, camera );
  331. renderer.render( sceneHelpers, camera );
  332. }
  333. return container;
  334. }