c4d_coloured_box.html 4.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - c4d mesh</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. color: #DEDEDE;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script type="text/javascript" src="../build/Three.js"></script>
  19. <script type="text/javascript" src="geometry/Box6.js"></script>
  20. <script type="text/javascript" src="js/Stats.js"></script>
  21. <script type="text/javascript">
  22. //*
  23. var SCREEN_WIDTH = window.innerWidth;
  24. var SCREEN_HEIGHT = window.innerHeight;
  25. var container;
  26. var stats;
  27. var camera;
  28. var scene;
  29. var renderer;
  30. var model,material;
  31. var targetRotation = 0;
  32. var targetRotationOnMouseDown = 0;
  33. var mouseX = 0;
  34. var mouseXOnMouseDown = 0;
  35. var windowHalfX = window.innerWidth / 2;
  36. var windowHalfY = window.innerHeight / 2;
  37. init();
  38. setInterval(loop, 1000/60);
  39. function init() {
  40. container = document.createElement('div');
  41. document.body.appendChild(container);
  42. var info = document.createElement('div');
  43. info.style.position = 'absolute';
  44. info.style.top = '10px';
  45. info.style.width = '100%';
  46. info.style.textAlign = 'center';
  47. info.innerHTML = 'Drag to spin';
  48. container.appendChild(info);
  49. camera = new THREE.Camera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  50. camera.position.y = 250;
  51. camera.position.z = 500;
  52. camera.target.position.y = 50;
  53. scene = new THREE.Scene();
  54. //model
  55. var geometry = new Box6();
  56. geometry.autoColor();
  57. model = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial());
  58. model.rotation.x = Math.PI * .5;
  59. scene.addObject(model);
  60. renderer = new THREE.CanvasRenderer();
  61. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  62. container.appendChild( renderer.domElement );
  63. stats = new Stats();
  64. stats.domElement.style.position = 'absolute';
  65. stats.domElement.style.top = '0px';
  66. container.appendChild( stats.domElement );
  67. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  68. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  69. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  70. }
  71. //
  72. function onDocumentMouseDown( event ) {
  73. event.preventDefault();
  74. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  75. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  76. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  77. mouseXOnMouseDown = event.clientX - windowHalfX;
  78. targetRotationOnMouseDown = targetRotation;
  79. }
  80. function onDocumentMouseMove( event ) {
  81. mouseX = event.clientX - windowHalfX;
  82. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  83. }
  84. function onDocumentMouseUp( event ) {
  85. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  86. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  87. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  88. }
  89. function onDocumentMouseOut( event ) {
  90. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  91. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  92. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  93. }
  94. function onDocumentTouchStart( event ) {
  95. if ( event.touches.length == 1 ) {
  96. event.preventDefault();
  97. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  98. targetRotationOnMouseDown = targetRotation;
  99. }
  100. }
  101. function onDocumentTouchMove( event ) {
  102. if ( event.touches.length == 1 ) {
  103. event.preventDefault();
  104. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  105. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  106. }
  107. }
  108. //
  109. function loop() {
  110. model.rotation.z += ( targetRotation - model.rotation.z ) * 0.05;
  111. renderer.render(scene, camera);
  112. stats.update();
  113. }
  114. </script>
  115. </body>
  116. </html>