SVGRenderer.js 11 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SVGObject = function ( node ) {
  5. THREE.Object3D.call( this );
  6. this.node = node;
  7. };
  8. THREE.SVGObject.prototype = Object.create( THREE.Object3D.prototype );
  9. THREE.SVGObject.prototype.constructor = THREE.SVGObject;
  10. THREE.SVGRenderer = function () {
  11. console.log( 'THREE.SVGRenderer', THREE.REVISION );
  12. var _this = this,
  13. _renderData, _elements, _lights,
  14. _projector = new THREE.Projector(),
  15. _svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ),
  16. _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
  17. _v1, _v2, _v3, _v4,
  18. _clipBox = new THREE.Box2(),
  19. _elemBox = new THREE.Box2(),
  20. _color = new THREE.Color(),
  21. _diffuseColor = new THREE.Color(),
  22. _ambientLight = new THREE.Color(),
  23. _directionalLights = new THREE.Color(),
  24. _pointLights = new THREE.Color(),
  25. _clearColor = new THREE.Color(),
  26. _clearAlpha = 1,
  27. _vector3 = new THREE.Vector3(), // Needed for PointLight
  28. _centroid = new THREE.Vector3(),
  29. _normal = new THREE.Vector3(),
  30. _normalViewMatrix = new THREE.Matrix3(),
  31. _viewMatrix = new THREE.Matrix4(),
  32. _viewProjectionMatrix = new THREE.Matrix4(),
  33. _svgPathPool = [],
  34. _svgNode, _pathCount = 0, _currPath, _currStyle,
  35. _quality = 1;
  36. this.domElement = _svg;
  37. this.autoClear = true;
  38. this.sortObjects = true;
  39. this.sortElements = true;
  40. this.info = {
  41. render: {
  42. vertices: 0,
  43. faces: 0
  44. }
  45. };
  46. this.setQuality = function( quality ) {
  47. switch ( quality ) {
  48. case "high": _quality = 1; break;
  49. case "low": _quality = 0; break;
  50. }
  51. };
  52. // WebGLRenderer compatibility
  53. this.supportsVertexTextures = function () {};
  54. this.setFaceCulling = function () {};
  55. this.setClearColor = function ( color, alpha ) {
  56. _clearColor.set( color );
  57. _clearAlpha = alpha !== undefined ? alpha : 1;
  58. };
  59. this.setPixelRatio = function () {};
  60. this.setSize = function( width, height ) {
  61. _svgWidth = width; _svgHeight = height;
  62. _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
  63. _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
  64. _svg.setAttribute( 'width', _svgWidth );
  65. _svg.setAttribute( 'height', _svgHeight );
  66. _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
  67. _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
  68. };
  69. function removeChildNodes() {
  70. _pathCount = 0;
  71. while ( _svg.childNodes.length > 0 ) {
  72. _svg.removeChild( _svg.childNodes[ 0 ] );
  73. }
  74. }
  75. function getSvgColor ( color, opacity ) {
  76. var arg = Math.floor( color.r * 255 ) + ',' + Math.floor( color.g * 255 ) + ',' + Math.floor( color.b * 255 );
  77. if ( opacity === undefined || opacity === 1 ) return 'rgb(' + arg + ')';
  78. return 'rgba(' + arg + ',' + opacity + ')';
  79. }
  80. this.clear = function () {
  81. removeChildNodes();
  82. _svg.style.backgroundColor = getSvgColor( _clearColor, _clearAlpha );
  83. };
  84. this.render = function ( scene, camera ) {
  85. if ( camera instanceof THREE.Camera === false ) {
  86. console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
  87. return;
  88. }
  89. var background = scene.background;
  90. if ( background && background.isColor ) {
  91. removeChildNodes();
  92. _svg.style.backgroundColor = getSvgColor( background );
  93. } else if ( this.autoClear === true ) {
  94. this.clear();
  95. }
  96. _this.info.render.vertices = 0;
  97. _this.info.render.faces = 0;
  98. _viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
  99. _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
  100. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  101. _elements = _renderData.elements;
  102. _lights = _renderData.lights;
  103. _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
  104. calculateLights( _lights );
  105. _currPath = _currStyle = ""; // reset accumulated path
  106. for ( var e = 0, el = _elements.length; e < el; e ++ ) {
  107. var element = _elements[ e ];
  108. var material = element.material;
  109. if ( material === undefined || material.opacity === 0 ) continue;
  110. _elemBox.makeEmpty();
  111. if ( element instanceof THREE.RenderableSprite ) {
  112. _v1 = element;
  113. _v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
  114. renderSprite( _v1, element, material );
  115. } else if ( element instanceof THREE.RenderableLine ) {
  116. _v1 = element.v1; _v2 = element.v2;
  117. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  118. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  119. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
  120. if ( _clipBox.intersectsBox( _elemBox ) === true ) {
  121. renderLine( _v1, _v2, element, material );
  122. }
  123. } else if ( element instanceof THREE.RenderableFace ) {
  124. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  125. if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
  126. if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
  127. if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
  128. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  129. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  130. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
  131. _elemBox.setFromPoints( [
  132. _v1.positionScreen,
  133. _v2.positionScreen,
  134. _v3.positionScreen
  135. ] );
  136. if ( _clipBox.intersectsBox( _elemBox ) === true ) {
  137. renderFace3( _v1, _v2, _v3, element, material );
  138. }
  139. }
  140. }
  141. addPath ( "!dummy!", ""); // just to flush last svg:path
  142. scene.traverseVisible( function ( object ) {
  143. if ( object instanceof THREE.SVGObject ) {
  144. _vector3.setFromMatrixPosition( object.matrixWorld );
  145. _vector3.applyMatrix4( _viewProjectionMatrix );
  146. var x = _vector3.x * _svgWidthHalf;
  147. var y = - _vector3.y * _svgHeightHalf;
  148. var node = object.node;
  149. node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
  150. _svg.appendChild( node );
  151. }
  152. } );
  153. };
  154. function calculateLights( lights ) {
  155. _ambientLight.setRGB( 0, 0, 0 );
  156. _directionalLights.setRGB( 0, 0, 0 );
  157. _pointLights.setRGB( 0, 0, 0 );
  158. for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
  159. var light = lights[ l ];
  160. var lightColor = light.color;
  161. if ( light instanceof THREE.AmbientLight ) {
  162. _ambientLight.r += lightColor.r;
  163. _ambientLight.g += lightColor.g;
  164. _ambientLight.b += lightColor.b;
  165. } else if ( light instanceof THREE.DirectionalLight ) {
  166. _directionalLights.r += lightColor.r;
  167. _directionalLights.g += lightColor.g;
  168. _directionalLights.b += lightColor.b;
  169. } else if ( light instanceof THREE.PointLight ) {
  170. _pointLights.r += lightColor.r;
  171. _pointLights.g += lightColor.g;
  172. _pointLights.b += lightColor.b;
  173. }
  174. }
  175. }
  176. function calculateLight( lights, position, normal, color ) {
  177. for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
  178. var light = lights[ l ];
  179. var lightColor = light.color;
  180. if ( light instanceof THREE.DirectionalLight ) {
  181. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
  182. var amount = normal.dot( lightPosition );
  183. if ( amount <= 0 ) continue;
  184. amount *= light.intensity;
  185. color.r += lightColor.r * amount;
  186. color.g += lightColor.g * amount;
  187. color.b += lightColor.b * amount;
  188. } else if ( light instanceof THREE.PointLight ) {
  189. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
  190. var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
  191. if ( amount <= 0 ) continue;
  192. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  193. if ( amount == 0 ) continue;
  194. amount *= light.intensity;
  195. color.r += lightColor.r * amount;
  196. color.g += lightColor.g * amount;
  197. color.b += lightColor.b * amount;
  198. }
  199. }
  200. }
  201. function renderSprite( v1, element, material ) {
  202. var scaleX = element.scale.x * _svgWidthHalf;
  203. var scaleY = element.scale.y * _svgHeightHalf;
  204. if ( material.isPointsMaterial ) {
  205. scaleX *= material.size;
  206. scaleY *= material.size;
  207. }
  208. var path = 'M' + ( v1.x - scaleX * 0.5 ) + ',' + ( v1.y - scaleY * 0.5 ) + 'h' + scaleX + 'v' + scaleY + 'h' + (-scaleX) + 'z';
  209. var style = "";
  210. if ( material.isSpriteMaterial || material.isPointsMaterial ) {
  211. style = 'fill:' + getSvgColor( material.color, material.opacity );
  212. }
  213. addPath( style, path );
  214. }
  215. function renderLine( v1, v2, element, material ) {
  216. var path = 'M' + v1.positionScreen.x + ',' + v1.positionScreen.y + 'L' + v2.positionScreen.x + ',' + v2.positionScreen.y;
  217. if ( material instanceof THREE.LineBasicMaterial ) {
  218. var style = 'fill:none;stroke:' + getSvgColor( material.color, material.opacity ) + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap + ';stroke-linejoin:' + material.linejoin;
  219. addPath( style, path );
  220. }
  221. }
  222. function renderFace3( v1, v2, v3, element, material ) {
  223. _this.info.render.vertices += 3;
  224. _this.info.render.faces ++;
  225. var path = 'M' + v1.positionScreen.x + ',' + v1.positionScreen.y + 'L' + v2.positionScreen.x + ',' + v2.positionScreen.y + 'L' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z';
  226. var style = '';
  227. if ( material instanceof THREE.MeshBasicMaterial ) {
  228. _color.copy( material.color );
  229. if ( material.vertexColors === THREE.FaceColors ) {
  230. _color.multiply( element.color );
  231. }
  232. } else if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
  233. _diffuseColor.copy( material.color );
  234. if ( material.vertexColors === THREE.FaceColors ) {
  235. _diffuseColor.multiply( element.color );
  236. }
  237. _color.copy( _ambientLight );
  238. _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
  239. calculateLight( _lights, _centroid, element.normalModel, _color );
  240. _color.multiply( _diffuseColor ).add( material.emissive );
  241. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  242. _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
  243. _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  244. }
  245. if ( material.wireframe ) {
  246. style = 'fill:none;stroke:' + getSvgColor( _color, material.opacity ) + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
  247. } else {
  248. style = 'fill:' + getSvgColor( _color, material.opacity );
  249. }
  250. addPath( style, path );
  251. }
  252. function addPath ( style, path ) {
  253. if ( _currStyle == style ) {
  254. _currPath += path
  255. } else {
  256. if ( _currPath ) {
  257. _svgNode = getPathNode( _pathCount ++ );
  258. _svgNode.setAttribute( 'd', _currPath );
  259. _svgNode.setAttribute( 'style', _currStyle );
  260. _svg.appendChild( _svgNode );
  261. }
  262. _currStyle = style;
  263. _currPath = path;
  264. }
  265. }
  266. function getPathNode( id ) {
  267. if ( _svgPathPool[ id ] == null ) {
  268. _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
  269. if ( _quality == 0 ) {
  270. _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  271. }
  272. return _svgPathPool[ id ];
  273. }
  274. return _svgPathPool[ id ];
  275. }
  276. };