webgl_lights_deferred_morphs.html 9.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering [morphs]</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 20px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. #stats { position: absolute; top:10px; left: 5px }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - webgl deferred rendering with morph animation -
  38. character from <a href="http://www.sintel.org/">Sintel</a>
  39. </div>
  40. <div id="container"></div>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/ShaderDeferred.js"></script>
  45. <script src="js/DeferredHelper.js"></script>
  46. <script src="js/shaders/CopyShader.js"></script>
  47. <script src="js/shaders/FXAAShader.js"></script>
  48. <script src="js/postprocessing/EffectComposer.js"></script>
  49. <script src="js/postprocessing/RenderPass.js"></script>
  50. <script src="js/postprocessing/ShaderPass.js"></script>
  51. <script src="js/postprocessing/MaskPass.js"></script>
  52. <script>
  53. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  54. var SCALE = 0.75;
  55. var MARGIN = 100;
  56. var WIDTH = window.innerWidth;
  57. var HEIGHT = window.innerHeight - 2 * MARGIN;
  58. var SCALED_WIDTH = Math.floor( SCALE * WIDTH );
  59. var SCALED_HEIGHT = Math.floor( SCALE * HEIGHT );
  60. var NEAR = 1.0, FAR = 350.0;
  61. var VIEW_ANGLE = 45;
  62. // controls
  63. var mouseX = 0;
  64. var mouseY = 0;
  65. var targetX = 0, targetY = 0;
  66. var angle = 0;
  67. var target = new THREE.Vector3( 0, 0, 0 );
  68. var windowHalfX = window.innerWidth / 2;
  69. var windowHalfY = window.innerHeight / 2;
  70. // core
  71. var renderer, camera, scene, controls, stats, clock;
  72. // lights
  73. var numLights = 50;
  74. var lights = [];
  75. // morphs
  76. var morphs = [];
  77. //
  78. init();
  79. animate();
  80. // -----------------------------
  81. function init() {
  82. // renderer
  83. renderer = new THREE.WebGLRenderer( { alpha: false } );
  84. renderer.setSize( WIDTH, HEIGHT );
  85. renderer.setClearColorHex( 0x000000, 1 );
  86. renderer.autoClear = false;
  87. renderer.domElement.style.position = "absolute";
  88. renderer.domElement.style.top = MARGIN + "px";
  89. renderer.domElement.style.left = "0px";
  90. var container = document.getElementById( 'container' );
  91. container.appendChild( renderer.domElement );
  92. // camera
  93. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  94. camera.position.z = 150;
  95. // scene
  96. scene = new THREE.Scene();
  97. scene.add( camera );
  98. // stats
  99. stats = new Stats();
  100. stats.domElement.style.position = 'absolute';
  101. stats.domElement.style.top = '8px';
  102. stats.domElement.style.zIndex = 100;
  103. container.appendChild( stats.domElement );
  104. // clock
  105. clock = new THREE.Clock();
  106. // deferred helper
  107. deferredHelper = new THREE.DeferredHelper( { renderer: renderer, width: SCALED_WIDTH, height: SCALED_HEIGHT, scale: SCALE, multiply: 2, additiveSpecular: true } );
  108. // add lights
  109. initLights();
  110. // add objects
  111. initObjects();
  112. // events
  113. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  114. window.addEventListener( 'resize', onWindowResize, false );
  115. }
  116. // -----------------------------
  117. function initLights() {
  118. var distance = 40;
  119. // front light
  120. var light = new THREE.PointLight( 0xffffff, 1.5, 1.5 * distance );
  121. scene.add( light );
  122. lights.push( light );
  123. // random lights
  124. var c = new THREE.Vector3();
  125. for ( var i = 1; i < numLights; i ++ ) {
  126. var light = new THREE.PointLight( 0xffffff, 2.0, distance );
  127. c.set( Math.random(), Math.random(), Math.random() ).normalize();
  128. light.color.setRGB( c.x, c.y, c.z );
  129. light.color.convertGammaToLinear();
  130. scene.add( light );
  131. lights.push( light );
  132. }
  133. var geometry = new THREE.SphereGeometry( 0.7, 7, 7 );
  134. for ( var i = 0; i < numLights; i ++ ) {
  135. var light = lights[ i ];
  136. var material = new THREE.MeshBasicMaterial();
  137. material.color = light.color;
  138. var emitter = new THREE.Mesh( geometry, material );
  139. emitter.position = light.position;
  140. scene.add( emitter );
  141. }
  142. }
  143. function initObjects() {
  144. // add animated model
  145. var loader = new THREE.JSONLoader();
  146. loader.load( "models/animated/elderlyWalk.js", function( geometry ) {
  147. geometry.computeMorphNormals();
  148. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x333333, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
  149. var meshAnim = new THREE.MorphAnimMesh( geometry, material );
  150. meshAnim.duration = 3000;
  151. meshAnim.properties.delta = -13;
  152. meshAnim.scale.multiplyScalar( 50 );
  153. meshAnim.position.set( 180, -48, -10 );
  154. meshAnim.rotation.y = -Math.PI/2;
  155. scene.add( meshAnim );
  156. morphs.push( meshAnim );
  157. } );
  158. // add box
  159. var box = generateBox();
  160. box.scale.multiplyScalar( 8 );
  161. scene.add( box );
  162. }
  163. // -----------------------------
  164. function generateBox() {
  165. var object = new THREE.Object3D();
  166. var mapHeight2 = THREE.ImageUtils.loadTexture( "obj/lightmap/rocks.jpg" );
  167. mapHeight2.repeat.set( 3, 1.5 );
  168. mapHeight2.wrapS = mapHeight2.wrapT = THREE.RepeatWrapping;
  169. mapHeight2.anisotropy = 4;
  170. mapHeight2.format = THREE.RGBFormat;
  171. var mapHeight3 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  172. mapHeight3.repeat.set( 16, 8 );
  173. mapHeight3.wrapS = mapHeight3.wrapT = THREE.RepeatWrapping;
  174. mapHeight3.anisotropy = 4;
  175. mapHeight3.format = THREE.RGBFormat;
  176. var geoPlane = new THREE.PlaneGeometry( 40, 20 );
  177. var matPlaneSide = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight2, bumpScale: 0.5 } );
  178. var matPlaneBottom = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 0.5 } );
  179. var matPlaneTop = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 1 } );
  180. // bottom
  181. var mesh = new THREE.Mesh( geoPlane, matPlaneBottom );
  182. mesh.position.z = -2;
  183. mesh.position.y = -6;
  184. mesh.rotation.x = -Math.PI/2;
  185. object.add( mesh );
  186. // top
  187. var mesh = new THREE.Mesh( geoPlane, matPlaneTop );
  188. mesh.position.z = -2;
  189. mesh.position.y = 7;
  190. mesh.rotation.x = Math.PI/2;
  191. object.add( mesh );
  192. // back
  193. var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
  194. mesh.position.z = -4;
  195. mesh.position.y = 0;
  196. object.add( mesh );
  197. // right
  198. var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
  199. mesh.position.z = 0;
  200. mesh.position.y = 0;
  201. mesh.position.x = 13;
  202. mesh.rotation.y = -Math.PI/2;
  203. //object.add( mesh );
  204. // left
  205. var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
  206. mesh.position.z = 0;
  207. mesh.position.y = 0;
  208. mesh.position.x = -13;
  209. mesh.rotation.y = Math.PI/2;
  210. //object.add( mesh );
  211. return object;
  212. }
  213. // -----------------------------
  214. function onWindowResize( event ) {
  215. windowHalfX = window.innerWidth / 2;
  216. windowHalfY = window.innerHeight / 2;
  217. WIDTH = window.innerWidth;
  218. HEIGHT = window.innerHeight - 2 * MARGIN;
  219. SCALED_WIDTH = Math.floor( SCALE * WIDTH );
  220. SCALED_HEIGHT = Math.floor( SCALE * HEIGHT );
  221. renderer.setSize( WIDTH, HEIGHT );
  222. deferredHelper.setSize( SCALED_WIDTH, SCALED_HEIGHT );
  223. camera.aspect = WIDTH / HEIGHT;
  224. camera.updateProjectionMatrix();
  225. }
  226. function onDocumentMouseMove( event ) {
  227. mouseX = ( event.clientX - windowHalfX ) * 1;
  228. mouseY = ( event.clientY - windowHalfY ) * 1;
  229. }
  230. // -----------------------------
  231. function animate() {
  232. requestAnimationFrame( animate );
  233. render();
  234. stats.update();
  235. }
  236. function render() {
  237. var delta = clock.getDelta();
  238. var time = Date.now() * 0.0005;
  239. // update lights
  240. var x, y, z;
  241. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  242. var light = lights[ i ];
  243. if ( i > 0 ) {
  244. x = Math.sin( time + i * 1.7 ) * 80;
  245. y = Math.cos( time + i * 1.5 ) * 40;
  246. z = Math.cos( time + i * 1.3 ) * 30;
  247. } else {
  248. x = Math.sin( time * 3 ) * 20;
  249. y = 15;
  250. z = Math.cos( time * 3 ) * 25 + 10;
  251. }
  252. light.position.set( x, y, z );
  253. }
  254. // update morphs
  255. for ( var i = 0; i < morphs.length; i ++ ) {
  256. morph = morphs[ i ];
  257. morph.updateAnimation( 1000 * delta );
  258. morph.position.x += morph.properties.delta * delta;
  259. if ( morph.position.x < -50 ) morph.position.x = 200;
  260. }
  261. // update controls
  262. targetX = mouseX * .001;
  263. targetY = mouseY * .001;
  264. angle += 0.05 * ( targetX - angle );
  265. camera.position.x = -Math.sin( angle ) * 150;
  266. camera.position.z = Math.cos( angle ) * 150;
  267. camera.lookAt( target );
  268. deferredHelper.render( scene, camera );
  269. }
  270. </script>
  271. </body>
  272. </html>