webgl_loader_utf8_r104.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - UTF8 loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> -
  30. <a href="http://code.google.com/p/webgl-loader/" target="_blank">UTF8 format</a> loader test -
  31. models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>
  32. </div>
  33. <script src="../build/three.min.js"></script>
  34. <script src="js/loaders/UTF8v2Loader.js"></script>
  35. <script src="js/loaders/MTLLoader.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/Stats.js"></script>
  38. <script>
  39. var SCREEN_WIDTH = window.innerWidth;
  40. var SCREEN_HEIGHT = window.innerHeight;
  41. var FLOOR = -150;
  42. var container, stats;
  43. var camera, scene, renderer;
  44. var mesh, zmesh, geometry;
  45. var mouseX = 0, mouseY = 0;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. document.addEventListener('mousemove', onDocumentMouseMove, false);
  49. init();
  50. animate();
  51. function init() {
  52. container = document.createElement( 'div' );
  53. document.body.appendChild( container );
  54. camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
  55. camera.position.z = 800;
  56. scene = new THREE.Scene();
  57. scene.fog = new THREE.Fog( 0x000000, 800, 2000 );
  58. var path = "textures/cube/SwedishRoyalCastle/";
  59. var format = '.jpg';
  60. var urls = [
  61. path + 'px' + format, path + 'nx' + format,
  62. path + 'py' + format, path + 'ny' + format,
  63. path + 'pz' + format, path + 'nz' + format
  64. ];
  65. reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  66. // LIGHTS
  67. var ambient = new THREE.AmbientLight( 0x222222 );
  68. scene.add( ambient );
  69. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.1 );
  70. directionalLight.position.set( 0, 20, 300 );
  71. scene.add( directionalLight );
  72. directionalLight.castShadow = true;
  73. //directionalLight.shadowCameraVisible = true;
  74. directionalLight.shadowMapWidth = 2048;
  75. directionalLight.shadowMaHeight = 2048;
  76. var d = 150;
  77. directionalLight.shadowCameraLeft = -d * 1.2;
  78. directionalLight.shadowCameraRight = d * 1.2;
  79. directionalLight.shadowCameraTop = d;
  80. directionalLight.shadowCameraBottom = -d;
  81. directionalLight.shadowCameraNear = 200;
  82. directionalLight.shadowCameraFar = 500;
  83. // RENDERER
  84. renderer = new THREE.WebGLRenderer( { antialias: true } );
  85. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  86. renderer.setClearColor( scene.fog.color, 1 );
  87. renderer.domElement.style.position = "relative";
  88. container.appendChild( renderer.domElement );
  89. //
  90. renderer.gammaInput = true;
  91. renderer.gammaOutput = true;
  92. renderer.physicallyBasedShading = true;
  93. renderer.shadowMapEnabled = true;
  94. // STATS
  95. stats = new Stats();
  96. stats.domElement.style.position = 'absolute';
  97. stats.domElement.style.top = '0px';
  98. stats.domElement.style.zIndex = 100;
  99. container.appendChild( stats.domElement );
  100. var start = Date.now();
  101. var loader = new THREE.UTF8v2Loader();
  102. loader.load( "models/utf8_r104/hand.js", function ( object ) {
  103. var end = Date.now();
  104. console.log( "hand", end - start, "ms" );
  105. var s = 350;
  106. object.scale.set( s, s, s );
  107. object.position.x = 125;
  108. object.position.y = -125;
  109. scene.add( object );
  110. THREE.SceneUtils.traverseHierarchy( object, function( node ) {
  111. node.castShadow = true;
  112. node.receiveShadow = true;
  113. if ( node.material && node.material.name === "skin" ) {
  114. node.material.wrapAround = true;
  115. node.material.wrapRGB.set( 0.6, 0.2, 0.1 );
  116. }
  117. } );
  118. }, { normalizeRGB: true } );
  119. loader.load( "models/utf8_r104/ben.js", function ( object ) {
  120. var end = Date.now();
  121. console.log( "ben", end - start, "ms" );
  122. var s = 350;
  123. object.scale.set( s, s, s );
  124. object.position.x = -125;
  125. object.position.y = -125;
  126. scene.add( object );
  127. THREE.SceneUtils.traverseHierarchy( object, function( node ) {
  128. node.castShadow = true;
  129. node.receiveShadow = true;
  130. if ( node.material && ( node.material.name === "head" || node.material.name === "skinbody" ) ) {
  131. node.material.wrapAround = true;
  132. node.material.wrapRGB.set( 0.6, 0.2, 0.1 );
  133. }
  134. } );
  135. }, { normalizeRGB: true } );
  136. //
  137. window.addEventListener( 'resize', onWindowResize, false );
  138. }
  139. function onWindowResize() {
  140. windowHalfX = window.innerWidth / 2;
  141. windowHalfY = window.innerHeight / 2;
  142. camera.aspect = window.innerWidth / window.innerHeight;
  143. camera.updateProjectionMatrix();
  144. renderer.setSize( window.innerWidth, window.innerHeight );
  145. }
  146. function onDocumentMouseMove( event ) {
  147. mouseX = ( event.clientX - windowHalfX );
  148. mouseY = ( event.clientY - windowHalfY );
  149. }
  150. //
  151. function animate() {
  152. requestAnimationFrame( animate );
  153. render();
  154. stats.update();
  155. }
  156. function render() {
  157. camera.position.x += ( mouseX - camera.position.x ) * .05;
  158. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  159. camera.lookAt( scene.position );
  160. renderer.render( scene, camera );
  161. }
  162. </script>
  163. </body>
  164. </html>