Box2.js 8.7 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Box2" );
  5. test( "constructor", function() {
  6. var a = new THREE.Box2();
  7. ok( a.min.equals( posInf ), "Passed!" );
  8. ok( a.max.equals( negInf ), "Passed!" );
  9. a = new THREE.Box2( zero );
  10. ok( a.min.equals( zero ), "Passed!" );
  11. ok( a.max.equals( zero ), "Passed!" );
  12. a = new THREE.Box2( zero, one );
  13. ok( a.min.equals( zero ), "Passed!" );
  14. ok( a.max.equals( one ), "Passed!" );
  15. });
  16. test( "copy", function() {
  17. var a = new THREE.Box2( zero, one );
  18. var b = new THREE.Box2().copy( a );
  19. ok( b.min.equals( zero ), "Passed!" );
  20. ok( b.max.equals( one ), "Passed!" );
  21. // ensure that it is a true copy
  22. a.min = zero;
  23. a.max = one;
  24. ok( b.min.equals( zero ), "Passed!" );
  25. ok( b.max.equals( one ), "Passed!" );
  26. });
  27. test( "set", function() {
  28. var a = new THREE.Box2();
  29. a.set( zero, one )
  30. ok( a.min.equals( zero ), "Passed!" );
  31. ok( a.max.equals( one ), "Passed!" );
  32. });
  33. test( "empty/makeEmpty", function() {
  34. var a = new THREE.Box2();
  35. ok( a.empty(), "Passed!" );
  36. var a = new THREE.Box2( zero, one );
  37. ok( ! a.empty(), "Passed!" );
  38. a.makeEmpty();
  39. ok( a.empty(), "Passed!" );
  40. });
  41. test( "volume", function() {
  42. var a = new THREE.Box2( zero, one );
  43. ok( a.volume() == 1, "Passed!" );
  44. });
  45. test( "center", function() {
  46. var a = new THREE.Box2( zero );
  47. ok( a.center().equals( zero ), "Passed!" );
  48. a = new THREE.Box2( zero, one );
  49. var midpoint = one.clone().multiplyScalar( 0.5 );
  50. ok( a.center().equals( midpoint ), "Passed!" );
  51. });
  52. test( "size", function() {
  53. var a = new THREE.Box2( zero );
  54. ok( a.size().equals( zero ), "Passed!" );
  55. a = new THREE.Box2( zero, one );
  56. ok( a.size().equals( one ), "Passed!" );
  57. });
  58. test( "expandByPoint", function() {
  59. var a = new THREE.Box2( zero );
  60. a.expandByPoint( zero );
  61. ok( a.size().equals( zero ), "Passed!" );
  62. a.expandByPoint( one );
  63. ok( a.size().equals( one ), "Passed!" );
  64. a.expandByPoint( one.clone().negate() );
  65. ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
  66. ok( a.center().equals( zero ), "Passed!" );
  67. });
  68. test( "expandByVector", function() {
  69. var a = new THREE.Box2( zero );
  70. a.expandByVector( zero );
  71. ok( a.size().equals( zero ), "Passed!" );
  72. a.expandByVector( one );
  73. ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
  74. ok( a.center().equals( zero ), "Passed!" );
  75. });
  76. test( "expandByScalar", function() {
  77. var a = new THREE.Box2( zero );
  78. a.expandByScalar( 0 );
  79. ok( a.size().equals( zero ), "Passed!" );
  80. a.expandByScalar( 1 );
  81. ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
  82. ok( a.center().equals( zero ), "Passed!" );
  83. });
  84. test( "containsPoint", function() {
  85. var a = new THREE.Box2( zero );
  86. ok( a.containsPoint( zero ), "Passed!" );
  87. ok( ! a.containsPoint( one ), "Passed!" );
  88. a.expandByScalar( 1 );
  89. ok( a.containsPoint( zero ), "Passed!" );
  90. ok( a.containsPoint( one ), "Passed!" );
  91. ok( a.containsPoint( one.clone().negate() ), "Passed!" );
  92. });
  93. test( "containsBox", function() {
  94. var a = new THREE.Box2( zero );
  95. var b = new THREE.Box2( zero, one );
  96. var c = new THREE.Box2( one.clone().negate(), one );
  97. ok( a.containsBox( a ), "Passed!" );
  98. ok( ! a.containsBox( b ), "Passed!" );
  99. ok( ! a.containsBox( c ), "Passed!" );
  100. ok( b.containsBox( a ), "Passed!" );
  101. ok( c.containsBox( a ), "Passed!" );
  102. ok( ! b.containsBox( c ), "Passed!" );
  103. });
  104. test( "getParameter", function() {
  105. var a = new THREE.Box2( zero, one );
  106. var b = new THREE.Box2( one.clone().negate(), one );
  107. ok( a.getParameter( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  108. ok( a.getParameter( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  109. ok( b.getParameter( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  110. ok( b.getParameter( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0.5, 0.5 ) ), "Passed!" );
  111. ok( b.getParameter( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  112. });
  113. test( "clampPoint", function() {
  114. var a = new THREE.Box2( zero, one );
  115. var b = new THREE.Box2( one.clone().negate(), one );
  116. ok( a.clampPoint( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  117. ok( a.clampPoint( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  118. ok( a.clampPoint( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  119. ok( b.clampPoint( new THREE.Vector2( 2, 2 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  120. ok( b.clampPoint( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
  121. ok( b.clampPoint( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
  122. ok( b.clampPoint( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( -1, -1 ) ), "Passed!" );
  123. ok( b.clampPoint( new THREE.Vector2( -2, -2 ) ).equals( new THREE.Vector2( -1, -1 ) ), "Passed!" );
  124. });
  125. test( "distanceToPoint", function() {
  126. var a = new THREE.Box2( zero, one );
  127. var b = new THREE.Box2( one.clone().negate(), one );
  128. ok( a.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  129. ok( a.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
  130. ok( a.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == Math.sqrt( 2 ), "Passed!" );
  131. ok( b.distanceToPoint( new THREE.Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
  132. ok( b.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == 0, "Passed!" );
  133. ok( b.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  134. ok( b.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == 0, "Passed!" );
  135. ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
  136. });
  137. test( "distanceToPoint", function() {
  138. var a = new THREE.Box2( zero, one );
  139. var b = new THREE.Box2( one.clone().negate(), one );
  140. ok( a.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  141. ok( a.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
  142. ok( a.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == Math.sqrt( 2 ), "Passed!" );
  143. ok( b.distanceToPoint( new THREE.Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
  144. ok( b.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == 0, "Passed!" );
  145. ok( b.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
  146. ok( b.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == 0, "Passed!" );
  147. ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
  148. });
  149. test( "isIntersection", function() {
  150. var a = new THREE.Box2( zero );
  151. var b = new THREE.Box2( zero, one );
  152. var c = new THREE.Box2( one.clone().negate(), one );
  153. ok( a.isIntersection( a ), "Passed!" );
  154. ok( a.isIntersection( b ), "Passed!" );
  155. ok( a.isIntersection( c ), "Passed!" );
  156. ok( b.isIntersection( a ), "Passed!" );
  157. ok( c.isIntersection( a ), "Passed!" );
  158. ok( b.isIntersection( c ), "Passed!" );
  159. b.translate( new THREE.Vector2( 2, 2 ) );
  160. ok( ! a.isIntersection( b ), "Passed!" );
  161. ok( ! b.isIntersection( a ), "Passed!" );
  162. ok( ! c.isIntersection( a ), "Passed!" );
  163. ok( ! b.isIntersection( c ), "Passed!" );
  164. });
  165. test( "intersect", function() {
  166. var a = new THREE.Box2( zero );
  167. var b = new THREE.Box2( zero, one );
  168. var c = new THREE.Box2( one.clone().negate(), one );
  169. ok( a.clone().intersect( a ).equals( a ), "Passed!" );
  170. ok( a.clone().intersect( b ).equals( a ), "Passed!" );
  171. ok( b.clone().intersect( b ).equals( b ), "Passed!" );
  172. ok( a.clone().intersect( c ).equals( a ), "Passed!" );
  173. ok( b.clone().intersect( c ).equals( b ), "Passed!" );
  174. ok( c.clone().intersect( c ).equals( c ), "Passed!" );
  175. });
  176. test( "union", function() {
  177. var a = new THREE.Box2( zero );
  178. var b = new THREE.Box2( zero, one );
  179. var c = new THREE.Box2( one.clone().negate(), one );
  180. ok( a.clone().union( a ).equals( a ), "Passed!" );
  181. ok( a.clone().union( b ).equals( b ), "Passed!" );
  182. ok( a.clone().union( c ).equals( c ), "Passed!" );
  183. ok( b.clone().union( c ).equals( c ), "Passed!" );
  184. });
  185. test( "translate", function() {
  186. var a = new THREE.Box2( zero );
  187. var b = new THREE.Box2( zero, one );
  188. var c = new THREE.Box2( one.clone().negate(), one );
  189. var d = new THREE.Box2( one.clone().negate(), zero );
  190. ok( a.clone().translate( one ).equals( new THREE.Box2( one, one ) ), "Passed!" );
  191. ok( a.clone().translate( one ).translate( one.clone().negate() ).equals( a ), "Passed!" );
  192. ok( d.clone().translate( one ).equals( b ), "Passed!" );
  193. ok( b.clone().translate( one.clone().negate() ).equals( d ), "Passed!" );
  194. });
  195. test( "scale", function() {
  196. var a = new THREE.Box2( zero );
  197. var b = new THREE.Box2( zero, one );
  198. var c = new THREE.Box2( one.clone().negate(), one );
  199. var d = new THREE.Box2( one.clone().negate(), zero );
  200. ok( b.clone().scale( 0 ).equals( a ), "Passed!" );
  201. ok( b.clone().scale( 2 ).equals( new THREE.Box2( zero, new THREE.Vector2( 2, 2 ) ) ), "Passed!" );
  202. ok( d.clone().scale( 2 ).equals( new THREE.Box2( new THREE.Vector2( 2, 2 ).negate(), zero ) ), "Passed!" );
  203. });