c4d_dice.html 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - c4d mesh</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="geometry/Dice.js"></script>
  19. <script type="text/javascript" src="js/Stats.js"></script>
  20. <script type="text/javascript">
  21. //*
  22. var SCREEN_WIDTH = window.innerWidth;
  23. var SCREEN_HEIGHT = window.innerHeight;
  24. var container;
  25. var stats;
  26. var camera;
  27. var scene;
  28. var renderer;
  29. var model,material;
  30. var targetRotation = 0;
  31. var targetRotationOnMouseDown = 0;
  32. var mouseX = 0;
  33. var mouseXOnMouseDown = 0;
  34. var mouseY = 0;
  35. var windowHalfX = window.innerWidth / 2;
  36. var windowHalfY = window.innerHeight / 2;
  37. init();
  38. setInterval(loop, 1000/60);
  39. function init() {
  40. container = document.createElement('div');
  41. document.body.appendChild(container);
  42. var info = document.createElement('div');
  43. info.style.position = 'absolute';
  44. info.style.top = '10px';
  45. info.style.width = '100%';
  46. info.style.textAlign = 'center';
  47. info.innerHTML = 'Drag to spin';
  48. container.appendChild(info);
  49. camera = new THREE.Camera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  50. camera.position.y = 150;
  51. camera.position.z = 500;
  52. camera.target.position.y = 50;
  53. scene = new THREE.Scene();
  54. //model
  55. model = new THREE.Mesh( new Dice(), new THREE.MeshBasicMaterial( { map: loadImage( 'geometry/dice.gif' ) } ) );
  56. model.rotation.x = Math.PI * .5;
  57. model.scale = new THREE.Vector3(.75,.75,.75);
  58. scene.addObject(model);
  59. renderer = new THREE.CanvasRenderer();
  60. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  61. container.appendChild( renderer.domElement );
  62. stats = new Stats();
  63. stats.domElement.style.position = 'absolute';
  64. stats.domElement.style.top = '0px';
  65. container.appendChild( stats.domElement );
  66. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  67. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  68. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  69. }
  70. //
  71. function onDocumentMouseDown( event ) {
  72. event.preventDefault();
  73. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  74. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  75. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  76. mouseXOnMouseDown = event.clientX - windowHalfX;
  77. targetRotationOnMouseDown = targetRotation;
  78. }
  79. function onDocumentMouseMove( event ) {
  80. mouseX = event.clientX - windowHalfX;
  81. mouseY = event.clientY - windowHalfY;
  82. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  83. }
  84. function onDocumentMouseUp( event ) {
  85. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  86. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  87. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  88. }
  89. function onDocumentMouseOut( event ) {
  90. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  91. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  92. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  93. }
  94. function onDocumentTouchStart( event ) {
  95. if ( event.touches.length == 1 ) {
  96. event.preventDefault();
  97. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  98. targetRotationOnMouseDown = targetRotation;
  99. }
  100. }
  101. function onDocumentTouchMove( event ) {
  102. if ( event.touches.length == 1 ) {
  103. event.preventDefault();
  104. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  105. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  106. }
  107. }
  108. //
  109. function loop() {
  110. model.rotation.z += ( targetRotation - model.rotation.z ) * 0.05;
  111. renderer.render(scene, camera);
  112. stats.update();
  113. }
  114. function loadImage( path ) {
  115. var image = document.createElement( 'img' );
  116. var texture = new THREE.Texture( image, THREE.UVMapping )
  117. image.onload = function () { texture.loaded = true; };
  118. image.src = path;
  119. return texture;
  120. }
  121. </script>
  122. </body>
  123. </html>