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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- import { TempNode } from '../core/TempNode.js';
- import { FunctionNode } from '../core/FunctionNode.js';
- import { FloatNode } from '../inputs/FloatNode.js';
- import { PositionNode } from '../accessors/PositionNode.js';
-
- function CameraNode( scope, camera ) {
- TempNode.call( this, 'v3' );
- this.setScope( scope || CameraNode.POSITION );
- this.setCamera( camera );
- };
- CameraNode.Nodes = (function() {
-
- var depthColor = new FunctionNode( [
- "float depthColor( float mNear, float mFar ) {",
-
- " #ifdef USE_LOGDEPTHBUF_EXT",
-
- " float depth = gl_FragDepthEXT / gl_FragCoord.w;",
-
- " #else",
-
- " float depth = gl_FragCoord.z / gl_FragCoord.w;",
-
- " #endif",
-
- " return 1.0 - smoothstep( mNear, mFar, depth );",
-
- "}"
- ].join( "\n" ) );
-
- return {
- depthColor: depthColor
- };
-
- })();
- CameraNode.POSITION = 'position';
- CameraNode.DEPTH = 'depth';
- CameraNode.TO_VERTEX = 'toVertex';
- CameraNode.prototype = Object.create( TempNode.prototype );
- CameraNode.prototype.constructor = CameraNode;
- CameraNode.prototype.nodeType = "Camera";
- CameraNode.prototype.setCamera = function ( camera ) {
- this.camera = camera;
- this.updateFrame = camera !== undefined ? this.onUpdateFrame : undefined;
- };
- CameraNode.prototype.setScope = function ( scope ) {
- switch ( this.scope ) {
- case CameraNode.DEPTH:
- delete this.near;
- delete this.far;
- break;
- }
- this.scope = scope;
- switch ( scope ) {
- case CameraNode.DEPTH:
- var camera = this.camera;
- this.near = new FloatNode( camera ? camera.near : 1 );
- this.far = new FloatNode( camera ? camera.far : 1200 );
- break;
- }
- };
- CameraNode.prototype.getType = function ( builder ) {
- switch ( this.scope ) {
- case CameraNode.DEPTH:
-
- return 'fv1';
- }
- return this.type;
- };
- CameraNode.prototype.isUnique = function ( builder ) {
- switch ( this.scope ) {
- case CameraNode.DEPTH:
- case CameraNode.TO_VERTEX:
-
- return true;
- }
- return false;
- };
- CameraNode.prototype.isShared = function ( builder ) {
- switch ( this.scope ) {
- case CameraNode.POSITION:
-
- return false;
- }
- return true;
- };
- CameraNode.prototype.generate = function ( builder, output ) {
- var result;
- switch ( this.scope ) {
- case CameraNode.POSITION:
- result = 'cameraPosition';
- break;
- case CameraNode.DEPTH:
- var depthColor = builder.include( CameraNode.Nodes.depthColor );
- result = depthColor + '( ' + this.near.build( builder, 'fv1' ) + ', ' + this.far.build( builder, 'fv1' ) + ' )';
- break;
- case CameraNode.TO_VERTEX:
- result = 'normalize( ' + new PositionNode( PositionNode.WORLD ).build( builder, 'v3' ) + ' - cameraPosition )';
- break;
- }
- return builder.format( result, this.getType( builder ), output );
- };
- CameraNode.prototype.onUpdateFrame = function ( frame ) {
- switch ( this.scope ) {
- case CameraNode.DEPTH:
- var camera = this.camera;
- this.near.value = camera.near;
- this.far.value = camera.far;
- break;
- }
- };
- CameraNode.prototype.copy = function ( source ) {
-
- TempNode.prototype.copy.call( this, source );
-
- this.setScope( source.scope );
- if ( source.camera ) {
-
- this.setCamera( source.camera );
-
- }
- switch ( source.scope ) {
- case CameraNode.DEPTH:
- this.near.number = source.near;
- this.far.number = source.far;
- break;
- }
-
- };
- CameraNode.prototype.toJSON = function ( meta ) {
- var data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- data.scope = this.scope;
- if ( this.camera ) data.camera = this.camera.uuid;
- switch ( this.scope ) {
- case CameraNode.DEPTH:
- data.near = this.near.value;
- data.far = this.far.value;
- break;
- }
- }
- return data;
- };
- export { CameraNode };
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